TOXICANT

Cosmocat

Released
Mar 5, 2021
Platforms
Windows
Last updated
Wishlist on SteamAdd it on the Steam store page. Opens in a new tab.Open in Steam

Updates & announcements

20 posts
  1. Developer post

    Rampage! Update Now Available!

    I'm pleased to announce that the Rampage! update is now available. This updates adds the following: A new shotgun item in the main game mode. Ammo is extremely limited, so you’ll still need to play the game largely as originally designed, but it will most certainly get you out of

  2. Developer post

    Coming Soon: Rampage! Playtest

    Greetings! You may have noticed the playtest button that quietly appeared on the store page and be wondering what that’s for. In this update I will tell you all about it, but first, a bit of history: With TOXICANT I set out to make a game that wasn’t just another zombie shooter.

  3. Developer post

    Build 57 release notes

    Hey, just dropping by with some quality of life updates. This update lays the groundwork for a much bigger update I’m planning (and for which development is nearly complete). I won’t spoil it just yet, but suffice to say, it will BLOW YOU AWAY! 💥 New Features Add new explosive b

  4. Developer post

    Build 56 release notes

    Bug Fixes/Improvements 🐛 Fix issue with resolution selection Fix missing X icon on splash screen settings panel

  5. Developer post

    TOXICANT leaves Early Access today!

    Today's the day! After a rollercoaster 4.5 year journey, TOXICANT is finally ready for prime time. Thanks to everyone who came along for the crazy ride: beta testers, early adopters, patrons, contributing devs and artists, the furballs who kept me company, etc. I couldn't have do

  6. Developer post

    Build 54 release notes

    Build 54 is now and includes the following: Bug Fixes/Improvements 🐛 Update developer note Fix some artifacts in intro scene, improve lighting/post Make toxic platforming room a bit more forgiving Add a Discovery Log description for drill Fix texture seams in large modules

  7. Developer post

    Build 53 release notes

    Build 53 is now live and includes the following: Bug Fixes/Improvements 🐛 Various texture fixes and improvements Add photosensitive warning Possible fix for ghoul not facing player quickly enough when attacking Remove feedback form Add social links to pause menu Fix for artifact

  8. Developer post

    End Game Update now available!

    Well, this is it! The final major Early Access update! While I wasn't able to do everything I had set out to, I'm still quite happy with how closely I've been able to stick to the roadmap. Let's take a closer look... New Beacon Type: Smoke Beacon The smoke beacon creates a volume

  9. Developer post

    Build 50 release notes

    Happy New Year folks! Kicking things off with a sizeable update, including lots of quality of life stuff. New Features/Content 🙌 Add input rebinding Add two endings to final level Add secret area/journal entry to final level Implement Completionist, Mycologist and BingeDrinker a

  10. Developer post

    Overachiever Update now available!

    Chasm Area A new area has been added that replaces the fourth level: a sprawling industrial complex set in a chasm. This will serve as the basis for the final challenge and multiple endings, coming in next month's End Game Update. New Weapon The player's punch attack has been rep

  11. Developer post

    Dev journal #9

    Well, I've been busy working away on a new area: a sprawling industrial complex set in a chasm. I'd say it's coming together nicely: It uses the same procedural generation as the mine levels, but as you can see, it's wide open, and even has an area below. (There's nothing down th

  12. Developer post

    Explorer Update now available!

    Another month, another major update! The Explorer Update adds the following new features: Two new mushroom types: red and white. These buff strength and stealth respectively. Two new beacon types: distraction and trap mine A new beacon launcher model A new wheel-based UI for sele

  13. Developer post

    Watch the dev play

    Hey folks, I'll be broadcasting a video of me playing a recent build throughout the weekend. I'll also be dropping by the chat--as well as the Discord --to answer any questions you might have.

  14. Developer post

    Build 46 release notes

    Hi folks, Here's the bulk of progress towards the Explorer Update, along with several bug fixes and improvements! New Features 🙌 New beacon types: trap, distraction New mushroom types: stealth, attack New beacon launcher model New beacon selection UI Persist discovery log items

  15. Developer post

    Dev journal #8

    Hey folks, sorry for the silence lately! I had to take a bit of time to get another game over the finish line. With that taken care of, I can now give TOXICANT the attention it deserves! And on that note, that Explorer Update is well underway! This update is all about adding new

  16. Developer post

    Creatures Update now available!

    Another month, another major update! The Creatures Update is all about adding new creatures! You'll encounter three new enemy types: toxic spider, mutant fish, and tentacle monster. The Creatures Update also includes numerous improvements and bug fixes: New damage type (toxic) wi

  17. Developer post

    Build 42 release notes

    Hi folks, Here's the first of the progress towards the Creatures Update, along with several bug fixes and improvements! New Features 🙌 New enemy: toxic spider! New damage type (toxic) with distinct visual feedback (green overlay) Add settings for mouse and gamepad sensitivity Bu

  18. Developer post

    Dev journal #7

    Next up in the Creatures update: mutant fish! The model and animations are complete (huge shout out to the talented artist--and gardener--JP for his work on this), I'm just working my way through the AI now: There are some details of this on the devlog if you're curious. Oh yeah,

  19. Developer post

    Dev journal #6

    When Spiders Attack Say hello to your new best friend! 😉 Along with this new enemy type I've also added a new type of damage (toxic) with its own distinct visual feedback (green overlay). This should help to differentiate when you are taking environmental damage from toxic puddl

  20. Developer post

    Lofty Update now available!

    I'm excited to announce that TOXICANT just got its first major Early Access update: The Lofty Update! This update adds a new type of layout to the fourth floor of each level. This layout uses larger modules, which means longer hallways (including longer underwater segments), and