After the Collapse

Anarkis Gaming

Released
Sep 9, 2022
Platforms
Windows
Last updated
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Updates & announcements

20 posts
  1. Developer post

    Small Bugfix Patch

    Just a couple of bug fixes Fixed: Upgrading a bed (or otherwise 'cargo-less' furniture) would cause a crash. Fixed: During POI defense missions, dead survivors and mercs would not be recorded at the end of the mission.

  2. Developer post

    After The Collapse – v2.0.0 is out!

    Hi there! So, after a longer hiatus than I'd have liked, v2.0.0 is finally out, and it's a big one. This update has two sides to it: a major engine overhaul under the hood, and a solid chunk of new content on top. As usual, I'll go over the main changes in the article proper, whi

  3. Developer post

    Maintenance Patch 1.5.1.1

    This is a small maintenance patch fixing the non functioning recycling bench in 1.5.1. When updating the UI, the "queue recipe" button for this bench got accidentally removed. This is now fixed. My bad it took so long, it sorta coincided with me going to vacations in July. Have a

  4. Developer post

    Update 1.5.1: New Sound Library

    Hello, ATC gets a new sound library! So I am aware that some of you (especially those using Windows Home edition in parts of Europe and Asia) are experiencing audio-related issues, crashes, and bugs since v0.8, with some versions of the game behaving better than others. Sometimes

  5. Developer post

    Spiderling Content Update 1.5.0

    I'm happy to announce the release of After The Collapse 1.5.0 , one of the biggest content updates to date. This Spiderling Content Update brings many new features, significant UI improvements, and expanded faction content. This article only covers the main changes. As usual, che

  6. Developer post

    Update 1.3.5: General Update + DLC News

    Hi there! Here's a new sizable update for After The Collapse. I'll also talk about the planned DLC somewhere below in this article. I know, I know, I'm a tad behind schedule. Nothing's new :) Anyway, this version 1.3.5 brings substantial improvements to the world map faction AI,

  7. Developer post

    Echoes of the Machine DLC Announcement

    Hi there! So, as expected, here's the long-awaited announcement for the upcoming DLC dubbed Echoes of the Machine . It should be made available in mid-March 2025. It will feature a new multi-map storyline and a ton of late-game content. Before I explain what it should contain, pl

  8. Developer post

    Update 1.3.1: Cats! (and stuff)

    Hi! this is a small / medium patch prior to a big announcement you'll get next week. As usual, this update should be compatible with prior save-games and existing, compatible, mods. Cats (and pets) Cats have been added to the roster of pets your survivors can have. There are 4 di

  9. Developer post

    Maintenance Patch 1.3.0.2

    Hi, This is a simple patch fixing 2 problems in the latest update. Expect another patch in the coming days, following by an announcement. Bug Fixed: Truce immediately stopping with bandits (regression bug 1.3.0) Raids would occur even if you're underground and never breached the

  10. Developer post

    Update 1.3.0: General Update

    Introducing the 1.3.0 Update for After the Collapse! Hi there! This new update brings a wealth of exciting new content and features to the post-apocalyptic wasteland of After the Collapse. Let's dive in and take a look at what's new! Weapon Variants: This is the first step in int

  11. Developer post

    Update 1.2.8: Dynamic Raids and Events

    Hi there! Let's get the bad news out of the way: this update is only partially compatible with older save-games (saves will load, but it'll be buggy). It's possible to rollback to 1.2.5 to finish your game if you need to. I'll explain how-to in this very article. As usual, the fu

  12. Developer post

    Update 1.2.5: General Update

    Hello! This is a mid-sized update with no particular theme. It is compatible with existing saves and mods, but due to changes in the way damaged weaponry is handled, you may need to redo your weapon and armor maintenance stations' queues. This short article details the main chang

  13. Developer post

    Update 1.2.4: Prisoner and Survivor Management

    Hi there! As promised, here's a new update focusing on the prisoner system. With the recent introduction of a prisoner-centric faction archetype, the Arakans, it really needed some love. Of course, it's far from the only change in this update, which should make your whole populat

  14. Developer post

    Update 1.2.3

    Hey there! I hope you all had a good holiday season. Let's hope this year will be better than the last. Here's a small patch for 1.2 focusing on recent player feedback. It's fixing a few bugs and balancing issues. It's nothing major. Unless some major crash or bug pops up, this w

  15. Developer post

    Update 1.2.1 & 1.2.2

    Hi, This is a small patch to fix the issues found in 1.2, most of which are related to the Arakan playable faction archetype. There's no need to reset your progress or anything like that. The main visible change, beside a few minor graphical improvements, is the new bone carving

  16. Developer post

    After The Collapse 1.2.0: Rebirth Update

    Hi! Here's a very massive update for After The Collapse , hence the skip in the usual version numbering system. It covers multiple new systems, new quests, a slicker UI, heavily improved graphics, new critters, and a ton of fixes and balance changes. As usual, the full change-log

  17. Developer post

    1.0.1 Balance & UI Update

    Hello! Here's the 1.0.1 update. Namely, the version which probably should have been released initially, but well, hindsight is always 20/20. On top of the usual improvements, tweaks and fixes, there are 2 main arcs for this update: a proper balance pass at the story mode while fi

  18. Developer post

    Devlog: general news, 1.0 status, and next updates

    Hi there! After those first few hectic weeks, I think it would be a good time to take a breather with an article summarizing how everything went, my future plans, and so on and so forth. We didn't have a proper devlog in months, after all. I first want to welcome all the new play

  19. Developer post

    Update 1.0.0.4 (Hot-Patch 4)

    Hi people! Here's the 4th bug fixing patch for the 1.0 release. As usual, it's fixing most of the reported issues and includes a few user requests. A larger update will follow soon, unless enough bug reports pile up to justify another hot-patch. I will post an article about the 1

  20. Developer post

    Update 1.0.0.3 (Hot-Patch 3)

    Hi there! Here's a new hot-patch, fixing the majority of the reported issues. There are still a couple problems that I'm actively investigating. Those will be subject of a follow-up patch before the end of the week. Feedback and suggestions are taken into account and will be subj