Released
Mar 6, 2024
Platforms
Windows
Last updated
Wishlist on SteamAdd it on the Steam store page. Opens in a new tab.
WatchSet price alert

Updates & announcements

20 posts
  1. Developer post

    Update 1.0.2 Patch Notes

    Added dynamic library and tax collector quests Map generation seed can now be manually specified Shadows can now be turned off Railroads are now rotated correctly when drag-placed Drag-demolishing railroads no longer requires confirmation Fixed bug where fish markets don't show w

  2. Developer post

    Update 1.0.1 Patch Notes

    You can now hold shift to pan the camera faster Revised some tooltips to improve consistency and provide hints Forester range and reliability increased Sheep pen no longer shows red border Improved Lumberjack <-> Stockpile range clarity When you have no wood, trees will gro

  3. Developer post

    A Message from the Developer [Release Time, Presskit]

    Orrstead officially releases March 7 at 12am EST ! Message to the Community I've been working on this game for the past 4 years, and am very excited for people to check out my first major release. Orrstead has evolved dramatically over the years, and I'm proud of what it has beco

  4. Developer post

    Steam Next Fest Conclusion & Update 0.20

    Thanks to everyone who discovered Orrstead in Steam Next Fest, and the thousands of players who tried the demo! There has also been lots of useful feedback, some of which has already been incorporated in the latest patch: Increased wisdom gained from quests House and lumberjack a

  5. Developer post

    Last Chance Preview Event

    Orrstead now has seasons! Experience this final major update for free. The demo now ends after the first year. This includes: - Parks - Breweries - Sawmills - Libraries - Haybales - Universities - River Docks - Lighthouses - ...and more! The demo will remain playable until leap d

  6. Developer post

    Alpha 0.10 - Road to Release

    Mechanics Overhaul This update features an overhaul to resource management, adding much more depth to the resource management. Core Features In conjunction with the resource management improvements, railroads have been added to the game. These are experimental, with the first ren

  7. Developer post

    Alpha 0.8 - Pillars of Prosperity

    This update focuses on the introduction of several Unique Buildings . Each of these buildings double the wisdom gained from the respective resource, as well as other provide other unique bonuses. Bread (2x wisdom from each) Grand Bakery : Upgrades nearby Village Houses to Baker's

  8. Developer post

    Alpha 0.72 Patch Notes

    This update features balance tuning and bugfixes, as well as the addition of autosave. Reduced random quest frequency from 60-90s to 90-180s Reduced Frenzy duration from 120s to 90s Reduced Resource Multiplier nugget durations from 60s to 45s First policy point unlocks slightly l

  9. Developer post

    Alpha 0.71 Patch Notes

    Placing area-of-effect buildings now shows areas for existing buildings of the same type Slightly reduced frequency of timed quests Increased early game quest wisdom Several small tweaks and bugfixes

  10. Developer post

    Alpha 0.7 - Tree of Wisdom

    This update features a major progression & UI overhaul . Major changes include: Happiness is now calculated based on household average, no longer scaling inversely with population. All buildings now cost an increasing amount of wisdom, which comes from markets selling goods t

  11. Developer post

    Alpha 0.6 - Shears & Sheepstead

    New features: New building: Sheep Pen holds Sheep. Requires grassland. New building: Shearer provides Wool from nearby Sheep. New resource: Wool can be made into Hats . New building: Hatmaker makes and sells hats. New resource: Hats provide happiness. New building: Fertilizer upg

  12. Developer post

    Alpha 0.52 Patch Notes

    Reworked Hunger: Hunger and eating internals have now been reworked. Instead of all citizens attempting to eat at the beginning of each day, they now get hungry independently, and will keep re-attempting to eat while hungry. Now, at no point should you have excess food and hungry

  13. Developer post

    Alpha 0.51 Patch Notes

    Removed building: Shrine I decided that the Shrine system just didn't feel right in Orrstead. The system and Shrine itself just felt too detached from the town, and I felt detracted from the feeling of the game. So, I decided to remove it. I will be shifting my focus to 0.6 - The

  14. Developer post

    Alpha 0.5 - Progression Systems

    Build a Shrine and complete tasks! Playable now. This update lays the groundwork for additional systems to be integrated in Orrstead. I'd be happy to hear your feedback on the Shrine and Task system, as this points toward how future systems like Trade and Fishing Expeditions coul

  15. Developer post

    Alpha 0.41 Patch Notes

    Coal mine radius reduced from 3 to 2 Taverns, Fish Markets, Bakeries, and Farm Houses no longer tolerate pollution Decreased Mining Block housing capacity from 3 to 1 Drag-placed buildings are now placed in order Swapped housing and farming menu buttons Updated stockpile and coal

  16. Developer post

    Alpha 0.4 - Fresh Bread

    It's time for bread. Playable now on the free demo. New features: New building: Coal Mine produces coal New building: Coal Pile stores coal New mechanic: Pollution produced by coal mine, not tolerated by buildings such as farms, village houses, and fishing shacks New building: Ba

  17. Developer post

    Alpha 0.33 Patch Notes

    Added info views, to easily view housing, or resources / resource producers Adjusted spawn/depart rate to scale according to population Made pan scroll area narrower The "fishing" job priority is now not shown until fishing is unlocked Clarified path requirements in tooltips/tuto

  18. Developer post

    Alpha 0.32 Patch Notes

    Lumberjack radius increased, rate decreased Added confirmation when demolishing 10+ buildings Added UI splash when unlocking buildings Upcoming unlocks now teased in build menu Added alpha popup after all buildings are unlocked Tuned spawn/depart rate, made sounds less harsh Acti

  19. Developer post

    Alpha 0.31 Patch Notes

    Split build menu into categories. Use B to open the most recent submenu, CTRL 1-6 for specific submenus Tweaked population spawn/depart rate Death unhappiness now decays slowly, instead of resetting the next day Fish now fulfills hunger; citizens can now survive on a fish-only di

  20. Developer post

    Alpha 0.3 - The Fishing Update

    Alpha 0.3 - The Fishing Update is now playable on the free demo! New building: Docks allow fishing. New resource: Fish provides happiness when consumed. New building: Fishing shack provides fish. Automatic upgrade for housing that is near Docks and against water. New building: Fi