Startron v0.168 has been released! Tweaks & updates Pulsars are now visible in the backgrounds like nebulæ Pulsars now flash when viewed from within their system Destroying your ship above an entity has a chance that some of your cargo will make it down to the crash site Crew
Startron v0.168 has been released!Tweaks & updates
Pulsars are now visible in the backgrounds like nebulæ
Pulsars now flash when viewed from within their system
Destroying your ship above an entity has a chance that some of your cargo will make it down to the crash site
Crew now start in random quarters positions (and are all shown on the bridge now too)
Updated some miscellaneous database pages
Gas giant lightning now jumps between clouds before striking the ground
Added an experimental option for diagonal zigzags lines between entities/ships/systems
Bugs fixed in this version
Fixed nipgen's chemical symbol
Fixed NPC ghosts blocking player movement in pirate stations
Fixed Greemus system entities not being named correctly
Fixed particles not resetting after ship is destroyed
Fixed possible crash when using rail launchers
Fixed the species choice showing incorrectly when returning to the cosmos generation screen
Startron v0.167 has been released! Tweaks & updates Added new aliens (Greemians) Added a new dumb arcade game (Super Tytopop Bop) Added rare cobron stars to new cosmoi Unified and neatened the yard manager and ship factory fitting interfaces Stock levels in shops now flash wh
Startron v0.167 has been released!Tweaks & updates
Added new aliens (Greemians)
Added a new dumb arcade game (Super Tytopop Bop)
Added rare cobron stars to new cosmoi
Unified and neatened the yard manager and ship factory fitting interfaces
Stock levels in shops now flash when they're out
Corrected the guttelus composition readout when out of teeth
Removed addons now return to your cargo bay
Added a camera bump when hit or changing level in MazeBase
New readers on alien homeworlds are now their species, not yours
Recipe tracking difference now shows on cargo bay items and the tracked cargo prompt
Your current fuel is now reflected in the bridge & engineering console textures
Added coloured stars to the backgrounds (corresponding to the coloured bands of the cosmos)
Adjacent nebulæ now show in the background
Tweaked/corrected various database pages, wording and language differences
Pirate ships now sometimes come from pirate ports
Prevented spamming the bar patron conversations
Things may now happen when drinking juice at a bar...
Improved how power and workers look on conduits and roads (with an option to switch back to how it used to look)
Database links now use the correct red highlighting for the number
Bugs fixed in this version
Fixed prospective recruits being renamed when hiring them
Fixed wonky wording when trying to install an addon you don't have
Fixed missing key highlighting on Rock Blaster controls
Fixed not being able to add addons from the cargo bay or remove addons from engineering while above a salvage yard
Fixed being able to interact with tiles on the opposite side of a flippable entity by flying off the side
Fixed crater edges reacting to light in non-lit systems
Startron v0.166 has been released! Tweaks & updates Destroying sprouts now yields organics instead of nothing Sunlight absorbers are now shaded by more adjacent tile types Your zipship now shows over sign tiles so you can still see it when reading a sign The cosmic database &
Startron v0.166 has been released!Tweaks & updates
Destroying sprouts now yields organics instead of nothing
Sunlight absorbers are now shaded by more adjacent tile types
Your zipship now shows over sign tiles so you can still see it when reading a sign
The cosmic database & tile info now make it clear that yist, crot & umyum plants require sunlight
The coloured metal texture in 3D areas has been redrawn
Bugs fixed in this version
Fixed the interface flashing and stuttering after destroying an entity
Fixed inactive pickers disconnecting from their adjacent conduits
Startron v0.165 has been released! Tweaks & updates Shrushmooms will grow on naturally occurring chrosnic and potron if planted now Entities that are too near to each other will naturally spread out around stars now Tidied up some bits around the UI & the codebase in gene
Startron v0.165 has been released!Tweaks & updates
Shrushmooms will grow on naturally occurring chrosnic and potron if planted now
Entities that are too near to each other will naturally spread out around stars now
Tidied up some bits around the UI & the codebase in general
Bugs fixed in this version
Fixed a missing beep when selecting entities in the tutorial
