Cosmo's Quickstop

Big Sir Games

Released
Aug 18, 2021
Platforms
Windows
Last updated
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Updates & announcements

20 posts
  1. Developer post

    Halloween comes to Cosmo's Quickstop!

    A new SpOoKy challenge comes to Cosmo's Quickstop! Bust out your costume and start helping out all the demanding trick or treaters that are stopping by. If you get a chance, check out all the new decorations your Uncle put up! Just don't mind the space bats, they are always a nui

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  3. Developer post

    Cosmo's Quickstop vs 1.0.1.0

    - Fixed 2 player practice mode not working before Squeeb boss - Improved Asteroid practice mode - Graphics optimization for Squeeb boss - Typo fixed in loading screen - Audio volume and range reduced for Drive Thru Wedding - Various bugs fixed when playing challenge mode and then

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  5. Developer post

    Cosmo's Quickstop Update!

    Heyo folks, just a quick update for today! Our team is starting to take some much needed vacation after crunching for months getting ready for launch (and just working on a project non-stop for 5 years), so we are going to be fairly quiet over the next couple of weeks. We did wan

  6. Developer post

    Cosmo's Quickstop vs 1.0.0.8

    - Fixed keybindings not saving properly - Fixed movement keybindings not resetting properly - Lowered audio volume for several coffee sound effects

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    Cosmo's Quickstop vs 1.0.0.6

    - Potential fix on player cam locking in Morvin's Room - Fix for broken amenity softlock in 4 arm station.

  9. Developer post

    Cosmo's Quickstop News & Reviews!

    Wow, this certainly has been a crazy week. It truly warms our hearts to see everyone playing and enjoying our game! It has been such a long time in the making that having it out for everyone almost doesn't seem real. We have a ton of fun coverage of the game over the past couple

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    Cosmo's Quickstop vs 1.0.0.5

    -Fixed some instances of player freezing -Fixed "New Text" bug from improper pausing -Fixed Inspector in sandbox mode when started with wrong layout -Fixed several typos throughout the campaign -Fixed no music bug from inaccessible beta options -Fixed Teleport Sickness persisting

  11. Developer post

    Cosmo's Quickstop - Out Now!

    IT'S HAPPENING! COSMO'S QUICKSTOP OUT NOW!! See if you have what it takes to run the galaxy’s most hectic gas station! From pumping gas to cleaning the glorp room, every wacky, time-based minigame presents a distinct challenge to keep customers happy and the station running smoot

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    Cosmo's Weekly Update #26

    We got a long one today! Read on as the team reminisce on some of their favorite parts of working on the game. And don't forgot COSMO'S QUICKSTOP OUT AUGUST 18th!!!! Bryan - Making all of the game’s art has been a challenging experience, but I learned so much more than I have in

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    Cosmo's Weekly Update #25

    In case you didn't see our previous post, the game is coming out August 18th! That is very soon! Crazy to think to after 5 years you are going to be able to just get it from Steam and play! We are super excited about getting the game in your hands and we hope you are, too! Okay,

  14. Developer post

    IT'S HAPPENING! Cosmo's Quickstop out August 18th!

    BUCKLE UP, SPACE FOLKS! COSMO'S QUICKSTOP IS OUT AUGUST 18TH! It's been nearly 5 years since we started working on Cosmo's Quickstop... In the beginning, we were happy with our little score attack game - it was fun, quirky, and often-times stressful (but in a good way!). We were

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    Cosmo's Weekly Update #24

    Bryan - This week I’ve been playing through the whole game… a lot. Actually, all of us are. Trying to test all the game’s features to make sure they work takes a lot of time, but it’s obviously an important step as we get close to release. However, I still find little bits to pol

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    Cosmo's Weekly Update #23

    Erin - Things are heating up! Lots and lots of long days and nights here these past few weeks. We’re playing the game over and over to find bugs and make the balance perfect. Other than that, I found a little bit of time this week to work on vocalizations for customer emotes! I d

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    Cosmo's Weekly Update #22

    Bryan - This week I’ve been putting final touches on many of the game’s user interfaces to make them more uniform to navigate and more fun to look at. For example, we want the achievement of unlocking new challenges to feel like an important and special event, so I added some eff

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    Cosmo's Weekly Update #21

    Bryan - This week we’ve been doing more challenge day testing and design tweaks. As we wrap this mode up, I’ve been finalizing their descriptions, icons and titles. I’ve been making custom loading screens for these as well, which give players small hints about how to get the high

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    Cosmo's Weekly Update #20

    Bryan - This week I’ve been vigorously testing our challenge modes to figure out what sort of high scores are achievable and how to rank their difficulties. Some of the challenges involve some really crazy setups that players wouldn’t normally encounter during the campaign. This

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    Cosmo's Weekly Update #19

    Bryan - This week I’ve been recording footage for a series of videos that will play on the TV in Morvin’s room. These shows, commercials and announcements will add some more flavor to the Cosmo’s Quickstop universe and give players another fun thing to do between each round. Here