NEO Impossible Bosses

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Released
Feb 13, 2018
Platforms
Windows
Last updated
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Updates & announcements

20 posts
  1. Developer post
  2. Developer post

    v1.03 Patch Notes! Hall of Fame + Single Player AI

    Here's the patch notes for v1.03! Major Features - The Hall of Fame can be accessed via the main menu in-game! Each patch, players who score well in leaderboards will be mentioned there. We also have a youtube channel in which some of the playthroughs will be recorded and shown t

  3. Developer post

    v1.03 Patch Notes! Hall of Fame + Single Player AI

    Here's the patch notes for v1.03! Major Features - The Hall of Fame can be accessed via the main menu in-game! Each patch, players who score well in leaderboards will be mentioned there. We also have a youtube channel in which some of the playthroughs will be recorded and shown t

  4. Developer post

    NEO Impossible Bosses v1.02 Patch Notes!

    Fixes: Fixed Desync issue with Fujin the Wind Demon Fixed Desync issue with encounters that spawn units Tweaks: Arimas the One-Eyed Horror: Extinguish and Void tear abilities restore about 50% less health. Ji'loch the Imprisoned: Meteoric Corruption now hits less for the initial

  5. Developer post

    NEO Impossible Bosses v1.02 Patch Notes!

    Fixes: Fixed Desync issue with Fujin the Wind Demon Fixed Desync issue with encounters that spawn units Tweaks: Arimas the One-Eyed Horror: Extinguish and Void tear abilities restore about 50% less health. Ji'loch the Imprisoned: Meteoric Corruption now hits less for the initial

  6. Developer post

    NEO Impossible Bosses v1.01 Patch Notes!

    Hi all! Here are the patch notes for NEO Impossible Bosses v1.01! Changes: - Desync detection is now implemented. The game will be able to detect a desync across all players; and when it does so it will stop the game and let the host pick retry or return to hub. Desyncs are nasty

  7. Developer post

    NEO Impossible Bosses v1.01 Patch Notes!

    Hi all! Here are the patch notes for NEO Impossible Bosses v1.01! Changes: - Desync detection is now implemented. The game will be able to detect a desync across all players; and when it does so it will stop the game and let the host pick retry or return to hub. Desyncs are nasty

  8. Developer post

    NEO Impossible Bosses is RELEASED!

    A BIG THANKS to all who helped with testing and playing the game! Version 1.0 Changelog: - Impossible difficulty now has entire party debuffs per boss; increasing mana costs, armor reduction, and movespeed reduction. - Some bug fixes with multiplayer For the future, the game will

  9. Developer post

    NEO Impossible Bosses is RELEASED!

    A BIG THANKS to all who helped with testing and playing the game! Version 1.0 Changelog: - Impossible difficulty now has entire party debuffs per boss; increasing mana costs, armor reduction, and movespeed reduction. - Some bug fixes with multiplayer For the future, the game will

  10. Developer post

    NEO Impossible Bosses releasing around 14 February! Changelog for closed beta build 0.09

    Hi all, Just letting you know that NEO Impossible Bosses will be released around 14th February! The closed beta will end 1 or 2 days before that. All save data will be deleted once you upgrade to version 1.0 to give it a fresh start. Big thanks to all who supported and played the

  11. Developer post

    NEO Impossible Bosses releasing around 14 February! Changelog for closed beta build 0.09

    Hi all, Just letting you know that NEO Impossible Bosses will be released around 14th February! The closed beta will end 1 or 2 days before that. All save data will be deleted once you upgrade to version 1.0 to give it a fresh start. Big thanks to all who supported and played the

  12. Developer post

    Closed Beta Build 0.08 ChangeLog

    Here's the changelog for NEO Impossible Bosses build 0.08. Changes: - The Bank Storage is now available in the hub! Store your items by dropping items onto the bank! Also, when you change your party, items on removed heroes go straight to your bank. - Cruelty damage set to 30 fro

  13. Developer post

    Closed Beta Build 0.08 ChangeLog

    Here's the changelog for NEO Impossible Bosses build 0.08. Changes: - The Bank Storage is now available in the hub! Store your items by dropping items onto the bank! Also, when you change your party, items on removed heroes go straight to your bank. - Cruelty damage set to 30 fro

  14. Developer post

    Closed Beta Build 0.07 ChangeLog

    Here's the changelog for NEO Impossible Bosses build 0.07. Changes: - Hard mode is up and out! All 10 Bosses now have various tweaks to their encounters in hard mode! Examples: Count Winkus Hard mode - Now has a Magic Clone twist to it. Spirit Oak Mother Hard mode - Now applies a

  15. Developer post

    Closed Beta Build 0.07 ChangeLog

    Here's the changelog for NEO Impossible Bosses build 0.07. Changes: - Hard mode is up and out! All 10 Bosses now have various tweaks to their encounters in hard mode! Examples: Count Winkus Hard mode - Now has a Magic Clone twist to it. Spirit Oak Mother Hard mode - Now applies a

  16. Developer post

    Devlog update #16

    If you haven't already, take a look at the latest update on the devlog. It details my thoughts on Changelog 0.04-0.06. Also, there's some nice art goodies across the entire devlog if you're into that sort of thing. Thanks to everyone who helped to test this game! Also, have a Mer

  17. Developer post

    Devlog update #16

    If you haven't already, take a look at the latest update on the devlog. It details my thoughts on Changelog 0.04-0.06. Also, there's some nice art goodies across the entire devlog if you're into that sort of thing. Thanks to everyone who helped to test this game! Also, have a Mer

  18. Developer post

    Closed Beta Build 0.06 ChangeLog

    Here's the changelog for NEO Impossible Bosses build 0.06. There's not many gameplay changes for this update, it's mostly a translation and asset update. Gameplay Changes: - Boss hitpoint balancing now accounts for attack speed. - Gold reduction from pausing too much, up to -200

  19. Developer post

    Closed Beta Build 0.06 ChangeLog

    Here's the changelog for NEO Impossible Bosses build 0.06. There's not many gameplay changes for this update, it's mostly a translation and asset update. Gameplay Changes: - Boss hitpoint balancing now accounts for attack speed. - Gold reduction from pausing too much, up to -200

  20. Developer post

    Closed Beta Build 0.05 ChangeLog

    Here's the changelog for NEO Impossible Bosses build 0.05. Major Changes - Boss damage rework. Bosses now deal more damage overall. - Boss scripting sequences adjusted. - Armor to damage reduction tweaked. - Mana pools tweaked and increased for all heroes. Priestess Hallowed Heal