Fixed shrushmooms, crayons and yist flowers cycling through colours when the camera moves
Fixed being able to jam entities with a damaged communications array
Fixed giant wobs spawning on inhabited worlds before the player does anything
Startron v0.164 has been released! Tweaks & updates Faction favour rewards now pay grants into your Banko account Giant wobs may now appear if you upset an ecosystem Added spondelarians Added shrushmooms (they generate in new cosmoi or are available at the flora shop) Updated
Startron v0.164 has been released!Tweaks & updates
Faction favour rewards now pay grants into your Banko account
Giant wobs may now appear if you upset an ecosystem
Added spondelarians
Added shrushmooms (they generate in new cosmoi or are available at the flora shop)
Updated the graphics for Rock Blaster
Rocks in Rock Blaster now wrap around neater at the edges
Added tiny rocks and a powerup to Rock Blaster
Tweaked some wording in places
Bugs fixed in this version
Fixed the FOV-zoom effect hiding the arcade machine when at a bar
Fixed 3D cargo bay readouts always showing as "Miscellaneous Cargo"
Fixed some transmissions duplicating at the start of a new game
Startron v0.163 has been released! Tweaks & updates Added a new rail-launcher superstructure for propelling your zipship from an entity without petroop cost Unlocked the conference room so you can see your faction rating and any available expeditions (with perks for maxing ou
Startron v0.163 has been released!Tweaks & updates
Added a new rail-launcher superstructure for propelling your zipship from an entity without petroop cost
Unlocked the conference room so you can see your faction rating and any available expeditions (with perks for maxing out each of the 3 factions)
Chits now count up or down on screen for visual appeal
You can now drink at the bar if you really want to
Gas giant rings and entity orbit rings are now drawn with a continuous line
Hovering over a system while panning the cosmos is now much less fiddly
The delete key is now supported in typing areas
The home key will also now centre the cosmos pan as well as the camera while flying around an entity
Tracked cargo and the flashing double-exclamation character from Startron Classic now show over their corresponding SDARS menu options
UI prompt positions at the bottom are now dynamic based on SDARS menu widths
System colours now show in the energy funnel interface
Bugs fixed in this version
Fixed cosmoi being able to draw over the UI when creating/choosing a cosmos
Fixed being able to search for system names you shouldn't be able to see
Fixed being able to get around a late-game restriction by filling a yard
Fixed softlocking the same late-game feature by self-destructing
Fixed incorrect Spacejack win calculations when any players are tied (even when not the winners)
Fixed backspace not working except at the end of a line in a typing area
Fixed the typing controls in the Unity emulator
Fixed not going back to the last cosmos when quitting and revisiting the cosmos list
Fixed dynamically available database pages breaking the database search
Fixed inaccurate visited systems counter (used for various things)
Startron v0.162 (Emergency Patch) has been released! Bugs fixed in this version Fixed loading into a cosmos crashing in regions that use different decimal separators Fixed navigating to numbered links on cosmic database pages sometimes not lining up with the numbers displayed
Startron v0.162 (Emergency Patch) has been released!Bugs fixed in this version
Fixed loading into a cosmos crashing in regions that use different decimal separators
Fixed navigating to numbered links on cosmic database pages sometimes not lining up with the numbers displayed
Startron v0.161 has been released! Tweaks & updates All text fields now support cursor positioning with left-arrow, right-arrow, home & end The captain's log can now be cleared with F2 Added a pop-in camera animation for 3D interiors Added a zoom-in effect for entering a
Startron v0.161 has been released!Tweaks & updates
All text fields now support cursor positioning with left-arrow, right-arrow, home & end
The captain's log can now be cleared with F2
Added a pop-in camera animation for 3D interiors
Added a zoom-in effect for entering a 2D interface from 3D
When hailing other captains they'll sometimes tell you of a station nearby that they've recharged their petroop at (might come in handy)
Yist flowers now have a few different colours for decorative purposes when beamed down
Added palm trees to sandy beaches (they're pretty similar to normal trees except they don't degrade to ferns)
Geysers are now more common on fault lines on ice planets
