NEO Impossible Bosses is 50% off until 16th October 2018!
NEO Impossible Bosses is 50% off until 16th October 2018! I've moved on to new things, so thanks for all the support!

NEO Impossible Bosses is 50% off until 16th October 2018! I've moved on to new things, so thanks for all the support!
Here's the patch notes for v1.03! Major Features - The Hall of Fame can be accessed via the main menu in-game! Each patch, players who score well in leaderboards will be mentioned there. We also have a youtube channel in which some of the playthroughs will be recorded and shown t
Here's the patch notes for v1.03! Major Features - The Hall of Fame can be accessed via the main menu in-game! Each patch, players who score well in leaderboards will be mentioned there. We also have a youtube channel in which some of the playthroughs will be recorded and shown t
Fixes: Fixed Desync issue with Fujin the Wind Demon Fixed Desync issue with encounters that spawn units Tweaks: Arimas the One-Eyed Horror: Extinguish and Void tear abilities restore about 50% less health. Ji'loch the Imprisoned: Meteoric Corruption now hits less for the initial
Fixes: Fixed Desync issue with Fujin the Wind Demon Fixed Desync issue with encounters that spawn units Tweaks: Arimas the One-Eyed Horror: Extinguish and Void tear abilities restore about 50% less health. Ji'loch the Imprisoned: Meteoric Corruption now hits less for the initial
Hi all! Here are the patch notes for NEO Impossible Bosses v1.01! Changes: - Desync detection is now implemented. The game will be able to detect a desync across all players; and when it does so it will stop the game and let the host pick retry or return to hub. Desyncs are nasty
Hi all! Here are the patch notes for NEO Impossible Bosses v1.01! Changes: - Desync detection is now implemented. The game will be able to detect a desync across all players; and when it does so it will stop the game and let the host pick retry or return to hub. Desyncs are nasty
A BIG THANKS to all who helped with testing and playing the game! Version 1.0 Changelog: - Impossible difficulty now has entire party debuffs per boss; increasing mana costs, armor reduction, and movespeed reduction. - Some bug fixes with multiplayer For the future, the game will
A BIG THANKS to all who helped with testing and playing the game! Version 1.0 Changelog: - Impossible difficulty now has entire party debuffs per boss; increasing mana costs, armor reduction, and movespeed reduction. - Some bug fixes with multiplayer For the future, the game will
Hi all, Just letting you know that NEO Impossible Bosses will be released around 14th February! The closed beta will end 1 or 2 days before that. All save data will be deleted once you upgrade to version 1.0 to give it a fresh start. Big thanks to all who supported and played the
Hi all, Just letting you know that NEO Impossible Bosses will be released around 14th February! The closed beta will end 1 or 2 days before that. All save data will be deleted once you upgrade to version 1.0 to give it a fresh start. Big thanks to all who supported and played the
Here's the changelog for NEO Impossible Bosses build 0.08. Changes: - The Bank Storage is now available in the hub! Store your items by dropping items onto the bank! Also, when you change your party, items on removed heroes go straight to your bank. - Cruelty damage set to 30 fro
Here's the changelog for NEO Impossible Bosses build 0.08. Changes: - The Bank Storage is now available in the hub! Store your items by dropping items onto the bank! Also, when you change your party, items on removed heroes go straight to your bank. - Cruelty damage set to 30 fro
Here's the changelog for NEO Impossible Bosses build 0.07. Changes: - Hard mode is up and out! All 10 Bosses now have various tweaks to their encounters in hard mode! Examples: Count Winkus Hard mode - Now has a Magic Clone twist to it. Spirit Oak Mother Hard mode - Now applies a
Here's the changelog for NEO Impossible Bosses build 0.07. Changes: - Hard mode is up and out! All 10 Bosses now have various tweaks to their encounters in hard mode! Examples: Count Winkus Hard mode - Now has a Magic Clone twist to it. Spirit Oak Mother Hard mode - Now applies a
If you haven't already, take a look at the latest update on the devlog. It details my thoughts on Changelog 0.04-0.06. Also, there's some nice art goodies across the entire devlog if you're into that sort of thing. Thanks to everyone who helped to test this game! Also, have a Mer
If you haven't already, take a look at the latest update on the devlog. It details my thoughts on Changelog 0.04-0.06. Also, there's some nice art goodies across the entire devlog if you're into that sort of thing. Thanks to everyone who helped to test this game! Also, have a Mer
Here's the changelog for NEO Impossible Bosses build 0.06. There's not many gameplay changes for this update, it's mostly a translation and asset update. Gameplay Changes: - Boss hitpoint balancing now accounts for attack speed. - Gold reduction from pausing too much, up to -200
Here's the changelog for NEO Impossible Bosses build 0.06. There's not many gameplay changes for this update, it's mostly a translation and asset update. Gameplay Changes: - Boss hitpoint balancing now accounts for attack speed. - Gold reduction from pausing too much, up to -200
Here's the changelog for NEO Impossible Bosses build 0.05. Major Changes - Boss damage rework. Bosses now deal more damage overall. - Boss scripting sequences adjusted. - Armor to damage reduction tweaked. - Mana pools tweaked and increased for all heroes. Priestess Hallowed Heal