Jack's Game

Coming soon

Jack Franzen · None :(

Planned release
Maybe
Platforms
Windows
Last updated
Wishlist on SteamAdd it on the Steam store page. Opens in a new tab.Open in Steam

Updates & announcements

20 posts
  1. Developer post

    Map-generation Overhaul (11/8)

    Tried a bunch of stuff with our CSG library, SabreCSG Began full code-eval of SabreCSG Rewrote all of the map-generation code. Added Circular rooms Cut down the number of CSG Operations by 10! Cut down the number of Verticies in levels by 4! Cut out tons of stuff which SabreCSG a

  2. Developer post

    Map-generation Overhaul (11/8)

    Tried a bunch of stuff with our CSG library, SabreCSG Began full code-eval of SabreCSG Rewrote all of the map-generation code. Added Circular rooms Cut down the number of CSG Operations by 10! Cut down the number of Verticies in levels by 4! Cut out tons of stuff which SabreCSG a

  3. Developer post

    Spectator and Low-FPS Tune-up (9/13)

    Fixed a bug which caused shields to never stop recharging. Healthbar will now update to the server info on damage as a failsafe against bugs like that. Fixed a bug with teammate status sticking after teams had reset. Healthbar will now update to show spectator's health info. Adde

  4. Developer post

    Spectator and Low-FPS Tune-up (9/13)

    Fixed a bug which caused shields to never stop recharging. Healthbar will now update to the server info on damage as a failsafe against bugs like that. Fixed a bug with teammate status sticking after teams had reset. Healthbar will now update to show spectator's health info. Adde

  5. Developer post

    Stability Update (8/30)

    Added a new Gui management system and moved the current to the new system Simplified the Team-picker and Escape menu code. Added a "controls" section which is a primer for new players Redid the Entry Screen again. Moved the team selector to the center of the screen. Fixed all bug

  6. Developer post

    Stability Update (8/30)

    Added a new Gui management system and moved the current to the new system Simplified the Team-picker and Escape menu code. Added a "controls" section which is a primer for new players Redid the Entry Screen again. Moved the team selector to the center of the screen. Fixed all bug

  7. Developer post

    Teams and Game-mode Cleanup (8/21)

    Removed Elimination Temporarily Added Team-death match as default game-mode Added Teams Added Team-picker Added Change-teams button to the menu Added Friendly fire with green feed-back and half-damage Added Green outline effect to teammate When a teammate shoots an enemy, their o

  8. Developer post

    Teams and Game-mode Cleanup (8/21)

    Removed Elimination Temporarily Added Team-death match as default game-mode Added Teams Added Team-picker Added Change-teams button to the menu Added Friendly fire with green feed-back and half-damage Added Green outline effect to teammate When a teammate shoots an enemy, their o

  9. Developer post

    Spectator Polish and Bug Fixes (8/16)

    Loot no longer glows in the distance when picked up by an enemy. Added Header GUI to make it clear when you aren't respawning Smoothed out spectator-mode, but it won't be 1:1 for a while for performance reasons. The crosshair is now correctly implemented in spectator mode. Clicki

  10. Developer post

    Spectator Polish and Bug Fixes (8/16)

    Loot no longer glows in the distance when picked up by an enemy. Added Header GUI to make it clear when you aren't respawning Smoothed out spectator-mode, but it won't be 1:1 for a while for performance reasons. The crosshair is now correctly implemented in spectator mode. Clicki

  11. Developer post

    Game-mode Polish and Spectating (8/15)

    Added a basic spectator mode Added an end-game Victory/Defeat Screen. Last Man Standing is now Last Bot Standing Added Player Counter during Last Bot Standing At the end of the game, players who lost will blow up, and those who won will stay alive. After the game is over, the cam

  12. Developer post

    Damage Direction Indicators (8/13)

    Added damage direction indicators when you're shot Started Ease-per-Time for Low FPS machines Fixed a bug with weapon accuracy. Bullet-hole things only show up on walls

  13. Developer post

    Damage Direction Indicators (8/13)

    Added damage direction indicators when you're shot Started Ease-per-Time for Low FPS machines Fixed a bug with weapon accuracy. Bullet-hole things only show up on walls

  14. Developer post

    Double Barrel + Accuracy Tune-up (8/12)

    Added double-barrel shotgun (I took some artistic liberty on it.) Added bare-minimum shotgun ammo drops. Adjusted hitcone parameters to make sure spread is as clean as possible Improved M32 Range, Aiming, and Damge. Some other little things.

  15. Developer post

    Double Barrel + Accuracy Tune-up (8/12)

    Added double-barrel shotgun (I took some artistic liberty on it.) Added bare-minimum shotgun ammo drops. Adjusted hitcone parameters to make sure spread is as clean as possible Improved M32 Range, Aiming, and Damge. Some other little things.

  16. Developer post

    Accuracy and Last Man Standing (8/9)

    The crosshair now expands to show the average aim-cone of your weapons Weapons now have individual accuracy statistics Each shot decreases a weapon's accuracy. Implemented a basic last-man-standing Game mode Added Respawn prevention and perma-death text. Rewrote Respawn system Re

  17. Developer post

    Accuracy and Last Man Standing (8/9)

    The crosshair now expands to show the average aim-cone of your weapons Weapons now have individual accuracy statistics Each shot decreases a weapon's accuracy. Implemented a basic last-man-standing Game mode Added Respawn prevention and perma-death text. Rewrote Respawn system Re

  18. Developer post

    Weapons Tune-up and Reticle Begin (8/8)

    Added a basic crosshair, which I'm trying a few things with. Added Bullet-hole things so you can see your accuracy. Added Bad-shot indicators to show where your bullets will land if not on the crosshair. Rewrote all of the shooting interactions between server and client. Combined

  19. Developer post

    Weapons Tune-up and Reticle Begin (8/8)

    Added a basic crosshair, which I'm trying a few things with. Added Bullet-hole things so you can see your accuracy. Added Bad-shot indicators to show where your bullets will land if not on the crosshair. Rewrote all of the shooting interactions between server and client. Combined

  20. Developer post

    Huge Update: Randomly-Generated Maps! (8/2)

    The Server is now in charge of creating random maps. A Map is generated every 2 minutes and a new round begins. Began splitting client-side CSG to a different thread Added support for rotated rooms. Added a warning when there are 30 seconds left. Each client downloads rooms from