Tidied up all the 3D airlocks
Added 15 more SNN headlines for late-game events
Added a terminal to the 3D engineering
Showing all signs or not is now saved to your game
Petroop costs more in pirate systems
Aligned all the search prompts to be accessible with the same button (H) for muscle-memory
Transmissions now show over tracked cargo
Tweaked something secret (maybe it won't be so secret now)
Tweaked wording in various places
Tweaked the floor of the bridge in the intro look less like a missing transparent texture
Slightly increased the chance of finding snowmen (vitally important)
3D camera height now lerps instead of snapping
Prevented some duplicated transmissions
Bugs fixed in this version
Fixed the broken Grog headline
Fixed the broken Spacejack headline
Fixed the broken new colony headline
Fixed laboratories using subalt bars when the entity's science rating is maxed out
Fixed Ctrl+J mapping to enter in Windows
Fixed not getting an unhappy transmission on destroying the Monke or Ratto homeworlds
Fixed the missing characters at the top and bottom of a planet's atmosphere
Fixed entities seemingly being way too clumped up when generating a new cosmos
Fixed tytopops not eating enough types of tiles for them to actually be a problem (you could previous just box them in with any spare cargo which wasn't very threatening of them)
Fixed double spaces after ranks in conversations
Fixed cosmic database links at the ends of lines not having numbers
Startron v0.160 has been released! Tweaks & updates Completely remade the 3D engine (it now functions less like Wolfenstein3D and more like DukeNukem3D) Completely remade all 3D maps for the new engine and included a few minor visual improvements here and there as a result Sp
Startron v0.160 has been released!Tweaks & updates
Completely remade the 3D engine (it now functions less like Wolfenstein3D and more like DukeNukem3D)
Completely remade all 3D maps for the new engine and included a few minor visual improvements here and there as a result
Spacejack card backs can now be changed to suit your mood
Spacejack card faces now rotate correctly
Pressing Z will now go straight to your zipship interior
Grog now have pictures in the cosmic database once unlocked
The doctor insignia has been redrawn in the cosmic database
Gutteli & drengeli now have fuzzy outlines in the cosmic database
The current CRTI now shows on the bridge history panel
The ` character has been redrawn in the Unity emulator font to be clearer
Pirates in your crew now wear hats
Cobwebs only show in the readyroom on your first ship (before any self-destructs)
The prompt for manually mining now shows as mine/extract if you've got the addon
Bugs fixed in this version
Fixed the incorrect background colours on the corners of rounded interface boxes
Fixed an easter-egg misfiring in one of the ports and one of the station maps
Fixed the cloud colours on planets (they were too dark so were hidden in some cases)
Fixed the chronc bar icon in the tutorial looking like ore instead of a bar
Fixed a missing prompt when being given the keycard-looking-thing
Startron v0.159 has been released! Tweaks & updates Overhauled the cosmos generation and selection interfaces Clouds now show around planets in the system view Solar corona ejections can now use █ as well as the original ■ (like engine particles) Made pulsars more obvious The
Startron v0.159 has been released!Tweaks & updates
Overhauled the cosmos generation and selection interfaces
Clouds now show around planets in the system view
Solar corona ejections can now use █ as well as the original ■ (like engine particles)
Made pulsars more obvious
The options window is now split into tabs for easier comprehension
Crots, umyum & yist plants now require sunlight
Added additional info about industry catchment processing in a few places
Tweaked the lithrogen planet colour in the entity list to be more distinct from ice planets at a glance
Aligned the top down aurora colours with the side-on aurora colours
Gave the pirate story-thread a more sensible ending
Added something extra to the scrapyard story-thread ending
Bugs fixed in this version
Fixed being able to auto-walk through a wall on one of the planet port 3D maps
Fixed the enter and grav keys in the Linux native versions
Fixed lithrogen waves showing from the wrong side of a planet leading to them doing strange things
Fixed destroying workers not just beaming them up like any other item
Fixed generated ships sent on voyages from homeworlds not actually being that planet's species
