Flat Worlds

Che

Released
Jul 20, 2018
Platforms
Windows
Last updated
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Updates & announcements

11 posts
  1. Developer post

    Patch Notes 0.2.0a

    Boring patch - just a bunch of fixes. Fixes: Fixes 'Junkyard Deals' perk from causing save issues. Fixes ship navigation going wonky when selling/upgrading a spaceport. Fixes tutorial state messing up when switching between a save file with tutorial enabled and one with tutorial

  2. Developer post

    Flat Worlds Dev Diary #12 - Unleashing Titan

    Titan has finally arrived as a new world for you to colonize. Like before, this comes with a new ship and a new set of perks to work with. Additionally, there is another new ship, a new set of buildings, and two new music tracks in the coinciding patch. New Perks Titan is covered

  3. Developer post

    Patch Notes 0.1.9a

    New Stuff: Titan now unlocks at Europa level 4. New set of perks for Titan. New ship - Sea Lion (Earth, Passengers). New ship - Twig (Titan, Water/Energy). Storage Facilities - a new set of buildings you can use to store Water/Metal/Energy to tackle future resource shortages. New

  4. Developer post

    Patch Notes 0.1.8a

    New Stuff: Now displays a cursor when pointing controller at world. Management menu briefly covered in tutorial. Tweaks: Suppliers now take into account resources in transit when calculating if a receiver is full. This stops some oversupplying/wasting of resources. Random interva

  5. Developer post

    Flat Worlds Dev Diary #11 - Trailing Behind

    So sales are down and my dreams of having a community feedback engine to drive my development are being diminished. What do I need to do? Get better at marketing. As a solo developer, I need to be an all-rounded, jack-of-all-trades person, I can't just stick my nose into my keybo

  6. Developer post

    Flat Worlds Dev Diary #10 - Fleet-footed Mercury

    Huzzah! Mercury has finally been added to the pool of colonizable worlds. With a new world comes a new set of perks, suppliers, and a new ship. New Perks Activate the mysterious Ancient Mines, turning Mercury into a metal powerhouse. Use Survival Augments to reduce Mercury's wate

  7. Developer post

    Patch Notes 0.1.7a

    New Stuff: Mercury unlocks at Venus Level 4. Mercury Perks. Mercury Ship - Scoop. Mercury Buildings - Ancient Mines and Solar Plants. Tweaks: Ships no longer prevent remaining passenger/cargo decay on pick up. Changes to world level ups - new cities show up more at lower levels.

  8. Developer post

    Patch Notes 0.1.6a

    New Stuff: Statistics page after a game ends. Achievements for colonizing each planet. More tutorial steps (Cargo ports + World perks). Tweaks: Reduces pop growth/supply. Reduces general water consumption. Building deployment uses radius of final upgraded building. World perks me

  9. Developer post

    Flat Worlds Dev Diary #9 - Touching Oculus

    Finally got my hands on an Oculus Rift a few days ago and have now added more appropriate support in the 0.1.5a patch. When I first fired up Flat Worlds, everything was a mess. The controls were really off. Even the simple things; to click a button you had to hold the trigger for

  10. Developer post

    Patch Notes 0.1.5a

    - Adds Oculus Touch support - Fixes UI pointer flickering - Rewords some tutorial prompts

  11. Developer post

    Flat Worlds Dev Diary #8 - Repairs, Perks, and More

    Flat Worlds is now available on Steam as an Early Access Title. This coincides with a large update to the game - an accumulation of new features developed over the months packaged into one due to poor management on my part (lessons learned). Lets take a look at them: Repairs All