It's time once again for the Steam Winter Sale, and the Minor Key Games catalog is heavily discounted! Eldritch : 90% off! Super Win the Game : 80% off! NEON STRUCT : 90% off! Gunmetal Arcadia Zero : 50% off! Slayer Shock : 70% off! Gunmetal Arcadia : 40% off! And don't forget, y
It's time once again for the Steam Winter Sale, and the Minor Key Games catalog is heavily discounted!
Hi all, I've just rolled out an update to fix a few issues and add some requested features. Updated OpenGL initialization of render target textures. These now get zeroed out by default, and depth-stencil attachments have been altered to improve framebuffer completeness/validity.
Hi all, I've just rolled out an update to fix a few issues and add some requested features.
Updated OpenGL initialization of render target textures. These now get zeroed out by default, and depth-stencil attachments have been altered to improve framebuffer completeness/validity. This change is intended to address rendering glitches seen on some Mac and Linux configurations. I can't guarantee it'll work for everyone or that it won't break anything else, but it should be an improvement.
Added toggles for inverted axes and texture distortion.
Fixed a location in the world where the player could get stuck.
Hi all, I've just rolled out an update to fix a few issues and add some requested features. Updated OpenGL initialization of render target textures. These now get zeroed out by default, and depth-stencil attachments have been altered to improve framebuffer completeness/validity.
Hi all, I've just rolled out an update to fix a few issues and add some requested features.
Updated OpenGL initialization of render target textures. These now get zeroed out by default, and depth-stencil attachments have been altered to improve framebuffer completeness/validity. This change is intended to address rendering glitches seen on some Mac and Linux configurations. I can't guarantee it'll work for everyone or that it won't break anything else, but it should be an improvement.
Added toggles for inverted axes and texture distortion.
Fixed a location in the world where the player could get stuck.