INTERSTELLAR PRIME

Dreamcatcher Studio

Released
Jan 7, 2020
Platforms
Windows
Last updated
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Updates & announcements

20 posts
  1. Developer post

    Unity 6 Rebuild: Latest Development Gameplay

    Hello everyone, It has been a while, and today we are sharing a new look at the latest INTERSTELLAR PRIME development build, rebuilt in Unity 6. This footage is work in progress and does not represent the current public Early Access build. The core world-building systems are now

  2. Developer post

    Character Rebuild Teaser: New Models & Animation Work

    THE CHARACTERS ARE BEING REBUILT Commanders, The Unity 6 overhaul is not limited to the battlefield. We are also rebuilding the characters who bring Remnant City and the story of INTERSTELLAR PRIME to life. WORK-IN-PROGRESS CHARACTER FOOTAGE These images are early development cap

  3. Developer post

    INTERSTELLAR PRIME Development Update: The Unity 6 Rebuild

    THE REBUILD IS TAKING SHAPE Commanders, It has been far too long since our last proper transmission. Thank you to everyone who has continued to follow, play, discuss, and support INTERSTELLAR PRIME during the quiet period. Recently, we have been hard at work on the most ambitious

  4. Developer post

    Updates!

    - added full controller support - improved graphics - improved performance - bug fixes - removed freelance mode (for now)

  5. Developer post

    Updated Story Mode

    - Story mode update to 80% completion (all the way to the Imada and meeting Cpt. Jax) - Save/load might still have some glitches - Player Stats still work in progress (might have to cut out a lot of stuff originally intended)

  6. Developer post

    Another Update on the Pre-Alpha Branch

    - Huge performance upgrade - More content in the Story Mode (work in progress) - Improve save/load - more bug fixes

  7. Developer post

    Another Pre-Alpha Branch Update

    - fix character being stuck in front of the generator room in the old tunnels - created RoboCore Server Room -created Hans Sushi Store - fixed sewer caps in the sewers scene - added loading progress in the start menu - fix music for the Necromancer cutscenewd - fix Phoenix's hair

  8. Developer post

    Major Update On the Main Branch! ***Price Will Go Up Soon***

    We are getting really close to the final release, this update includes about a third of the story mode and the Freelance mode to prepare for the final release! We hope you enjoy!

  9. Developer post

    Pre-Release Alpha Branch Update 2

    - fix Beurocrat talking animation - change bridge explosion to electrical explosion - minor adjustment in the opening cutscene (new music is still underway) - Show alert for next objectives - Remove fall damage for player in Freelance mode (it was causing him to die when exiting

  10. Developer post

    Pre-Launch Update

    We are about to finalize our story mode and finish the first installment of the INTERSTELLAR PRIME saga. This pre-alpha branch update includes the brand-new opening of the game with the new intro mission where you play as General Zayne of the UMCS Poseidon. - created a new specia

  11. Developer post

    Yet Another Pre-Alpha Update

    - Added Armor System - Added autosave before the first boss fight - Created quick supplies dorp debug for beta testers (Press F10 for quick supplies) - Created Armor system with dynamic damage display

  12. Developer post

    Another follow-up bug fixes

    - Fixed gun won't fire when close to walls or container - Fixed the collision in the Tram station - Camera adjusts to height when crouching - Fixed Assault Rifle model glitch - Slightly improved performance in District 3 - You can now talk to the RCPD Elevator Guard in the Underg

  13. Developer post

    Pre-Alpha 3.7 Update

    - Flashlight now follows the camera - Finished Chapter 1 in the story mode - Fixed subtitles - Added dynamic Music system (the music intensity layers increases when in combat) - fix minor unnoticable errors

  14. Developer post

    Pre-Alpha Branch Update: Alpha 3.5

    - fixed gun store camera bug when VR is plugged in - More progress in the story mode - Story mode autosave now works if the player dies and loads the last autosave without exiting the game - Created A.I. companion system for ground combat

  15. Developer post

    Another Update In The Pre-Alpha Branch

    - Added the ability to jump - Added the ability to "takedown" the rogue bots if you sneak up close from behind and press 'F' - Created a few more new cutscene in the story - Added more music - Added the first boss fight in the underground level (Camp Raid mission) in the story mo

  16. Developer post

    Another Update

    - more minor bug fixes - you can now see the current quest after load game - modified the District 3 Underground - added cave system to the underground levels - added enemy spawner to the District 3 Underground scene - added weapons-free zone right outside of District 3 Undergrou

  17. Developer post

    More Progress In the Story Mode

    - Created more areas in the Remnant City to explore - Laying a new foundation for the phase 2 of the story mode - Added more NPC and pedestrians - Added procedural enemies in the Underground Old Sewers

  18. Developer post

    New Underground City Under-construction, Impact Effects, And Footstep Effects

    - fix dialogue camera angle with sitting characters - added surface impact - added character footstep system - implemented dynamic footstep sounds for different surfaces - modify existing scenes with the new bullet impact system - created the underground city, Bree - fix the Firs

  19. Developer post

    Small update

    - more work on the story mode overhaul - minor internal bug fixes - improve performance for Remnant City District 3 in the story mode - the first attempt to incorporate the new character system with the old quest system in the story mode

  20. Developer post

    Freelance Mode Now Have A Starter Mission With Fully Voice Acted

    - fix Thunderbird docking bug after saves - can now save during the freelance missions - finish the welcome to freelance life quest - Begin the rework of the Story mode with the new character controller system - fix menu bug during cutscenes - fix apartment scene frame drop - cre