Deus Ex: Invisible War

Ion Storm · Eidos Interactive Corp.

Released
Mar 29, 2007
Platforms
Windows
Last updated
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20 posts
  1. PC Gamer

    Playing Deus Ex: Invisible War like it always should have been

    To hijack a robot I have to stay nearby for a non-trivial amount of time. When I want to hack a chickenwalker military bot right out of RoboCop, I sneak behind it while a timer counts down as it patrols, every stomp shaking my screen as I follow it—right into the open where guard

  2. PC Gamer

    Deus Ex: Invisible War's audio director says 'there was room for improvement,' but remains proud of the team's work

    fter serving as a composer on the original Deus Ex, and contributing some voices, Alexander Brandon was made audio director on its sequel, Deus Ex: Invisible War. The second game in the series has long been divisive , and was Brandon's first time as an audio director. As he told

  3. PC Gamer

    Deus Ex's maligned sequel was the most 2026 game of 2003⁠: It clocked the 21st century even harder than Metal Gear Solid 2

    Picture it: a crumbling world in the wake of a great collapse, filled with pornographic inequality and quotidian violence. A world where the uttermost limit of respectable politics seems to be presiding over—sometimes slowing, sometimes hastening, never reversing—a process of ine

  4. PC Gamer

    In defense of Deus Ex: Invisible War

    Unfortunately, the week I scheduled to write about why Deus Ex: Invisible War is good actually turned out to be the same week its creators disowned it. They admitted to being just as annoyed as years of forumites and commenters were by the loading screens , the switch to universa

  5. PC Gamer

    You can blame some of Deus Ex: Invisible War's console limitations on the publisher's 'weird theories that FPS games don't sell or RPGs don't sell'

    s someone who rarely gets to enter the rarefied airs of the C-suite, my conception of what corporate executives do is roughly this: they issue forth critical misunderstandings of basic things that the people in the trenches then have to operate around and overcome in order to kee

  6. PC Gamer

    Deus Ex: Invisible War wasn't what it should have been because the studio moved to an engine that was really built for Thief: 'A super-boneheaded call, very bad decision… it really tanked development'

    Deus Ex: Invisible War has its defenders, including PC Gamer's own Joshua Wolens , but even the most stout-hearted of them would never go as far as saying it was a worthy sequel to the original. Where Deus Ex ripped up the rulebook and set an example that the immsim genre has str

  7. PC Gamer

    The devs on Deus Ex: Invisible War knew its most-hated part was a 'terrible idea,' and they give the director 'sh*t about it all the time'

    For nearly four years, my author bio on this website has informed you that Deus Ex: Invisible War was pretty good, actually . The much-maligned sequel to one of the greatest games of all time had its flaws in spades, I don't deny that, but it kept enough of a beating imsim heart

  8. PC Gamer

    The most underrated Deus Ex game is criminally cheap on Steam, even though you all deserve to pay more after being so mean about it

    Sometimes, in our arrogance, in our ignorance, by some ugly quirk of fate, we reject the gifts we are given. We cast down beauty and topple perfection. We spit on art and forget that what is popular is not always right, and what is right is not always popular. You know, like when

  9. PCGamesN

    Deus Ex: Invisible War has the best ending in the series

    Deus Ex is a series about breaking into buildings. What makes it great is that it lets you work out exactly how you want to do that and gives you a ton of tools to execute your plan. Each game presents you with a series of architectural contraptions - puzzle boxes, really - full

  10. PC Gamer

    Which game deserves a No Man's Sky-style comeback?

    No Man's Sky has managed to rediscover some of the hype it had back in 2016, when it disappointed us (and some other people maybe?) a little . With a peak of over 40,000 concurrent players the day the Next update arrived—now up to 80,000 on the weekend—there's clearly a resurgenc

  11. PC Gamer

    The History of Ion Storm

    This article was originally published in two parts across PC Gamer issue 313 and 314 . For more quality articles about all things PC gaming, you can subscribe now in the UK and the US . Jake Hughes was working as a model designer on Starship Troopers when he received a call from

  12. PC Gamer

    The uncertain future of games like Deus Ex and Dishonored

    Warren Spector is stuck in Prey. The director of Deus Ex, who has worked on many games since labeled "immersive sims"—in fact, he coined the term in a post-mortem of Deus Ex —has been playing the modern games inspired by classics like Thief and System Shock. But he hasn't finishe

  13. PC Gamer

    It's time for cyberpunk games to remember how to be punk

    At the start of the 1988 adventure game based on William Gibson's genre-defining cyberpunk novel Neuromancer, you wake up face down in a plate of spaghetti. Well, it's synth-spaghetti because this is the future, but that doesn't make it any more comfortable. Like the book's prota

  14. Rock, Paper, Shotgun

    Deus Ex: Invisible War gets all-in-one unofficial patch

    A new unofficial patch has arrived for Deus Ex: Invisible War , bringing widescreen support and a few fixes to the game that I still think would be remembered quite fondly if it weren’t named ‘Deus Ex’ . I found Invisible War technically fiddly and sloppy when I replayed it a few

  15. PC Gamer

    Deus Ex: Invisible War - what's good about the series' worst?

    This article was originally published in PC Gamer issue 297 . For more quality articles about all things PC gaming, you can subscribe now in the UK and the US . Deus Ex opens on Liberty Island pier. Under the nighttime glow of New York s skyline, JC Denton gets to work, first mak

  16. Rock, Paper, Shotgun

    Pip And Alice Chat: What Is Deus Ex Anyway?

    With Deus Ex: Mankind Divided coming out on Tuesday (read our review ), Pip comes to Alice with an important request. Pip: ALICE! Alice: Hullo there, old chum! What’s cracking? Pip: The internet under the strain of all the Deus Ex: Mankind Divided reviews popping out of their emb

  17. PC Gamer

    Revisiting Deus Ex: Invisible War, one of PC gaming's biggest disappointments

    The Statue of Liberty doesn t play a huge role in either Deus Ex or its sequel, but I ve still come to think of it as the symbol of those games. It book-ends the series-as-was, prior to Human Revolution. The first mission of Deus Ex, the last mission of Invisible War. In the firs

  18. Rock, Paper, Shotgun

    Have You Played Deus Ex: Invisible War?

    Have You Played? is an endless stream of game recommendations. One a day, every day of the year, perhaps for all time. We’d remember Deus Ex: Invisible War more fondly if it weren’t named Deus Ex, wouldn’t we? So let’s imagine that. Released in 2003 by Ion Storm, Invisible War is

  19. Rock, Paper, Shotgun

    Is Deus Ex Still The Best Game Ever? The Conclusion

    This took rather longer than we thought. But after five entries, and two weeks, I’ve come to my conclusions. You can read the whole saga here , if you’ve not yet caught up, as I chronicle my experience of replaying Deus Ex – a game I’ve always maintained is the Best Game Ever – f

  20. Rock, Paper, Shotgun

    Is Deus Ex Still The Best Game Ever? Part Five: Living, Playing, Ending

    My chronicle of returning to Deus Ex fifteen years later, to see if I’m right when I tell anyone who comes near that it’s the best game ever, is nearing its end. You can read the whole saga here . In this fifth part I contemplate the significant change in approach in the last thi