This performance update makes dungeons with many different icons substantially faster, both when placing icons and when redrawing the graphics in general. Changes Performance improvement for dungeons with many different icons
This performance update makes dungeons with many different icons substantially faster, both when placing icons and when redrawing the graphics in general.
Changes
Performance improvement for dungeons with many different icons
This update fixes a few things in the random dungeon editor. Changes Icon flipping didn't work for random dungeons, fixed Can now have more icons per room in random dungeons
This update fixes a few things in the random dungeon editor.
Changes
Icon flipping didn't work for random dungeons, fixed
Can now have more icons per room in random dungeons
This is a bug fix update. Most importantly it fixes a bug where icons with negative angles could change their rotation one degree after saving and reloading. Changes Fix for negative icon angles changing slightly after saving and reloading Import ASCII dungeon didn't work properl
This is a bug fix update. Most importantly it fixes a bug where icons with negative angles could change their rotation one degree after saving and reloading.
Changes
Fix for negative icon angles changing slightly after saving and reloading
Import ASCII dungeon didn't work properly if it wasn't square sized
Grid coordinate setting didn't always take effect instantly
This update fixes a rendering bug that could result in some walls not behaving as walls, e.g. shadows could be missing and icons could be drawn on top of the wall. There has also been a few minor bug fixes as well as an increase in the maximum number of icons. Changes Fixed bug t
This update fixes a rendering bug that could result in some walls not behaving as walls, e.g. shadows could be missing and icons could be drawn on top of the wall. There has also been a few minor bug fixes as well as an increase in the maximum number of icons.
Changes
Fixed bug that could result in some walls not behaving as walls.
This update modernizes IFG and makes sure it runs nicely on new computers. Mac users now requires an ARM Mac (M1+) in order to run the latest version of the program. Old Mac users can still use the old version by selecting the legacy beta branch in steam. There are also a few new
This update modernizes IFG and makes sure it runs nicely on new computers. Mac users now requires an ARM Mac (M1+) in order to run the latest version of the program. Old Mac users can still use the old version by selecting the legacy beta branch in steam. There are also a few new features and bug fixes, including a new setting to start with all icon categories folded.
Changes
Will no longer crash if loading a mod with a corrupted PNG terrain texture
Can now choose between horizontal and vertical hex grids
New option to start with all icon categories folded
Improved text alpha filtering
Increased max nbr of icons 20000 -> 40000
Windows got updated SDL libs to better support modern versions of Windows
Mac version is now built for modern ARM Macs (M1+)
It is now possible to create PDFs with a custom paper size. There is also a fix for a bug that could result in a crash when resizing a dungeon. Changes Fix crash bug when resizing dungeon Support for custom paper size
It is now possible to create PDFs with a custom paper size. There is also a fix for a bug that could result in a crash when resizing a dungeon.
Changes
This update fixes pdf-export to A4 size pages. PDF export to that page size only was broken since a couple of versions back, but now it works again. Changes PDF export to A4 page size didn't work properly, fixed.
This update fixes pdf-export to A4 size pages. PDF export to that page size only was broken since a couple of versions back, but now it works again.
Changes
PDF export to A4 page size didn't work properly, fixed.
With this update it is possible to scroll the map by holding down space, in addition to the usual way of holding down the mouse wheel to scroll. The maximum number of terrains has also been increased a little. Changes Increased maximum number of terrains by 200 Scroll map by hold
With this update it is possible to scroll the map by holding down space, in addition to the usual way of holding down the mouse wheel to scroll. The maximum number of terrains has also been increased a little.
Changes
This update improves performance and fixes a rendering bug that could occur if the map was very large. Changes Fix incorrect rendering for very large dungeons Performance increase for dungeons with many icons
This update improves performance and fixes a rendering bug that could occur if the map was very large.
Changes
This update fixes a bug when loading certain elevated black & white textures. It also gets rids of a library dependency, making the program a bit more reliable to start up. Changes Bug when loading eleveated texture with same name as another, fixed Libhpdf that was used for p
This update fixes a bug when loading certain elevated black & white textures. It also gets rids of a library dependency, making the program a bit more reliable to start up.
Changes
Bug when loading eleveated texture with same name as another, fixed
Libhpdf that was used for pdf generation is no longer needed
Now it is possible to disable shadows for single icons. There is also a bug fix for corrupted text rendering on new linux distros as well as a slight performance improvement. Changes Shift+S to disable shadow for a single icon Fix for corrupted font rendering with new sdl2-ttf li
Now it is possible to disable shadows for single icons. There is also a bug fix for corrupted text rendering on new linux distros as well as a slight performance improvement.