Startron v0.158 has been released! Tweaks & updates The aurora effect when zoomed into a planet has been redone Telepopping items now looks more fun in the UI Gas giant generation has been redone Added yard rollers (essentially tile blockers so materials accumulate where you
Startron v0.158 has been released!Tweaks & updates
The aurora effect when zoomed into a planet has been redone
Telepopping items now looks more fun in the UI
Gas giant generation has been redone
Added yard rollers (essentially tile blockers so materials accumulate where you want them)
Islands generate less predictably on lithrogen planets now
Station & salvage yard floor colour is now variable between entities
Planet ports now show the correct soil colour in 3D
Planet ports have had a few extra details sprinkled around
More than doubled the number of things NPCs can say
Space and enter can now be used to enter systems, entities & docks
Reshuffled the municipal building placement a bit
Futons are now restocked at stations
Walls indicate which tiles they'll join to when building
Soil colour logic for non-planets is now more consistent
Various cosmic database updates
Various texture updates
Various UI text tweaks
Bar patron species on homeworld ports is now not random
Comets no longer change their orbits if entities are destroyed in a system
Linked addons and components now show a line between them in engineering
After blowing your zipship up, your new ship will now start at the space centre
The energy funnel interface now shows the type of power source available
Your zipship shows up better in the tutorial if over a white tile now
The shop pricing table is now drawn using cleaner ASCII
Stiff fibres now have a different tile appearance to chronc ore
The cosmic database on the website now matches the in game database closer in appearance
The transmission marker now resets when you zoom out to the cosmos overview, so it's less easy to miss something pointing you somewhere
Add beeboop, vectron & lintorian pictures to database
All flashing arrows for interfaces, flipping planets around, transmissions pointers & docks now flash the same colours for consistency
Overlapping system names in the cosmos overview are now easier to see
Added the actions each crew position can perform to the cosmic database
Shop cargo now shows a similar preview to contaminated canisters
Bugs fixed in this version
Fixed flickery render errors on the bridge when reading the entity history
Fixed missing signs next to ports on homeworlds
Fixed planet/sun being massive for 1 frame when loading into a cosmos
Fixed ratto starting conditions to say "No oracot seeds"
Fixed stars showing through ship windows when on a planet port
Fixed auroras happening on star types where they couldn't occur naturally
Fixed icecaps not rendering on unlit planets
Fixed ship components still being damaged after blowing up and respawning
Startron v0.157 has been released! Tweaks & updates If a cosmos ever corrupts in future, a backup of the previous save is left behind Cosmoi should now not be able to corrupt if quitting during an autosave Outdated cosmoi display a warning in the cosmos list Nerfed the shog s
Startron v0.157 has been released!Tweaks & updates
If a cosmos ever corrupts in future, a backup of the previous save is left behind
Cosmoi should now not be able to corrupt if quitting during an autosave
Outdated cosmoi display a warning in the cosmos list
Nerfed the shog spawn rate
Added your zipship being launched to your homeworld's history in new cosmoi
MazeBase maps have been shifted 1 texel up the wall for better visibility
The MazeBase HUD was tidied up a bit
Prevented your homeworld from generating as an ice world in new cosmoi
Reward payments are now sent to your bank instead
Crashed ships create tiny craters in new cosmoi
Added a crew update level option to the crew quarters menu
Power jars now last about 10x longer
Bugs fixed in this version
Fixed 3 typos
Fixed crash/buggy game if cosmos is missing systems
Fixed generating duplicate system names
Fixed still being charged when trying to buy new resources when all cargo bay racks are in use
Fixed being able to buy more than is in stock at a shop by using the "Buy amount" option
Fixed partially charged power jars not giving resources back when destroyed
Fixed the menu background planet never being an ice world and basically always being a lithrogen ocean world
Fixed guttelus teeth not displaying correctly in system view
Startron v0.156 has been released! Tweaks & updates The crewmember information in the crew quarters has had a bit of a tidy up as all crew members now have names Lifeforms in the corridors of space stations and patrons at the bar also now get names too When visiting a new spa
Startron v0.156 has been released!Tweaks & updates
