Ravenfield

SteelRaven7

Released
May 18, 2017
Platforms
WindowsmacOSLinux
Last updated
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Updates & announcements

20 posts
  1. Developer post

    EA38 patch 3

    Changelog EA 38 patch 3, August 26: - Fixed several vegetation colliders on Island that were previously colliding with the soldiers and vehicles. - Added a couple of new lilypads!

  2. Developer post

    Summer Break & Autumn Plans

    Hey! We here on the Ravenfield team are currently taking a much-needed break from development (except for Ghostie, who appears to have taken over the discord server!) I'm writing this post from a forest cabin enjoying some downtime, but I figured this would be a good time to look

  3. Developer post

    EA38 Patch 1

    EA38 Patch 1 (July 23) changelog - Exposed VehicleInf.FromName() to RS - Fixed APC model not showing up in ingame map editor - Fixed a bug where launching maps and content mods in test mode from the mod tools would leave the game on the main menu screen instead of launching a mat

  4. Developer post

    EA38 - Custom Campaigns

    Hey everyone! Today I'm exicted to finally release the update I've been working towards for the past 2 or so years: Modders can now create their own Custom Campaigns for Ravenfield! With this update, modders have all the tools needed to create their own story campaigns, create th

  5. Developer post

    EA37 Patch 1

    We just pushed EA37 patch 1 (June 22) with improvements to New Island: - New Island is now integrated as a built in scene inside the game, which fixes the issue on mac and linux where some materials would appear pink - Pathfinding improvements - Added missing colliders on a numbe

  6. Developer post

    New Island Preview - EA37

    Hey everyone! For the past few months the team has been working on refining the game’s artstyle. You might have noticed this in our release art, new weapons and reworks of UI elements in the menu and for arcade mode. Today we are happy to show off how a map looks in this new styl

  7. Developer post

    EA36 Patch

    EA36 Patch 1 (June 1st) Fixed a bug that caused a code exception when the player gets kills while inside a vehicle. This issue caused several other bugs such as floating weapons and game mode soft locks. When losing an arcade mode match, you will now always lose 5 reinforcements

  8. Developer post

    EA36 - Arcade Mode Pt2

    Hello hello! We're back with the Arcade Mode pt2 update, which features several improvements to Arcade Mode in order to reduce RNG and make the mode more engaging! To start things off, we've added a Combat Log screen that shows up after each match, showing how you performed. To e

  9. Developer post

    Ravenfield turns 9!

    Hi everyone! Today is Ravenfield's 9th anniversary on Steam which we celebrated with cake at the office! I figured this would be a good time to update you all on what we're working towards this year and beyond. First things first: We are still working on Arcade Mode pt 2 which wi

  10. Developer post

    EA35 - Nothing Update

    We added nothing so no need to investigate anything. If a grunt tries to hand you an item DO NOT accept it! April 3 Patch: The Detective Badge is no longer given out by a random grunt, instead you'll need to find it on the Rafts map to start the quest! Patch notes: Removed p pref

  11. Developer post

    Arcade Mode Pt2 Status Update

    Hey! These past couple of weeks we've been super busy working on multiple EA updates for Ravenfield. While we were originally planning on releasing Arcade Mode Pt2 this month, we've decided to push it back to mid-April. We're also delaying the update that adds support for modded

  12. Developer post

    EA34 - Weapon Pack #1

    Hey everyone, we may have release EA33 only a week ago, but we're already back with a new EA update! As we close in on the game's 1.0 release we want to expand on the official content with new weapons. We have several weapon packs planned for release throughout this year, and thi

  13. Developer post

    EA 33 Patch

    March 3 patch: - Battle mode is now the default game mode in Instant Action mode - Added confirmation popup when clicking surrender in the pause menu - Updated last round icon in Arcade mode to be a trophy to indicate that this match must be won We're super excited about the posi

  14. Developer post

    EA33 - ARCADE MODE Pt 1

    Hey everyone! We have been super busy over the winter months working away on the game's first official campaign mode (we're not counting that old conquest mode). We are now happy to finally release ARCADE MODE! ARCADE MODE Arcade mode plays like a rougelike, where you need to get

  15. Developer post

    EA32 Security Patch

    Earlier today, a security patch to the Unity engine was released by Unity, which patches a security vulnerability in games built with the Unity engine. Today's patch updates the game engine to the latest version, 2020.3.49f1 in which this vulnerability has been patched. For secur

  16. Developer post

    EA32 Patch 2

    Here's another patch for EA32 mainly focused on optimizing the new instant action menu to prevent freezes and lag: - Optimized vehicle and weapon pickers in the instant action menu which should prevent the game from freezing for a few seconds when loads of weapons/vehicles are be

  17. Developer post

    EA32 Patch 1

    We just pushed out a patch for EA32 that fixes some common issues: Changed how game configuration saving works to prevent accidental lost team weapon/vehicle setups. When saving a game configuration without linking to saved teams, the current team setups will be saved inside the

  18. Developer post

    EA32: Rarity & Configuration

    PHEW!! It's been quite a few months of non-stop work over here, but we're finally ready to get EA32 out to everyone. A huge thank you to all the testers over in the Ravenfield Discord for your patience and feedback, we have had to rework plenty of systems to get something we were

  19. Developer post

    EA31: Shotgun Revamp

    Today's update completely revamps one of the oldest weapons of the game, the old trusty 76 Eagle! For a while now, this shotgun has been a the black sheep among the other weapons in Ravenfield: not quite looking like the rest of them with its desert camo and not always being a re

  20. Developer post

    The Ravenfield Release Plan

    Hey everyone! I want to share some news about my plans for finally finishing Ravenfield 1.0. This is a bit of a wall of text but it hopefully shines some light on what you can expect from the game's development moving forward. But let's start at the beginning: The Ravenfield Prot