The Cerebral Puzzle Showcase officially starts today, and Tametsi is participating! This event is organized by Draknek & Friends, the developers of well-known games like Cosmic Express and A Monster's Expedition. Many other great puzzle games are also on sale during this even
The Cerebral Puzzle Showcase officially starts today, and Tametsi is participating! This event is organized by Draknek & Friends, the developers of well-known games like Cosmic Express and A Monster's Expedition.
Many other great puzzle games are also on sale during this event. You can find more information at
https://www.cerebralpuzzleshowcase.com/
The Cerebral Puzzle Showcase ( cerebralpuzzleshowcase.com ) is back this year from August 3 - August 7. Organized by Draknek & Friends, the Showcase includes many beloved puzzle games as well as titles you may not be familiar with. We are very happy to be included, and encour
The Cerebral Puzzle Showcase (cerebralpuzzleshowcase.com) is back this year from August 3 - August 7. Organized by Draknek & Friends, the Showcase includes many beloved puzzle games as well as titles you may not be familiar with.
We are very happy to be included, and encourage you to check out the other games and developers participating in the event!
Developer Draknek & Friends (creators of A Monster's Expedition and Bonfire Peaks) has organized an event called the Cerebral Puzzle Showcase from May 19 - May 23. A lot of great puzzle games are included in the event, and I am very happy that Tametsi has been invited to part
Developer Draknek & Friends (creators of A Monster's Expedition and Bonfire Peaks) has organized an event called the Cerebral Puzzle Showcase from May 19 - May 23. A lot of great puzzle games are included in the event, and I am very happy that Tametsi has been invited to participate!
Many games that I have recommended in the forums and to my friends are included, and I will also be using this event to check out some newer titles that I'm unfamiliar with. Tametsi is in great company here, and I hope that this will help highlight some games from other small developers.
There is a new beta branch available. It is identical to the main branch, except that it prefers to use an existing Java installation instead of the OpenJDK that is bundled with Tametsi. This is a potential fix for a few users who have reported a crash upon launch. There is no re
There is a new beta branch available. It is identical to the main branch, except that it prefers to use an existing Java installation instead of the OpenJDK that is bundled with Tametsi.
This is a potential fix for a few users who have reported a crash upon launch. There is no reason to use this branch if you aren't experiencing this specific issue.
Players who opt in to this branch will see the version number appear as "1.79b". For anyone trying this out, please share feedback!
Version 1.78 - Wider eraser The eraser was previously 25% larger than the pen. This was okay for drawing and erasing wide lines, but didn't really help for thinner ones, and it was probably too conservative. The new eraser is 25% larger + 12 pixels in diameter. This should make i
Version 1.78 - Wider eraser
The eraser was previously 25% larger than the pen. This was okay for drawing and erasing wide lines, but didn't really help for thinner ones, and it was probably too conservative.
The new eraser is 25% larger + 12 pixels in diameter. This should make it easier to spot-erase work, while hopefully not causing problems for anyone.
Version 1.77 - Removed black tiles Some players reported minor issues with the black tiles in puzzles 52 and 75; specifically, the total mine count for black tiles was not black, but dark grey. To avoid any future confusion, I have replaced the black tiles with other colors in th
Version 1.77 - Removed black tiles
Some players reported minor issues with the black tiles in puzzles 52 and 75; specifically, the total mine count for black tiles was not black, but dark grey.
To avoid any future confusion, I have replaced the black tiles with other colors in those puzzles. The puzzles themselves are unchanged.
Thanks to a very kind and very unexpected review from John Walker over at Rock, Paper, Shotgun , there have been a lot of new players coming in over the last few days. A PSA to anyone new to Tametsi: the options in the launcher are there to help you out, and none of them make the
Thanks to a very kind and very unexpected review from John Walker over at Rock, Paper, Shotgun, there have been a lot of new players coming in over the last few days.
A PSA to anyone new to Tametsi: the options in the launcher are there to help you out, and none of them make the game significantly easier. I play with most of them turned on these days, and they default to off for legacy reasons -- after you get used to certain numbers counting down or not counting down, it's a bit of work to change.
Also, if you have any questions, I still check the forums regularly. I don't plan to add any more features to the game, but I will definitely (try to) fix bugs, and I will try to help if you encounter an accessibility issue.
Finally, some of the bonus puzzles (on the right) are much harder than the main puzzles on the left. In my opinion, if you finish the main 100 puzzles, you win -- the others are there if you get bored one day or feel like a challenge.
Have fun!
Developer: Grip Top Games Publisher: Grip Top Games Release: Out now On: Windows From: Steam Price: 2, $3, 2.35 After reviewing the pleasing puzzler Globesweeper , I was recommended a whole other pile of recent puzzle games I’ve missed. I’m working my way through them, and the fi
Developer: Grip Top Games Publisher: Grip Top Games
Release: Out now On: Windows From:Steam Price: 2, $3, 2.35
After reviewing the pleasing puzzler Globesweeper, I was recommended a whole other pile of recent puzzle games I’ve missed. I’m working my way through them, and the first to report back on is 2017’s Tametsi. A game that takes its lead from the best PC puzzle game of all, Hexcells, and then combines it with the core Minesweeper mechanic. Which is to say, bespoke, intricately created puzzles, for which guessing is never necessary, but thinking certainly is.