The crewmember information in the crew quarters has had a bit of a tidy up as all crew members now have names
Lifeforms in the corridors of space stations and patrons at the bar also now get names too
When visiting a new space station, your ship will start at the edge instead of the centre
Elements and compounds now display their chemical symbols for easier identification in the cargo bay
The available travel lanes on the cosmos overview now flash to distinguish them from player-marked blue-coloured lanes
Bugs fixed in this version
Fixed inconsistent element symbols in the database
Fixed Spacejack still taking your chits in the betting round even if you've folded
Fixed pirates being able to start in your home system
Startron v0.155 has been released! Tweaks & updates Added shogs Prevented ships from crashing on civilised worlds Nerfed the speed the particles come out in comet trails Added your species portrait to the dead-screen in MazeBase Added some new wall decoration to MazeBase Bugs
Startron v0.155 has been released!Tweaks & updates
Added shogs
Prevented ships from crashing on civilised worlds
Nerfed the speed the particles come out in comet trails
Added your species portrait to the dead-screen in MazeBase
Added some new wall decoration to MazeBase
Bugs fixed in this version
Fixed missing colour palette and 3D character swatches on options
Fixed scrap being named "Unknown entity" in systems containing homeworlds
Fixed inaccessible passages sometimes appearing next to open doors in MazeBase
Fixed single lithrogen tiles displaying as a river
Fixed inconsistent zoom controls when panning in system view
Fixed background entities rendering absurdly large for how far away they are
Fixed incorrect refinery character in the tutorial
Startron v0.154 has been released! Tweaks & updates The cosmos and its systems are now made from a process of splattering the elements based on their abundance (numbers I'd decided even before v0.01 but never used) and congealing them into star systems, with the exact size an
Startron v0.154 has been released!Tweaks & updates
The cosmos and its systems are now made from a process of splattering the elements based on their abundance (numbers I'd decided even before v0.01 but never used) and congealing them into star systems, with the exact size and type of star based on the available mass and chemical makeup in the cosmic soup. (There's way more to it than this, but the key point is it's no longer just down to dice rolls.)
As a result of this, systems can no longer generate on top of each other or within 1 tile of each other (as this is factored into the above algorithm instead of producing a messy cosmos map for the player)
Once entities form in systems, depending on the proximity to other entities and the instability of the star they're around, they can be smashed apart or combine together - this also mixes up the elements available (comets are also pulled in from exocs (exterior oort clouds) based on the same instability)
Planets, minor planets & comets now have heightmaps that show tectonic plate boundaries and craters better (this is an optional effect that can be partially or fully switched off in the options menu or with F9)
Ore and other chemical deposits now adhere to specific rules when generating on entities - this means players will no longer just find a big patch of gomium to sit on and finding/harvesting things you need is more varied
Very rarely 2 elements will try to generate in the same tile - when this happens, if those elements can form an alloy, this alloy will actually become the available ore to be mined - this means a mine can feed directly into a factory in this scenario
Entity composition and history of cosmic events can be viewed on the bridge - in most cases the history will go right back to include the formation of the system (this is estimated for old saves)
Added sand and deep lithrogen (almost the same as soil and lithrogen - gameplay around these may be expanded on later)
Cities on inhabited planets now generate with municipal buildings - these are non-functional from a player's perspective, but help sell the look of a civilisation rather than it being entirely comprised of houses and roads (there are 13 municipal buildings for anyone wanting to hunt them all down)
Sunlight absorbers now only function in lit tiles (for the longest time I had written off the way they worked before as an intended benefit of them having onboard storage or some nonsense, but really it was just easier to not have to implement this - now finally the sunlight absorbers behave how you'd expect given the presence of a day/night cycle and cloud shadows)
