Battlefleet Engineer

Tomi Syväjärvi

Released
Aug 18, 2017
Platforms
Windows
Last updated
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Updates & announcements

20 posts
  1. Developer post

    0.3.2602.24 UI scaling, career mode prototype improvements

    This release publishes some previously shelved work and a smaller UI improvements pass to make this possibly final build more usable. What’s included: Full DPI/UI scaling support for modern displays. Implemented more proper UIs for career prototype, showing player fleet and facti

  2. Developer post

    End of Development

    It is high time for me to acknowledge that the development on Battlefleet Engineer ended already some years ago. The game will not leave Early Access. The price has been reduced accordingly. Timeline Started: June 2012 Early Access launch: August 2017 Last update: July 2022 Total

  3. Developer post

    0.3.2207.6 Ship editing and testing improvements, merge from beta branch

    This update focuses on improvements to make the ship blueprint editing and testing gameplay loop smoother. All existing changes from the beta branch are now also included in the main branch. New functionality: Added options for fleet test battle to reduce need for manually settin

  4. Developer post

    New features in beta branch

    The "development" beta branch has been updated to the current state of development, which includes few still work-in-progress but already pretty functional features. During 2021 the amount of time spent on development has been admittedly pretty low and the work has focused on the

  5. Developer post

    Workshop content usage hotfix

    Fixed an issue that prevented playing some newer challenge levels and using ship blueprints downloaded from the workshop. These would show up in the game, but e.g. trying to add such ships to a level would just fail without any error message. The root cause was that the Steam wor

  6. Developer post

    0.3.2004.04 Fleet generator tool and fixes

    This minor update adds a handy fleet generator tool to the battle sandbox. It allows quickly adding randomly selected ships similar to the battle setup screen. The tool may get introduced to the fleet and battle editors later. Minor changes and fixes since previous patch notes: C

  7. Developer post

    0.3.2003.10 Performance improvements

    A small service update that improves performance in certain areas, allowing larger ships and fleets. Fixed a significant issue with audio objects not getting released correctly if the sound never actually started playing due to a limit of simultaneous sounds. This caused whole ga

  8. Developer post

    0.3.2002.19 Big Guns

    This larger update brings a new class of weapons, changes to shields, an easier way to fly-test your ship designs, and lots of small fixes. New large modules These new 2x2 modules are beam turret , plasma turret , and shield generator . They function similarly to the existing sma

  9. Developer post

    0.3.1910.12 Battle Sandbox improvements

    A minor update with mostly small user interface improvements in the Battle Sandbox game mode. New functionality Added options for what you can select in Command and Edit modes of the Battle Sandbox. This helps avoid accidental selection of e.g. enemy ships or missiles, asteroids.

  10. Developer post

    0.3.1909.19: New game mode: Battle Sandbox

    One of the major design goals for Battlefleet Engineer has always been to give the player freedom and tools to make their own fun with different ship designs and battle compositions. However, a significant limitation has been that the battles need to be set up completely beforeha

  11. Developer post

    0.3.1908.21 Switch to 64-bit

    The game is now available as 64-bit (only). The immediate benefit from this is that the "Out of memory" crashes are now fixed. These crashes were occurring usually when starting or ending a battle, or when trying to run the game at 4k resolution. Going 64-bit required large techn

  12. Developer post

    0.2.1906.10 First version of campaign prototype

    The default branch now includes a very early version of a "survival sandbox" overworld where you have a persistent fleet in a small universe of warring factions. It only has minimal graphics and UI, but many of the intended core mechanics are there such as Newtonian fleet movemen

  13. Developer post

    0.2.1811.3 Battle challenge workshop support, new fleet editor features

    This update adds publishing of battle challenges to the Steam Workshop and some new tools for fleet editing. However, much of the work since last update has been in background functionality to support persistent fleets and other functionality needed for new game modes. Battle Cha

  14. Developer post

    0.2.1808.13 Workshop publishing fixed

    This is a specific bug fix update. Feature development has been going on in the area of fleet editing and persistency, but those are not ready for release yet. Apparently publishing ship blueprints to the workshop has been unreliable / broken for some time now, but since there ha

  15. Developer post

    0.2.1805.25 Module drag and drop in ship editor

    A small update with 2 features: Easier ship editing by simply dragging to move or duplicate modules in ship editor, ship motion traces test in debug overlay. Module dragging Simple demonstration video Selected modules can be moved at once by dragging them to desired location and

  16. Developer post

    0.2.1805.16 Missile controls and synchronized move command

    This update gives more control over missiles and adds synchronized movement mode for ships. Also includes some smaller fixes. Missiles New missile launch controls UI allows disabling automatic launching and lets player manually launch missiles from selected ships. Launching missi

  17. Developer post

    0.2.1803.03 New particle effects.

    Almost all particle effects in the game have been revised to make them bigger and prettier. Most noticeable additions are explosion, flame and smoke effects that also make it very clear when a ship or module gets disabled. The number of spawned particles can be adjusted from the

  18. Developer post

    0.2.1803.03 New particle effects.

    Almost all particle effects in the game have been revised to make them bigger and prettier. Most noticeable additions are explosion, flame and smoke effects that also make it very clear when a ship or module gets disabled. The number of spawned particles can be adjusted from the

  19. Developer post

    Version 0.2! New damage model and game balance. Updated ship library and battle challenges.

    The major damage model and game balance changes have been in the beta branch for a while. This update makes them official and contains updated battle challenges, bug fixes. See previous announcements for details about the changes. New features Armor plate simulation with per-segm

  20. Developer post

    Version 0.2! New damage model and game balance. Updated ship library and battle challenges.

    The major damage model and game balance changes have been in the beta branch for a while. This update makes them official and contains updated battle challenges, bug fixes. See previous announcements for details about the changes. New features Armor plate simulation with per-segm