Glorious Noon

Jehan Kobe Chang

Released
Nov 14, 2017
Platforms
Windows
Last updated
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Updates & announcements

16 posts
  1. Developer post

    The Red Update 2.0

    I've added in another song into the mix: Monody by TheFatRat. Fixed a weird bug where if you teleport on a rock sometimes it explodes without you hitting it with a sword. Realized the game was way too hard again, so I made it a bit easier. Still gets harder after wave 3 though. M

  2. Developer post

    The Red Update 2.0

    I've added in another song into the mix: Monody by TheFatRat. Fixed a weird bug where if you teleport on a rock sometimes it explodes without you hitting it with a sword. Realized the game was way too hard again, so I made it a bit easier. Still gets harder after wave 3 though. M

  3. Developer post

    The Red Update: Upgrades in Fun and Style!

    Health bar added to left hand so you know how much health you have. Tweaks to the boss fight. Better sound effects I made the wave system a lot more easier; you do not have to track down all the ninjas after wave 3. A ninja is spawned every 25 seconds to help you finish the waves

  4. Developer post

    The Red Update: Upgrades in Fun and Style!

    Health bar added to left hand so you know how much health you have. Tweaks to the boss fight. Better sound effects I made the wave system a lot more easier; you do not have to track down all the ninjas after wave 3. A ninja is spawned every 25 seconds to help you finish the waves

  5. Developer post

    Dungeon Beta Update: New Boss + Dungeon + Weapons!

    So far in this update I have: Created a new boss with his own dungeon room! A system to travel in between levels (you will see that you will have to destroy some pineapples to gain access to that privilege and the dungeon.) Added two new weapons: Magic Axes! For the axes and the

  6. Developer post

    Dungeon Beta Update: New Boss + Dungeon + Weapons!

    So far in this update I have: Created a new boss with his own dungeon room! A system to travel in between levels (you will see that you will have to destroy some pineapples to gain access to that privilege and the dungeon.) Added two new weapons: Magic Axes! For the axes and the

  7. Developer post

    Update: Long Time, No See

    Turns out the Night Arena in the last update was a mistake. It made the game way too hard for newcomers. In this first update, I've simplified the game a bit and cut out a few parts such as the Campaign adventure, Night time arena, and the Balloons. I will return to these feature

  8. Developer post

    Update: Long Time, No See

    Turns out the Night Arena in the last update was a mistake. It made the game way too hard for newcomers. In this first update, I've simplified the game a bit and cut out a few parts such as the Campaign adventure, Night time arena, and the Balloons. I will return to these feature

  9. Developer post

    Sorry for the inactiveness.

    I've been reading all of the reviews and suggestions I've been getting, and trying to just smash and combine these things into one weird game where I'm not even sure about the direction I want to go with in it. The biggest mistake I made was thinking that adding in as many featur

  10. Developer post

    Sorry for the inactiveness.

    I've been reading all of the reviews and suggestions I've been getting, and trying to just smash and combine these things into one weird game where I'm not even sure about the direction I want to go with in it. The biggest mistake I made was thinking that adding in as many featur

  11. Developer post

    Quick Update On Controls

    I've switched the functions of the grip button and trigger button because I've been told by playtesters that it is more intuitive. I will add in an option to choose which one you want to use to throw, but maybe let me know if you guys prefer one over the other?

  12. Developer post

    Quick Update On Controls

    I've switched the functions of the grip button and trigger button because I've been told by playtesters that it is more intuitive. I will add in an option to choose which one you want to use to throw, but maybe let me know if you guys prefer one over the other?

  13. Developer post

    Glorious Noon Update2: Nighttime Arena + Grounded Mode!

    Wow. I actually just made all of this in a day. I felt really inspired today so here we are with the new, Nighttime Arena! Check it out in all its glory here What's new: New Nighttime Arena map: I'm planning to have new game modes, weapons, and enemies here. Perhaps also the loca

  14. Developer post

    Glorious Noon Update2: Nighttime Arena + Grounded Mode!

    Wow. I actually just made all of this in a day. I felt really inspired today so here we are with the new, Nighttime Arena! Check it out in all its glory here What's new: New Nighttime Arena map: I'm planning to have new game modes, weapons, and enemies here. Perhaps also the loca

  15. Developer post

    Glorious Noon Update: Rise of the Mage

    Hello! So far I've fixed a few bugs and added in some nice sound effects (its especially cool when its in slow motion and you teleport away -- Doppler's Effect anybody?) What I have added in so far! Doppler's effect + more music and sounds. Music is made by TheFatRat. Unlockable

  16. Developer post

    Glorious Noon Update: Rise of the Mage

    Hello! So far I've fixed a few bugs and added in some nice sound effects (its especially cool when its in slow motion and you teleport away -- Doppler's Effect anybody?) What I have added in so far! Doppler's effect + more music and sounds. Music is made by TheFatRat. Unlockable