TinkerQuarry

Hallowraith · Caprizant Games

Released
Sep 13, 2019
Platforms
Windows
Last updated
Wishlist on SteamAdd it on the Steam store page. Opens in a new tab.
WatchSet price alert

Updates & announcements

20 posts
  1. Developer post

    Release Version 1.1.0

    Released November 8th Minor changes: -Added new dialogue strings so Whiskers and Skid (whoever is left in HQ) will react if the player brings Clint to see them -Fixed bug where Wilson would not give discounted goods if Clint was in the party (getting him later in the game and spe

  2. Developer post

    TinkerQuarry v1.0 Now Available + Soundtrack!

    As of 09/13/2019, TinkerQuarry has exited Early Access. The game is now fully available for purchase on the Steam store page. First and foremost, I want to give an earnest, personal Thank-You to all of the Early Access testers and Dollhouse Denizens that made this project possibl

  3. Developer post

    TinkerQuarry v1.0 Release: 09/13/2019!

    I am happy to announce that TinkerQuarry has reached the end of its' Early Access life cycle, and version 1.0 will be released September 13th, 2019 (Friday the 13th!). REMINDER: As mentioned previously, this transition does include a $4.99 USD price change, applying henceforth fo

  4. Developer post

    v0.9.3 Hotfix

    Minor Changes: -Fixed issue where Peter would turn into Adeline while trying to use the plastic sheet -Fixed tileset collision issue in the dreamcatcher chamber -Fixed approaching staya in an odd way causing cutscene image(s) to be misaligned -Fixed some minor spelling errors -Fi

  5. Developer post

    v0.9.2 Hotfix

    Minor Changes: -Added tech to Clint's laboratory -Removed deadname from credits -Fixed plastic sheet related bug in pre-finale hall -Fixed a minor bug in hidden boss battle sequence -Fixed some dialogue (typos, clarity, etc) -Boosted players Swiftness stat growth -Fixed being abl

  6. Developer post

    Release Version 0.9 (FULL GAME PRE-RELEASE)

    Released: March 25 Major Changes: -Endgame paths and cutscenes added (the game now has a clear beginning, middle, and conclusion!) -Secret "Cinematic" Ending Added -Dreamcatcher room and (Playable) Mirror room added -Credits updated with all proper information -Camime Game #2 Add

  7. Developer post

    New Trailer + v0.9 Pre-Release ETA!

    Hello everyone! Been a while, hasn't it? Thought I'd ought to give an update here since its been...quite a few months. The following will be a run-down of current development progress and updates, as well as an ETA for the next version of TinkerQuarry. I've also included some of

  8. Developer post

    Hotfix v0.6.5

    Minor technical hotfix update to fix some issues with the last patch. As always, please report any bugs to #bug-reports in the Discord server so I can clean them up ASAP! Major fixes: - Fixed issue with comfort cutscene that caused it to repeat and / or have characters in party n

  9. Developer post

    Release Version 0.6.3

    Released July 5th (Happy Belated 4th of July!) Major changes: -Laboratory Segment / Story content -Clint's Journal -Changed mechanics to shops to help reduce chances of multiple common item stacks ("Standard Stock" and "Shopkeeper's Specials" Options) -New Enemy: Plastic Rats -2

  10. Developer post

    Release Version 0.5.1

    Released May 30th Major Changes: -All new soundtrack tracks by Antriksh Bali (some need loop tweaking) -Lori Redesign -Righthand side of Locked Halls for extended story content -Stat changes to reflect character "Classes" (Ex: Peter is now more of a "Tank" class) -Title Screen Up

  11. Developer post

    Upcoming Version 0.5.1 Preview / Dev Log!

    Hello all! I'm sure you're wondering how the next patch is coming along...It has been a few months after all. I've unfortunately been burdened with school, computer issues, and other projects. But luckily for you, I have a few small previews and patch notes to share! Some minor s

  12. Developer post

    Upcoming Version 0.5.1 Preview / Dev Log!

    Hello all! I'm sure you're wondering how the next patch is coming along...It has been a few months after all. I've unfortunately been burdened with school, computer issues, and other projects. But luckily for you, I have a few small previews and patch notes to share! Some minor s

  13. Developer post

    Release 0.4.6

    Hotfix to repair being locked out of menu in HQ. If you experienced this bug, re-enter HQ and then walk back out. You should then be able to access your menus as normal. Released January 27th Major Changes: -Locked Halls reskin to moreso match the look of other floors + void goo

  14. Developer post

    Release 0.4.6

    Hotfix to repair being locked out of menu in HQ. If you experienced this bug, re-enter HQ and then walk back out. You should then be able to access your menus as normal. Released January 27th Major Changes: -Locked Halls reskin to moreso match the look of other floors + void goo

  15. Developer post

    Release Version v0.4.5

    Released January 23rd Major Changes: -Players can no longer name themselves 'Adeline' / 'adeline' / some other varients -Began adding extra furniture -Players now spawn beside their bed at the start of the game -Magic Parcel is now visible on the player -Incorrect floor WSAD keys

  16. Developer post

    Release Version v0.4.5

    Released January 23rd Major Changes: -Players can no longer name themselves 'Adeline' / 'adeline' / some other varients -Began adding extra furniture -Players now spawn beside their bed at the start of the game -Magic Parcel is now visible on the player -Incorrect floor WSAD keys

  17. Developer post

    Release Version 0.4.1

    Released January 7th Major Changes: - New short introduction clip featuring Peter and the Player - Adjusted battle tutorial dialogue for better pacing - Item descriptions now indicate if they are Equippable -Changed "Charm" Equip slot name to "Amulet" to prevent confusion with le

  18. Developer post

    Release Version 0.4.1

    Released January 7th Major Changes: - New short introduction clip featuring Peter and the Player - Adjusted battle tutorial dialogue for better pacing - Item descriptions now indicate if they are Equippable -Changed "Charm" Equip slot name to "Amulet" to prevent confusion with le

  19. Developer post

    Release Version 0.3.9

    Released December 10 Major Changes: -Added story progression and a new choice-based boss battle - Nerfed Tear again, enemies will recover from it much quicker (25% chance of recovery ) but it will still do substantial damage if Spilling comes into effect - Setting up a strategy t

  20. Developer post

    Release Version 0.3.9

    Released December 10 Major Changes: -Added story progression and a new choice-based boss battle - Nerfed Tear again, enemies will recover from it much quicker (25% chance of recovery ) but it will still do substantial damage if Spilling comes into effect - Setting up a strategy t