Power jars have been added to act as batteries if folks want to mitigate against the above
Ice caps now show on entities in the system view
Workers in the cargo bay now show your species rather than a generic grey lifeform
Rivers are now wider so they're easier to see and don't look like conduits
Your starting planet now has a little space centre to show where your space programme launched from
Petroop stations now show around planets in the system view
Lithrogen planet colour has been corrected
While panning the cosmos, different info can be toggled to display instead of just the system names
Cargo previews have been given a black background for consistency with other interfaces (like the shops)
Information about petroop charges has been standardised (it was originally about refueling petroop back when I considered it a physical substance, but this was changed a while ago to "charges" to distinguish it from the actual fuel in game)
The red highlighting for key input works better with directions and modifier keys
Asteroids can now be called "Planetoids" as well as "Rocks" & "Asteroids" (no functional change, just helps add variety)
Sky whales are now visually depicted in the cosmic database
The double-tap prompt for fast-walking is now on the right hand side so it's more apparent which menu it's referring to
The petroop charger icon now shows in its interface
The "Generation" button now flashes in the same way the "Tutorial" button does if the player has no cosmoi yet
Placing and removing plans have their own messages so it doesn't read like things are being built and demolished
Panning views now have controls on screen
The database browse prompt now has the correct directions shown
Performance on operations that handle colour have been improved in the engine
The nursery info was out of date and has been updated
The hotel's database page was moved to active buildings since you can get resources from them nowadays
How the shields work with nipper bars has been added to the database
Snowman frequency has been lowered so you don't come to a planet later on and find its mysteriously full of them
The TV-static effect is now random (no longer just 2 frames)
The website download page has been updated to show a timeline and more information
When changing the colour palette in the options, it shows a preview colour swatch
"Shop" was renamed to "store" for en-us
"Garden" was renamed to "Park" just to avoid any agricultural connotation
Updated loads of pages in the database where there were omissions or inaccuracies
All planets around magnetars, pulsars and neutron stars have auroras
Explosions & mining now produce smoke
Resonating crystals now explode when exposed to radiation from enriched ranium
Enriched ranium mutation is now more likely so it can actually be exploited for those wishing to get cooler plant seeds this way
Added the ability to buy or sell a specified amount in shops (rather than just holding the button down)
Energy funnels now use power jars instead of conduits
The cosmos now moves relative to the background very gradually over time
Energy funnels being fired can now be observed from the opposite side of a flippable entity (completely pointless, but just a nice detail that was missing if anyone fires one and immediately presses F)
Contaminated canisters on dark ships now show they're contaminated canisters
Opening transmissions now shuffles interfaces down the screen out the way
Building walls is now easier as they can be built one tile apart and it'll fill the gap in for you (the build cost has therefore been modified slightly)
Comets now appear when destroying planets or minor planets
The animated effect to indicate where power and workers are flowing is now less directional so it's clearer that it's just a visual indication
Other ships now have reflections in lithrogen too
Messages and warnings now don't fight for priority (it was totally possible to miss something important in a message just due to an error being on screen before)
Each fleet ship order now has a cooldown so they're less eratic
Ships can now be given orders to wait for empty or full tiles
Your ship now shows a reflection around lithrogen planets in the system view
Added a bunch more system & cosmos name parts
The sign, toggle signs and wormhole keys have been reshuffled so they don't conflict with each other
The database link colour now matches the website's database and also changes in the pirate database
Crayons have been given different colours as a tile variant
The maps in MazeBase are now clearer
Station shops now have limits on stock - the limits reset when other ships visit the station
