Spreadstorm

unbeGames

Released
Jun 13, 2018
Platforms
WindowsLinux
Last updated
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Updates & announcements

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  1. Developer post

    Update v1.3.5

    Today, Hungarian localization has been added to the game, thanks to DDarkness. As always, some of UI and localization system bugs were fixed on the way. I have also updated the game to the latest LTS Unity version, which will improve stability and perfomance on some configuration

  2. Developer post

    Update v1.3.4

    Hello, everyone! Today I released the last update in this year. Two new locales (Belarusian and Ukrainian) have been added to the game with the help of Aliaksandr Haradzetski and Skovoroda l10n. Many thanks to them. Other than that the hint system was reworked for the first four

  3. Developer post

    Spreadstorm: 4k Update

    After three broken keyboards, twenty cups of coffee and almost a million died nerve cells I managed to add 4k and any aspect ratio support to Spreadstorm. I had to completely rework UI scaling, positioning and some assets, but it was totally worth it. Dozens of bugs was fixed on

  4. Developer post

    Korean localization

    Today, Korean localization has been added to the game, thanks to AlexDraconian. It was great challenge from the technical side, but after ten cups of coffee I was able to deal with it. Also a lot of UI and localization system bugs were fixed on the way. Now almost any language ca

  5. Developer post

    New localizations and 25% off

    We have recently added three new localizations to the game: german, french and spanish, If you will find any issues or mistakes in them, please let us know on the community forum or by email to iamarugin(at)gmail.com To celebrate this we are starting weekly deal today: save 25% o

  6. Developer post

    Spreadstorm v1.1.4 released

    Yet another update has arrived. It will greatly improve game quality and stability. Features: Added Continue button to main menu when game is loaded. Arrow keys and Enter work to navigate the UI in addition to WASD and Space. (Required reset controls to default). Localized contro

  7. Developer post

    Spreadstorm v1.1.3

    Some critical issues was addressed in this update. Also several levels was rebalanced to improve overall difficulty curve. Changes: Base speed of Inverter signal decreased from 36 to 32. Level 016.00 and other similar will be much easier now. Increased amount of energy received o

  8. Developer post

    Spreadstorm v1.1.2 is live

    This update addresses several core, performance and visual issues. Changes: Button "Reset" in main menu renamed to "Reset Level". Fixes: Fixed an issue when level reset sometimes stuck. Some late levels performance optimizations. Fixed an issue when some patrol levels completely

  9. Developer post

    Spreadstorm v1.1.0: Achievements

    Today we released Spreadstorm v1.1.0 with the ingame achievements and also Steam support. It will provide extra dimensionality to the game objectives and adds more ways to playthrough it. Also we fixed some minor bugs and improved game stability. Now it's time to rest a bit in an

  10. Developer post

    Spreadstorm Patch v1.0.2

    Features: Added Screen Mode selector instead of nonfunctional fullscreen toggle in Video Settings. Added hints to Hacking Panel, Modules window and additional hint near the Inverter on level 004.00. Modules window now displays "Current energy" and "Maximum energy" stats. Added "g

  11. Developer post

    Spreadstorm has launched!

    Six months have passed since our first release in Early Access. A lot of things have changed since that day. We totaly reworked game visuals, environment, some mechanics, improved stability, added level editor and doubled the amount of levels. Even with all this in mind, it seems

  12. Developer post

    Spreadstorm: Exploration update is out

    We proud to announce, that the next piece of the puzzle came to its place and Spreadstorm moved to the next stage of evolution. Since day one we've wanted to create not just a simple puzzle, but bring Spreadstorm into the world interesting enough to explore. We had an idea, what

  13. Developer post

    Spreadstorm v0.78 released

    Three months of hard work have passed and now we can share the results with you. This update includes a lot of exciting changes: first version of level editor, total rework of Tracer and Patrol mechanics and levels, based on them, AI improvements, hacking mini-game extension and

  14. Developer post

    Dev blog: making the level editor

    It's been awhile since our last update, but we’ve been busy figuring out how to build convenient and simple level editor for our game. It was in our plans at the beggining of the development, but we underestimated the upcoming challenges a bit. So, the first question is why do we

  15. Developer post

    Dev blog: making the level editor

    It's been awhile since our last update, but we’ve been busy figuring out how to build convenient and simple level editor for our game. It was in our plans at the beggining of the development, but we underestimated the upcoming challenges a bit. So, the first question is why do we

  16. Developer post

    Spreadstorm v0.67 released

    This update brings you some bug fixes and game improvements as well as several new levels in the tutorial section of the game. Savegame compatibility This new version is not compatible with old savegames. However, if would like to continue your old savegames, we have made the old

  17. Developer post

    Spreadstorm v0.67 released

    This update brings you some bug fixes and game improvements as well as several new levels in the tutorial section of the game. Savegame compatibility This new version is not compatible with old savegames. However, if would like to continue your old savegames, we have made the old

  18. Developer post

    Two weeks after release

    Hey everyone! We’ve been hard at work on Spreadstorm since the Early Access release in December. A small intro of some of the things we’ve been working on are: Game core rewriting. Overlooking how the different game systems works and applying necessary changes to it. Bugfixing. O

  19. Developer post

    Two weeks after release

    Hey everyone! We’ve been hard at work on Spreadstorm since the Early Access release in December. A small intro of some of the things we’ve been working on are: Game core rewriting. Overlooking how the different game systems works and applying necessary changes to it. Bugfixing. O

  20. Developer post

    Early Access is now available!

    Dear Players, Today is a very special day for us! For the last three months, ever since we started this project, we have worked hard to try deliver an unusual, dynamic and fun experience. And now we are super excited to share our work with you. It is only the starting point and w