Restored Linux functionality
I noticed linux was broken, so I updated to 64bit version

I noticed linux was broken, so I updated to 64bit version
Hey, it is unbelievable how fast one week pasts at the moment, but you can be sure there is another patch online! As usual I will explain a little bit of the changes in detail. Before we handle the changelog I would like to announce that next week will be a much smaller patch, be
- Finding treasures in campaign don't reward acorn points anymore
The long term goal is remove everything related to acorn points and come up with a better progression system. For now I changed some acorn point rewards and I removed everything related to purchase with acorn points, which was an artefact of the mobile version.
- Modified combat text animation
The combat text was quite fast and I had sometimes problems to read it correctly. I made the animation a little bit slower and also added a new one for the treasures.
- Window fullscreen mode fixed
This was already stated in the last patch note. Unfortunately I had to remove the changes regarding to window mode because they were pretty buggy. I was able to fix it and now you are able to play the game in window fullscreen mode!
- Bug fixing
There were quite a lot of bugs because of the friendly units pass through feature :) Also I have fixed a game crash related to the new speak dialog.
I hope you like the changes! I would absolutely ask you to join our discord for feedback and comments. At the moment I have the feeling I just develop the game for myself which is very frustrating.Hey, Patch week 4 1.4.4 is in full swing. Today I published an article about the combat system of Timbertales and possible changes. I hope you are interested: Devblog Post Combat system
Hey fellow Timbertales fans, I hope you followed the last two updates and you enjoying the improvements Timbertales get! In my opinion the game improved already a lot and more changes will follow soon. The last three weeks more about changes stuff which wasn't implemented the rig
- Campaign changes
I played through the complete campaign and made some balance changes where it was needed. Also there were a lot of typos and grammatical errors. I tried to fix as much as possible. There will be more changes in the future, since I plan to change the core gameplay quite a bit.
- Sound changes, new death, running and attack sounds
In the past I had a lot of placeholder audio files and most units sounded very similar. I changed that and added more specific audio files. There are still some missing, but they will also follow in the near future.
- Resolution problems
Yeah I hate that topic. Unfortunately the lwlgl3 backend from libGDX which the game is written in, isn't that flexibel and resolution + fullscreen + multiple displays is always a big problem. What I did so far: On the first start the primary display resolution should be picked in fullscreen. Unfortunately you are not able to alt + tab correctly in fullscreen. This is why I removed the decoration of the game window in window mode to have something similar to windowed fullscreen – For me it was quite buggy on Windows and OSX. So maybe you have more luck? Feedback would be awesome on this topic! :)
- Bugfix and possible game crashes
There were still quite a lot situation where the game could crash. I fixed some of them. There was an issue that the Sylvan campaign wasn't replay able once you finished it. That should be possible now. I encountered a crash when I was unloading my units too fast, which should be fixed as well and last but not least the issue that the game stays in task manager after quitting should be gone!
As usual I hope you like the changes and if I could wish one thing: Please bring in more feedback, review etc.
Best,
Thorben
Hey Community, here is another update for you! As usually I will update you with the thoughts behind the changes. Changelog - Removed survival bonus from units There was a 10% chance that a unit survive even if it receives deadly damage. I removed this possibility because I think
Hey fellow Timbertales community, as promised and announced at the start of February I continue my development on Timbertales and I am pretty hyped to finally give Timbertales the quality it deserves :) So here I am with the first update for Timbertales! It includes a lot of visu
Really, I don't know why these shadows were missing in the first place and why I didn't notice it for so long. I think these shadows adds a lot to the integration of the units into the landscape and makes the complete look and feel so much better! I hope you like them too :)
- All units received a new idle animation
We always had idle animations, but they were super minimalistic and didn't add so much to the game. I overhauled all idle animations and they now have so much more emotion. It was quite a lot of work to make so much new animations, but I think they are worth it.
- Improved water animation, color and pattern
The old water wasn't perfectly matching the landscape. The color looked kind of odd and the animation wasn't good at all. There were also a small border around the game, which had no waves at all. I changed that and I am very happy with the new water.
- Every map is now visible on start but covered in fog of war instead of black tiles
One thing which always bothered me where those black tiles. The idea behind them were to not offer the complete view on the map from beginning, but it added so much black to the screen that the game felt very bad. I changed this behaviour and we now start with the complete map visible, but covered in fog of war.
- Clouds has been removed
I am not sure if you can even remember now I removed them :D But we had clouds which were just looking not good at all and moved from left to right. I find them pretty distracting in game and so I decided to remove them completely.
- The walk animation speed has been decreased, since the speed was too rushed
I reviewed a lot of the animations in the whole process and I have the feeling that much animations are too rushed. I decreased the walk speed a bit to make the game feels more natural. There will be more investigation in the future.
- Better fitting ambience music
- Bugfix for missing textures on some objects
Hello fellow community, first of all I have to say sorry for treating Timbertales so neglected in the past. I want to thank you guys for being this loyal to me! I appreciate that very much and I promise improvement in the future, because I think Timbertales is more than worth it
After I updated my working place with a 4k display I noticed that Timbertales had some issues with the high resolution. That said I started to create a fix for that and here we go: - 64Bit client - High resolution screens are now supported! Enjoy Timbertales in higher resolutions
After I updated my working place with a 4k display I noticed that Timbertales had some issues with the high resolution. That said I started to create a fix for that and here we go:
- 64Bit client
- High resolution screens are now supported!
Enjoy Timbertales in higher resolutions :)Hey I am proud to announce that Timbertales is now full released, yeah! There are some major changes included in this step – I will describe them in detail below, but first of all: I want to thank everybody, who supported Timbertales by feedback, questions or even money. I am ver
Hey, I was able to patch today the steam version of Timbertales by a small update. For more details please read the changelog here: Patchnotes
Hey everyone, sorry for the long time without any updates. I was very busy with my freelancing job and I am still, but only for 4 days / week. This means I have back one day per week, which is fully dedicated to Timbertales development. I wrote more about the background and upcom
Hey, I decided to make a steam key giveaway on IndieDB at the 5th of Feb. You can find Timbertales on IndieDB here . Also I wanted to announce that I will be more focused on Timbertales within the next weeks. The first thing which will happen is the integration of achievements he
Hey, I decided to make a steam key giveaway on IndieDB at the 5th of Feb. You can find Timbertales on IndieDB here . Also I wanted to announce that I will be more focused on Timbertales within the next weeks. The first thing which will happen is the integration of achievements he
Today I am proud to announce a new patch for Timbertales. It is the first step directing to the final release. I reworked a lot of the user interface graphics and improved most windows and their layouts. Also some fonts, texts and colors were changed. We have got a complete new g
Today I am proud to announce a new patch for Timbertales. It is the first step directing to the final release. I reworked a lot of the user interface graphics and improved most windows and their layouts. Also some fonts, texts and colors were changed. We have got a complete new g
I just wanted to let you know, that Timbertales is now also available for Linux and Steam OS! I am also working on the OS X client to support mac as well.
I just wanted to let you know, that Timbertales is now also available for Linux and Steam OS! I am also working on the OS X client to support mac as well.