Changes
Shift+S to disable shadow for a single icon
Fix for corrupted font rendering with new sdl2-ttf library
This update adds farm terrains and also comes with a small performance improvement and some bug fixes. General Changes Added two types of Farm Field terrains Threading performance improvement Random Dungeon Changes Pressing ctrl+0-9 now works for quickly adjusting icon chance
This update adds farm terrains and also comes with a small performance improvement and some bug fixes.
General Changes
Added two types of Farm Field terrains
Threading performance improvement
Random Dungeon Changes
Pressing ctrl+0-9 now works for quickly adjusting icon chance
This update adds a new type of random dungeon and a new function to quickly turn all or a selection of icons into black & white. There are also a few fixes and features to mainly the Random Dungeon Scheme editor. Random Dungeon Changes New Create Key Grid feature New premade
This update adds a new type of random dungeon and a new function to quickly turn all or a selection of icons into black & white. There are also a few fixes and features to mainly the Random Dungeon Scheme editor.
Random Dungeon Changes
This update adds a few new features to the icon filtering. Also all 32-bit builds are no longer updated, but the old ones are available if someone still has to use them. This makes it easier to update the program in the future and there is really no need for 32-bit support any lo
This update adds a few new features to the icon filtering. Also all 32-bit builds are no longer updated, but the old ones are available if someone still has to use them. This makes it easier to update the program in the future and there is really no need for 32-bit support any longer anyway.
Changes
Bright icon color filter added
Reset button for icon color filter
--gridcoords now enabled coordinates for floor squares only
This update fixes a problem with elevation not working when having many mods with new terrains active. It also increases the maximum number of new terrains allowed in mods. Changes Fix for elevation not working when having too many terrain mods active Increased maximum number of
This update fixes a problem with elevation not working when having many mods with new terrains active. It also increases the maximum number of new terrains allowed in mods.
Changes
Fix for elevation not working when having too many terrain mods active
The last update had a small problem with not being able to load PNG files with incorrect checksums. The prevented a few mods from working with the new version, this has been fixed now. Changes Can now load PNG files with bad CRC again Don't update saved scale setting unnecessaril
The last update had a small problem with not being able to load PNG files with incorrect checksums. The prevented a few mods from working with the new version, this has been fixed now.
Changes
This update aims to make life easier when using workshop mods. The previous scale used for an icon will be remembered between different sessions of using Illwinter's Floorplan Generator. Also the number of icons loaded will be shown when starting up the editor, making it more cle
This update aims to make life easier when using workshop mods. The previous scale used for an icon will be remembered between different sessions of using Illwinter's Floorplan Generator. Also the number of icons loaded will be shown when starting up the editor, making it more clear how long time it will take to load and how many icons you have installed.
Changes
Remember old icon scale
New start option: --noremeberscale
Faster PNG image loading
Print number of icons/terrains loaded while waiting
Finer scaling for icons at very small scales (2 - 10%)
This update makes it much easier to use modded terrains in random dungeons. The modded terrains will now stay the same even if the mods or the program is updated. There is also a new feature to put icons with a bit a random scaling applied, useful when creating lots of trees and
This update makes it much easier to use modded terrains in random dungeons. The modded terrains will now stay the same even if the mods or the program is updated. There is also a new feature to put icons with a bit a random scaling applied, useful when creating lots of trees and bushes. The undo functionality has also been improved and will now work more reliably.
Changes
Random dungeons can now load/save modded terrains properly
Can now undo removal/creation of extra dungeon levels
Can now undo crop to selection rectangle
Can now undo resize dungeon
Option (alt-z) to randomly scale each icon
Randomly rotate icons key changed to alt-x
Improved performance for loading PNG icons
Windows version can now find Gimp 3 beta versions as well
This update fixes a crash that could occur when doing icon color filtering. It also adds a random village to the available random dungeons. Changes Fix for crash in Icon Color Filtering Single terrain selection for both edge and other brushes is now default Start option --sepedge
This update fixes a crash that could occur when doing icon color filtering. It also adds a random village to the available random dungeons.
Changes
Fix for crash in Icon Color Filtering
Single terrain selection for both edge and other brushes is now default
Start option --sepedgebrush for old edge/normal brush behavior
This updates adds a new river ford terrain as well as fixing a bug where elevation didn't always works with workshop terrains. Changes Fixed bug with elevation on modded floors with same name as walls. Added Ford terrain (for shallow river parts)
This updates adds a new river ford terrain as well as fixing a bug where elevation didn't always works with workshop terrains.
Changes
Fixed bug with elevation on modded floors with same name as walls.