Version 1.76 - Minor bug fix This update fixes an unreported bug: toggling fullscreen with alt+enter was sometimes incorrectly resizing text inside tiles. This is barely enough to justify an update, but it's a mistake that I wanted to fix. Happy holidays!
Version 1.76 - Minor bug fix
This update fixes an unreported bug: toggling fullscreen with alt+enter was sometimes incorrectly resizing text inside tiles. This is barely enough to justify an update, but it's a mistake that I wanted to fix.
Happy holidays!
Version 1.75 - Cleanup This is just a small refactoring update. The only change that will be visible to some players is that error logging for achievement-related issues is now off by default. I have not received any recent reports about earned achievements not being awarded; if
Version 1.75 - Cleanup
This is just a small refactoring update. The only change that will be visible to some players is that error logging for achievement-related issues is now off by default.
I have not received any recent reports about earned achievements not being awarded; if this happens, please reach out to me via the discussion board or email.
Version 1.741/2 - Tweaks to drawing mode This is a minor update, making a couple of amendments to the recent 1.74 update. The drawing cursor is now a crosshair with a circle that shows the drawing radius. There were some problems with this, and v1.741 reverts this change. The "er
Version 1.741/2 - Tweaks to drawing mode
This is a minor update, making a couple of amendments to the recent 1.74 update.
The drawing cursor is now a crosshair with a circle that shows the drawing radius. There were some problems with this, and v1.741 reverts this change.
The "erase" color draws 25% larger than every other color, making it easier to erase your marks without using the size controls.
There is also a new feature, by request: if you manually edit your config file to include a line "target fps=X", where X is between 20 and 100, you can set the game's display rate. This is not officially supported or recommended.
Version 1.74 - Changes to drawing mode
This update comes with a lot of small changes:
The drawing cursor is now a crosshair with a circle that shows the drawing radius.
The palette is much larger, so the grayscale palette and the eraser are much easier to click.
If you click and drag on the palette, and your cursor leaves the palette, you can still select colors on the border -- a small dot will appear in the palette to show you what color will be selected when you release the mouse. This will also help select a grayscale color or the eraser.
The middle mouse button, Shift+click, and Control+click are all shortcuts for the "erase" color; I've added two tips that mention these changes.
The drawing size selector is wider and goes up to 32px (previously maxed out at 28px).
All puzzles now obey the left and right margins, where previously a few puzzles were allowed to stray.
As always, if you experience any problems with this update, or disagree with any of the changes, please let me know on the discussion board.
Error logging for achievement-related issues is still turned on, so also let me know if you're not receiving achievements.
Version 1.731 - Error logging A couple of users so far have reported not receiving earned achievements and being unable to use the Steam Overlay in version 1.73. I don't know why this is happening, but in an attempt to get to the bottom of it, I've added an error log. It only rec
Version 1.731 - Error logging
A couple of users so far have reported not receiving earned achievements and being unable to use the Steam Overlay in version 1.73. I don't know why this is happening, but in an attempt to get to the bottom of it, I've added an error log. It only records issues related to Steam achievements.
If you are affected by this issue, please tell me about it on the discussion board (there is a thread already).
Version 1.73 - Achievements
Version 1.73 adds achievements. There are 19 of them, and they all represent significant milestones in the game. There are no hidden achievements, and none of them require perfect solutions to puzzles.
If you have already met the requirements for any of them, they should all unlock when you load up the profile that meets the requirements.
Please let me know on the discussion board if you experience any difficulties with this update.
Version 1.72 - Changed ordering on level select screen In retrospect, the last two sets of levels should appear in reverse order; I won't elaborate here to avoid spoilers. The unlock conditions are unchanged, to avoid breaking anyone's progress. Now it is likely that people will
Version 1.72 - Changed ordering on level select screen
In retrospect, the last two sets of levels should appear in reverse order; I won't elaborate here to avoid spoilers. The unlock conditions are unchanged, to avoid breaking anyone's progress.
Now it is likely that people will unlock the final set of bonus puzzles before the second to last set, but this bothers me less than having an anticlimactic final set of puzzles.
Version 1.71 - Removed background lines
Due to some amount of demand (I didn't take a poll), I've removed the moving lines in the background. For many users, these were only apparent on the "win" screen, and some users saw them as a glitch of some kind. If you have thoughts about this change, there's a thread on the discussion board.
I also added some new, higher, resolutions to the launcher. These were originally monitor resolutions, but really, there is no reason to ever select your own monitor resolution in the dropdown -- it's better to play fullscreen if you're trying to use your entire monitor.
The higher resolutions are there for people with large monitors who still want to play in a window, and so there's no good reason to make them fit existing monitor resolutions; instead, I tried to span a wider range of nice aspect resolutions to play in a window.
Version 1.7 - The last content update
This update adds 9 new puzzles, bringing the total number of extra puzzles to 60. They unlock at the end of the game.
There are no more planned content updates, and the game is also feature-complete. Still, please report any bugs or issues you have, and I will address them as quickly as possible.
