Downbreak

earrgames · Flying Interactive

Released
Apr 10, 2018
Platforms
Windows
Last updated
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Updates & announcements

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  1. Developer post

    V 1.1.8 is out!

    Good evening. This micro-patch includes a couple of small fixes. Audio volume settings were being ignored after certain fade‑in/outs. The spiky ball minigame click‑spam cooldown was completely removed. It may feel slightly more responsive. As always, feel free to report anything

  2. Developer post

    Version 1.1.7 is out!

    Hello! The 1.1.7 update is out. It basically fixes minigames related bugs, and some small tweaks to their difficulty to reduce overall frustration. Changes & Fixes: Minor text corrections. Splash screen logo transitions are faster. Fixed the disappearing die issue in the die

  3. Developer post

    V 1.1.6 patch, fixed blank npc sprites.

    Brothers and sisters, recently a kind soul sent a bug report to my email, allowing me to address it. I believe almost everyone has encountered the blank rectangle NPCs at the store, well it's gone for good now. I apologize for neglecting the forums; at some point, I simply stoppe

  4. Developer post

    Patch v1.1.5 (Instant One-Click-Chording)

    This patch is aimed to make the game a bit more comfortable. A new menu option was added to activate the potentially dangerous but fast Instant-Click-Chording. (Hovering this option also explains all the ways to chord if you left this option disabled) Summary: Added a One-Click i

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  6. Developer post

    Update 1.1.4 is finally here.

    Hello, hope you are all doing well! Just passing by to announce a small patch/bugfix for some of the reports in the bug's thread (Technically not a patch, as the engine was updated too, but oh well...). This took me a bit longer than intended as I had to upgrade the engine versio

  7. Developer post

    Version 1.1.3 is out!

    Hello again! It was about time for a small update, this version brings full compatibility for 4:3 aspect ratio and some minor graphical improvements. Also, there was a serious bug in the challenge mode which the level curses were not showing, now they can be played properly. As a

  8. Developer post

    Version 1.1.2 is out! [Score bug fix]

    Hello there!, this small update fixes a game breaking bug which happened when scoring more than one million points in infinite mode; Now the max score should be limitless (Assuming no other related bug remains hidden). Changed - After the floor 60 in infinite mode, the amount of

  9. Developer post

    Version 1.1.1 is out! [Tiny bug fix]

    The last version had a killer bug in the infinite mode, which made the game unplayable after losing all of your lives. Fortunately, someone pointed it out in the forums, so please, don't be shy with bugs, if you ever find something strange report it in one of pinned threads and I

  10. Developer post

    Version 1.1.0 is out!

    Sorry for the absence, I was updating my old game Into the Gloom and took a bit more than expected... anyway, The new Downbreak version 1.1.0 is out! it features some changes to the campaign mode, two new items and a reworked tower-end reward system. Some graphics were improved t

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  12. Developer post

    Version 1.0.2 Released.

    V 1.0.2 Summary: -Some small details in the settings descriptions when hovering were corrected. -Square clicker was not possible to start by pressing begin. -Pause menu Master volume slider was not visible sometimes. -Pause menu Master volume Icon was buggy as hell. Let me know a

  13. Developer post

    V. 1.0.1 Update released.

    Hi there folks! This first update brings many new configuration options for some of the suggestions so far, including (but not limited to) brightness control and disabling minigames events. It also now features in-game Changes log report and a notification system so I can let you

  14. Developer post

    Let's make Downbreak better!

    Hey guys, the dev here! Let me first thank you all who has supported this project so far, just wanted to let you know we're not done by any means with this game, while we are not in early access and the game can be considered a finished project, that doesn't mean the game is in i