Released
Aug 17, 2018
Platforms
Windows
Last updated
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Updates & announcements

10 posts
  1. Developer post

    Going free.

    Good Morning / Afternoon / Evening everyone! Us here at Glyphs in Lines have recently decided to make Excursion free. We felt like we didn't want the project to go to waste; with it just sitting there, collecting dust. With that said, we decided we didn't care about sales (seeing

  2. Developer post

    What's missing?

    After watching the statistics for Excursion, I noticed an exponential ammount of wishlisters as compared to owners for the game. What's the main reason keeping most people from purchasing? "Price too high!" "I wish it had _____!" "Doesn't look interesting." Let us know in the com

  3. Developer post

    Outdated News Feed Entries

    Hey there! Just letting you guys know that any entries prior to November 27th 2017 don't apply to Excursion anymore. Those entries were from when Excursion was intended to be a different game, so, don't worry about them. -Parker

  4. Developer post

    Project Replacement

    Over the time since the last announcement, we've been working on other stuff. We've been thinking of replacing Excursion with our RPG tool (That's pretty much done!). it's a tool to help with tabletop RPGs (we can't say a specific name because copy rights). it's a full 3d tool (w

  5. Developer post

    Complete overhaul coming

    recently its been quite hard to get some programing done on the game due to extreme cluttering of code and such, so we will be starting from scratch on the programing side. we will also be bringing the project off course by adding a more character based system than with 3 simple

  6. Developer post

    Sprite update

    Revamped the sprite system, making the sprites's movement smooth, as well as making it possible to customize your character, wich is currently not available due to there not being different sets available at this time.

  7. Developer post

    FINALLY ANOTHER UPDATE

    after about of month of silence, we finally have an update ready. Random generation is now good *enough* to post it up, including enemies inside of the rooms. bullet spread has been completely revamped, so the more damage a weapons does, the harder the bullet spread is. for the n

  8. Developer post

    Update

    Inventory system has been completely overhauled. Defeated enemies now have a very high chance (for debug purposes) to drop treasures and weapons with (almost) completely random stats, both of which now save, and you can delete any weapon in the escape menu by quadruple clicking t

  9. Developer post

    World generation

    steps have been made to getting random world generation working. also hit markers should now show properly on enemies. theres really nothing else for me to put here lol.

  10. Developer post

    Inventory & Multiplayer

    The inventory system has been updated. pressing ESC will now show the backpack menu (with 3 starter weapons). Multiplayer has been updated. It is not possible yet to join through steam, but if anyone is in a game, you may join by hitting the JOIN button on the main menu.