Plants will now take smoke damage (this is most apparent if you look west of a volcano on a foresty planet)
Tourism ships now actually interact with dwellings & hotels
A ship's cargo is now shown next to their name in the ship list on the right
Stealing old parts from salvage yards incurs a fine
Rescuing frozen crew members now makes headline news
Bugs fixed in this version
Fixed a render warning for lithrogen in the database
Fixed pirates not talking when bumped into
Fixed cargo bay slots not updating texture immediately on beaming down, filling yards or jettisoning
Fixed tracked cargo & recipes not resetting between new saves
Fixed template resources becoming ground when destroying an industry above (a bad exploit in Startron Auto)
Fixed blocked plan message talking about building conditions
Fixed having energy funnels on both sides of a flippable entity messing up where the beam comes from
Fixed chits being wrong on the player's bet when not the player's round in Spacejack
Fixed clouds on rocks being restricted to a circle like planets
Fixed left over smoke on empty entities stopping them from being destroyed
Startron v0.153 (Emergency Patch) has been released! Tweaks & updates Added a couple more cosmos colour patterns Bugs fixed in this version Fixed the rock count showing double what it should on the cosmos generation report Fixed commissioning a ship not using up chits despite
Startron v0.153 (Emergency Patch) has been released!Tweaks & updates
Added a couple more cosmos colour patterns
Bugs fixed in this version
Fixed the rock count showing double what it should on the cosmos generation report
Fixed commissioning a ship not using up chits despite it saying it will
Fixed background cloud game lockup for destroyed entities
Startron v0.152 has been released! Tweaks & updates Allowed swapping between salvage yard shop and the addon fitting screen with H and F regardless of context Sky whales are now rarer (they were intended to be a curiosity, but if every gas giant has them, they're just an inva
Startron v0.152 has been released!Tweaks & updates
Allowed swapping between salvage yard shop and the addon fitting screen with H and F regardless of context
Sky whales are now rarer (they were intended to be a curiosity, but if every gas giant has them, they're just an invasive species/weeds)
Allowed selling fuel pumps at salvage yards and trading potron at the flora shop
Moved buying calron and silird from scrapyards to exotic dealers
Added specific messages to explain template placement on industries
Improved performance slightly when processing clouds on background entities
Pressing home now centres the camera on your ship when flying around on an entity
Tracked cargo & tracked recipe now persist between saves
Added snowmen
Moved the bar over in one of the planet ports so the arcade machine lines up better
Added contaminated canisters to dark ships
Corrected the border spacing on conversation dialog boxes
Lithrogen now renders as a river when it's only one tile wide (makes bodies of water on entities looks a bit more natural)
Everybody now has a pirate hat onboard a pirate station
Zipship engines now poot out █s when flying vertically and ■s horizontally
Added a toggle for showing all signs while flying around on an entity or viewing the system
Incinerators now produce pollution in oxorine atmospheres just like refineries
The MazeBase level end and doors now have prompts to explain what they're for
The shopping centre superstructure looked a bit basic so that's been spruced up
The Unity/Steam versions now support all pitches of beeps found in the native game (so the end of the self destruct sequence sounds right now)
Added a shimmer effect on chronc ore, chronc bars, gomium ore, gomium bars, valuables & gemstones
Improved the grass variation
Bugs fixed in this version
Fixed the darkenstone locking itself out from being uncovered (no wonder nobody's found it)
Fixed alignment of the right selector arrow on the build menu (it was overlapping the last character of the resonating crystal)
Fixed missing TVs in one of the station bars and one of the planet port bars
Fixed bridge viewer effects lingering when leaving and coming back to the bridge
Fixed bubble seeds showing as planted on yards
Fixed the total score count in MazeBase (it was wrong most of the time)
Fixed tiles in MazeBase not updating until the player moved off of the tile
Startron v0.151 has been released! Tweaks & updates The self-destruct countdown is now visible from all room interfaces on Zipships The self-destruct warning lights now show above the commission plaque and bathroom mirror The support character has been changed from 'Å' to 'A'
Startron v0.151 has been released!Tweaks & updates
