Roguevive

Chiorco

Released
Aug 28, 2025
Platforms
Windows
Last updated
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Updates & announcements

20 posts
  1. Developer post

    Controller Support

    Hello everyone, thanks for the extensive feedback on the game. With this patch, Controller Support is added to the game. Every menu has been rewritten to work with a gamepad, so if you see any bugs, please let me know. Also, the HP curve for enemies in the Underland has been slig

  2. Developer post

    Lightning Step Effect temporary Disabled

    Lightning Step Effect has causing severe stutters on some graphic cards, so it has been disabled until I can properly fix it.

  3. Developer post

    Steamdeck Patch

    Hello everyone, thanks to everyone that played Roguevive on release. Here is our first patch adressing the linux and steam deck problems, with this the game should be running on thos platforms, also some updates: -Saint Skull heal value nerfed from 5 > 4 -Pressing Esc on some

  4. Developer post

    Release is HERE!

    Hello everyone, the release is HERE! Thanks to everyone who played the demo and the prelude, and for all the feedback, that really helped. For the next month I will try to improve the network performance and fix all the bugs that you all will eventually find. After that I plan on

  5. Developer post

    Release

    Hello everyone, It's been a while. I bring news about the game, it's finished. I am only going through some final testing to be sure the release can go smoothly. The game will be released 2 weeks from now, on August 28th. A lot of the bugs have been fixed, there's a lot more cont

  6. Developer post

    Prelude is here

    Hello everyone, The prelude is here and available to download. I will keep the updates coming to that version, seems to make more sense. I activated the Cloud Saving, so if you open the Demo and afterwards open the Prelude, it should carry your progress, but in case it don't, her

  7. Developer post

    Update #13

    Hello people, new update just arrived. Patch Notes Added a 5s cooldown to the dash. Added a bar showing the dash cooldown, below the player. Buffed the Shuriken pack from 3 to 10 projectiles. Changed the Lightning Step description to better reflect it's usage. Fixed the Pick up R

  8. Developer post

    Update #12

    Hello everyone, it's the weekend, so the update is here. Patch notes Slime hitbox decreased Add elite enemies. Changed the item effects to use GPU instead of the CPU, for a better performance. Added an error message when failed to create a lobby Added an error message when failed

  9. Developer post

    Update #11

    Hi everyone, weekend is the time for update. So here it is. Pause menu fixed on online. Fixed second stage boss name Duplicate mirror nerfed from -10% to -20% damage. Shatter mirror nerfed from -5% to -15% damage. Bouncy mirror nerfed from -5% to -15% damage. Soda nerfed, removed

  10. Developer post

    Update #11

    Hi everyone, weekend means update. This one is a little big. Here are the notes. Patch Notes: Fixed several behaviour problems of the Reload bar both solo and online. Blood Instinct now show damage text in Red, as critical, and the exact damage it does, instead of 999. Gravi Push

  11. Developer post

    Update #10

    Hi everyone. Some little fixes before a big update: Patch notes: Added outline to the Level up cards, since in the online version, image overlaps with the text, the text needed some contrast for an easier reading. Added a Status screen on pause menu. Changed the Xp point movement

  12. Developer post

    Update #9

    Hi everyone, another update. Patch notes: Weapon damage changed to White from Red. Boomerang damage color changed for better visibility. Lightning Step damage color changed for better visibility. Healing now shows a damage text. Decreased damage number size. Critical damage "!" t

  13. Developer post

    Update #8

    Here are this weekend update. Patch Notes Being far from teammates on online will show arrows pointing to their direction. The damage text now has multiple colors depending on the source of the damage. Fire Ammo effect is now continuous. Fixed Fire Ammo effect sometimes showing b

  14. Developer post

    Update #7

    Hi folks, this was supposed to be a little update, but ended up being quite big. Bug fixes Improved Spectate camera Stuttering. Fixed players pausing on online. Fixed disconnect on multiplayer causing the game to never end. Fixed the countdown in multiplayer. Fixed the name of te

  15. Developer post

    Multiplayer Online update...and Auto-Aim...also key bindings.

    Hello everyone, sorry for the lack of news. For the past semester I've been working on the multiplayer online of the the game, and it's Here. I actually remade the entire game on Unreal, so everything is a little different. Patch Notes: As of now, the multiplayer online is On, yo

  16. Developer post

    Hotfix

    Hi everyone, so here a some little fixes since there was some problems with the Endless Mode. Fixed boomerang not disappearing on lower fps Fixed bandit mask not working when the player had shield points. Mini Beholder number of Projectiles decreased from 5 to 3, but damage incre

  17. Developer post

    Endless Mode - Demo Update #6

    Hey folks, here is this week Update and it's a pretty great one. So first the notes. Patch Notes: Fixed the Equipped upgrades icon size in game and on game over screen. New skill Invincible Dash: dashing leave you invincible for 0.1 second. New upgrade Explosive Step: dashing has

  18. Developer post

    Demo Update #5

    Hi everyone, thanks for playing the demo, as always. Here is this week Update: Patch Notes: Fixed the Equipped upgrades icon size in game and on game over screen. Projectile lifetime of all weapons changed so they don't go off screen. Except the Frisbee. Damage Upgrade changed fr

  19. Developer post

    Demo Update #4

    Hello everyone, as always thanks for playing my demo. Here is this week update. Patch Notes: Ranged enemies now have a minimum range to shoot, so the enemies cant shoot from off the screen. Except bosses. Movement more responsive on the keyboard. There was a little sliding fellin

  20. Developer post

    Demo Update #3

    Hello everyone, thank you for anyone to took some time to play my Demo. You guys are awesome. So here are this week updates. Patch Notes: Crossbow Skeleton projectile speed decreased by 20%. Fire bullet: added visual and sound feedback. Upgrades panel: add text showing max level.