Released
Dec 6, 2017
Platforms
Windows
Last updated
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Updates & announcements

20 posts
  1. Developer post

    Check out Tranzient, our latest app is out!

    Check out our latest product Tranzient . With a built-in audio engine, time-stretching, looping, audio FX, VFX, video and social collaboration all in the box.

  2. Developer post

    ASIO output comes to AliveInVR in v1.0.4.4

    AliveInVR now supports ASIO output. This means you can get low latency playback direct to any ASIO device. To select ASIO output go to the audio MIDI settings tab in the menu and change the output driver to ASIO. On changing the driver and/or buffersize, AliveInVR will automatica

  3. Developer post

    v1.0.2.11 released!

    v1.0.2.11 released! This is a maintenance release. Samplerate change You can now change the samplerate from the Audio/MIDI settings tab This will restart the app automatically when changed Features and fixes Haptics added for WMR devices Auto Screenshot taker. Click the screensho

  4. Developer post

    Social VR and Spatial Mixing comes to AliveInVR!

    You can now collaborate or spectate with multiplayer sessions! Social/Multiplayer Choose Social in the menu. Make sure you route audio through the AliveInVR ASIO driver in Ableton. See tutorial Hosting a Session gets your audio and Ableton Session control shared to all players. F

  5. Developer post

    Avatar support added!

    1.0.0.11 Avatar support! Avatars Select from 10 Avatars using the Avatar button in the menu. Defaults to the original reflective helmet Avatar. All other Avatars have full motion control of arms, head, hands and digits. Features and fixes Indoor scene spotlights less bright so th

  6. Developer post

    Avatar support added!

    1.0.0.11 Avatar support! Avatars Select from 10 Avatars using the Avatar button in the menu. Defaults to the original reflective helmet Avatar. All other Avatars have full motion control of arms, head, hands and digits. Features and fixes Indoor scene spotlights less bright so th

  7. Developer post

    Windows Mixed Reality Support Added!

    v1.0.0.4 Released Adds support for Windows Mixed Reality headsets. Note that Windows Mixed Reality SteamVR beta doesn't support haptics/force feedback yet. This is the case for all WMR SteamVR games right now.

  8. Developer post

    Windows Mixed Reality Support Added!

    v1.0.0.4 Released Adds support for Windows Mixed Reality headsets. Note that Windows Mixed Reality SteamVR beta doesn't support haptics/force feedback yet. This is the case for all WMR SteamVR games right now.

  9. Developer post

    Now out of Early Access!

    AliveInVR is now out of Early Access. Many thanks to all those early adopters!

  10. Developer post

    Now out of Early Access!

    AliveInVR is now out of Early Access. Many thanks to all those early adopters!

  11. Developer post

    0.0.1.15 Step Sequencer Support Released!

    0.0.1.15 Step sequencer support! Step Sequencer Additional step sequencer mode added - choose step from the mode controls Select a pad from the drum rack then turn steps on and off above Use the quantize scene button to adjust quantize level Re-arrange the steps anywhere in 3D sp

  12. Developer post

    0.0.1.15 Step Sequencer Support Released!

    0.0.1.15 Step sequencer support! Step Sequencer Additional step sequencer mode added - choose step from the mode controls Select a pad from the drum rack then turn steps on and off above Use the quantize scene button to adjust quantize level Re-arrange the steps anywhere in 3D sp

  13. Developer post

    Minor patch released 0.0.0.36

    0.0.0.36 Bug fix release Minor bugfixes Menu appeared out of visible range if the player teleported a long way from the blocks and then changed the scene. Player initial location is now centered on the blocks and closer to the blocks at startup and loading/changing scene.

  14. Developer post

    Minor patch released 0.0.0.36

    0.0.0.36 Bug fix release Minor bugfixes Menu appeared out of visible range if the player teleported a long way from the blocks and then changed the scene. Player initial location is now centered on the blocks and closer to the blocks at startup and loading/changing scene.

  15. Developer post

    New release - New, Duplicate, Fixed Length Record, Automation Record, Session Record, Undo, Redo!

    Latest Release - New, Duplicate, Fixed Length Record, Automation Record, Session Record, Undo, Redo Extended Transport controls - Added Push style session recording workflow. Session record, New and Duplicate to create clips and loop record. Includes Fixed/Unfixed length recordin

  16. Developer post

    New release - New, Duplicate, Fixed Length Record, Automation Record, Session Record, Undo, Redo!

    Latest Release - New, Duplicate, Fixed Length Record, Automation Record, Session Record, Undo, Redo Extended Transport controls - Added Push style session recording workflow. Session record, New and Duplicate to create clips and loop record. Includes Fixed/Unfixed length recordin

  17. Developer post

    New release - Transport controls added!

    0.0.0.30 Released - Transport controls, minor bug fixes Transport controls - Global play, stop, record, record quantize, metronome and time display. Stop all clips on hand controls. Disco grey scene - Added minimalist environment inspired by disco skin Minor bugfixes Communicatio

  18. Developer post

    New release - Transport controls added!

    0.0.0.30 Released - Transport controls, minor bug fixes Transport controls - Global play, stop, record, record quantize, metronome and time display. Stop all clips on hand controls. Disco grey scene - Added minimalist environment inspired by disco skin Minor bugfixes Communicatio

  19. Developer post

    Minor patch - support for grouped tracks

    We've rolled out a small patch to support grouped tracks. This is a Midi Remote Script patch so you'll need to restart Ableton Live after the first run of the new version of AliveInVR.

  20. Developer post

    Minor patch - support for grouped tracks

    We've rolled out a small patch to support grouped tracks. This is a Midi Remote Script patch so you'll need to restart Ableton Live after the first run of the new version of AliveInVR.