The self-destruct countdown is now visible from all room interfaces on Zipships
The self-destruct warning lights now show above the commission plaque and bathroom mirror
The support character has been changed from 'Å' to 'A' to avoid confusion with the refinery
The system entity list has been improved to show colours & types better
The system ship list has similarly been changed to show colours better
The toggles on the options menu are now a bit wider and more obvious
Beaming into lava is now allowed
Darkship vents are now more obvious
Pollution now produces gas particles like nitygen and nitron do
Oxorine also produces gas particles on gas giants
A few of the prompts in the tutorial have been cleaned up and expanded
Bugs fixed in this version
Fixed the tutorial appearing to get cut short for en-US
Fixed a language issue on the first and second story transmission
Fixed all uses of eachother (it's not a real word)
Fixed not being able to install addons at a salvage yard (technically this was possible if a faction rating is increased beyond 50% (like the ship factory criteria) by doing work orders, but this was not indicated on the UI or an intended restriction)
Fixed not destroying entities if they have any oxorine left over after removing all tiles in their map
Fixed inconsistent transmission and targeting markers for many entities
Fixed darkships generating off-centre in their entity map
Fixed the refinery success transmission triggering too early
Fixed gases producing particles if under other things (like ice)
Startron v0.150 has been released! Tweaks & updates Sunlight absorbers have finally been rebalanced so other power sources are necessary Added a new gas extractor addon Added cosmos colour variants Added squished-mode to the Unity emulator so Steam users with resolutions unde
Startron v0.150 has been released!Tweaks & updates
Sunlight absorbers have finally been rebalanced so other power sources are necessary
Added a new gas extractor addon
Added cosmos colour variants
Added squished-mode to the Unity emulator so Steam users with resolutions under the minimum requirements can play
Other ships now sometimes leave crop circles in grass
Material/debris/scrap/junk contents are now less flighty
You can now attempt to steal fuel from other ships (success depends on size and quality of crew and whether you're trying your luck against a pirate)
Added salvage yards (new 3D interior with a new shop) [These will make their way into old saves if you've still got a reasonable portion of the cosmos unexplored]
Added a couple more wall adverts
Added dark ships (new 3D interior) & dyson spheres
Added another April fools joke
Star colours now show on the cosmos view so it's a little less monochrome
Added a prompt for trying to beam workers into occupied dwellings so it's clearer they only take one worker
Added an unlockable shopping centre superstructure (new huge 3D interior)
Added an unlockable lair superstructure
Added ferns to go with grass and trees [These will make their way into old saves if you've still got a reasonable portion of the cosmos unexplored]
Added yist, crot & umyum plants
Added stoo
Updated the look of energy funnels
Bugs fixed in this version
Fixed exploiting valuables on pirate stations
Fixed crash on gas giants with nitygen gas
Fixed sky layer manipulation eating up all the clouds around an entity
Startron v0.149 has been released! Tweaks & updates Added more verbose info for other ships in the bridge terminal Fleet ships can now be renamed or relieved of duty Fleet ship orders can be moved around The VGA colour palette now uses strict ASCII characters Red arrows on bl
Startron v0.149 has been released!Tweaks & updates
Added more verbose info for other ships in the bridge terminal
Fleet ships can now be renamed or relieved of duty
Fleet ship orders can be moved around
The VGA colour palette now uses strict ASCII characters
Red arrows on black backgrounds are now easier to see
Nitygen & nitron emit gas effects into the sky layer
Refineries, factories & incinerators can now accept a template material in the same way pickers can
All bridge messages are now on one side to prevent overlap
Building superstructures now prompts an appropriate build message
Numpad plus/minus can now be used to zoom in & out in the energy funnel interface
Bugs fixed in this version
Fixed inconsistencies in the retro colour palette
Fixed being able to collect raw nitron from yards
Fixed nitron not being depleted by extractors
Fixed bubble plant statuses not being indicative of their growing ability
Fixed pickers not being able to pick up organics
Fixed buy price being able to be lower than sell price