Also, thanks very much for all of the very positive feedback over the last year, both in the reviews and on the discussion board. It made creating all of these new puzzles and features more than worthwhile.
Version 1.64 (27 July 2018) After the addition of drawing mode, some users were complaining that the position of the "erase all" button was leading them to accidentally click the "reset" button. The reset button has been moved to the left, just below the puzzle's title. This shou
Version 1.64 (27 July 2018)
After the addition of drawing mode, some users were complaining that the position of the "erase all" button was leading them to accidentally click the "reset" button.
The reset button has been moved to the left, just below the puzzle's title. This should totally prevent anyone from accidentally clicking it, since there is nothing else active nearby.
There are also three new puzzles that unlock after finishing puzzle 65.
Version 1.63 (20 July 2018) If you wait for a few seconds on the profile select screen, the current tip will change. There are a total of 20 tips (fewer if you disable drawing mode), and they will not repeat until all of them have been displayed. Version 1.62 (18 July 2018) When
Version 1.63 (20 July 2018)
If you wait for a few seconds on the profile select screen, the current tip will change. There are a total of 20 tips (fewer if you disable drawing mode), and they will not repeat until all of them have been displayed.
Version 1.62 (18 July 2018)
When switching between windowed and fullscreen modes involved a change in aspect ratio, the drawing canvas was becoming misaligned with the tiles. This is fixed now.
You will notice a significant loss in image quality on the drawing canvas if you repeatedly press Alt+Enter. This is not really a bug; it's just an unfortunate consequence of resizing an image multiple times.
Version 1.61 (18 July 2018)
This update fixes a minor problem with windowed mode after leaving fullscreen: there was previously a narrow strip of unused space below the canvas and above the bottom window border, and it should be gone now.
Version 1.6 (17 July 2018)
There is only one major change in version 1.6: you can now press Alt+Enter to toggle fullscreen mode.
The "toggle fullscreen" feature respects multiple monitors, and should never move Tametsi to a new monitor when Alt+Enter is pressed.
There is a lot of logic involved in choosing an appropriate window size upon leaving fullscreen. Assuming the current monitor is at least 1024x768, the window that results should be reasonable.
This feature is documented in the tips that appear upon launching the game, and the keybinding is fixed.
There are also three new puzzles that unlock approximately 2/3 of the way through the main game.
Version 1.51 There are two significant changes in 1.51: Clicking the back button, pressing the "back" key, or closing the game while the "undo" banner is up will automatically trigger an undo; previously, they caused the puzzle to be reset in some circumstances. There are tips th
Version 1.51
There are two significant changes in 1.51:
Clicking the back button, pressing the "back" key, or closing the game while the "undo" banner is up will automatically trigger an undo; previously, they caused the puzzle to be reset in some circumstances.
There are tips that show up when you start the game. They reinforce important points from the tutorial, and also give some useful information that should have been made explicit before, but wasn't.
Version 1.5
This update adds two new features:
There is a new keyboard shortcut (Control, by default) to highlight neighbors of a tile.
The game will suspend drawing when not in focus.
If you have already bound Control to another function, then you will have to go bind something else to "show neighbors"; it will be unbound when you load up the game.
The behavior of the "show neighbors" key deserves a little explanation here. If you are currently hovering over a tile (either active or revealed), it will highlight all of the neighbors of the tile you are hovering over. If you are on the border of a tile, but your cursor is not inside of any tile, then the tile closest to your cursor will have its neighbors highlighted. This is to keep highlights from flickering on and off if you hold down the "show neighbors" key and drag the mouse around.
I hope this will not result in any confusion. Please let me know if you experience any issues with this update.
Three new puzzles are available; they unlock after completing level 82: Wires, and they have a similar theme. This marks 45 bonus puzzles, out of a planned 60; if you have any feedback about what you'd like to see in the upcoming puzzles, please share your ideas on the discussion
Three new puzzles are available; they unlock after completing level 82: Wires, and they have a similar theme.
This marks 45 bonus puzzles, out of a planned 60; if you have any feedback about what you'd like to see in the upcoming puzzles, please share your ideas on the discussion board!
Six new puzzles are out today, in two groups; both groups unlock very late in the game. The rhombille tiling in the RHO puzzles is something that's been lying around since early in development, but it just doesn't work without corner neighbors. It's a little tricky to get used to
Six new puzzles are out today, in two groups; both groups unlock very late in the game.
The rhombille tiling in the RHO puzzles is something that's been lying around since early in development, but it just doesn't work without corner neighbors. It's a little tricky to get used to with corner neighbors, but hopefully some of the other new tilings from the extra puzzles have been good practice.
New puzzles (17 June 2018) Three new levels unlock after level 90 in this update. There is also an internal change to the extra level format; it's really minor, but it will cause Steam to download them all again. Oh, and "Not A Knot" is now "Not a Knot", because it was bothering
New puzzles (17 June 2018)
Three new levels unlock after level 90 in this update. There is also an internal change to the extra level format; it's really minor, but it will cause Steam to download them all again.
Oh, and "Not A Knot" is now "Not a Knot", because it was bothering me.