inVokeR Projectile Improvements
The algorithm the game uses to determine which direction to throw projectiles in has been rewritten, improving playability for non-Vive devices.

The algorithm the game uses to determine which direction to throw projectiles in has been rewritten, improving playability for non-Vive devices.
inVokeR patch 0.4.0 is now available! Thanks for the waiting. In this patch we have added and modified the following contents: -Added Bubble mage: If your enemies don't pop a hole in your plans, their life total is sure to bounce down to zero. -Added Lightning mage: Use precision
Patch 0.3.1: New Passives and Alternate Spells! Patch 0.3.1 drops with brand new Alternate spells and mage specific passives! Annihilate your opponents with these new perks! Patch 0.3.1 - Added new mage specific passives - Fire Mage: Decimate your challenger with larger fireballs
Ever feel that urge to bombard your opponent with fireballs? Well now you can! will bring spell load outs, spell progression, and alternate spells! Spell load-outs and spell progression have always been on our minds since we released. With the addition of alternate spells, player
Mages, would you like to win our special Rynn plushie? It's super duper cute! We're hosting a special event in which the first player to reach 5,000 online PVP victories will receive our exclusive Rynn plushie! Rynn is your friendly wyvern companion that will always be by your si
Rynn is your friendly wyvern companion that will always be by your side. Whether it's dueling another mage, fighting a mythical creature, or just relaxing in your study, Rynn will always keep a close eye on you!
In order to track these victories, we will be adding Steam achievements and victory counters in our upcoming July 6th Patch. The first player to get this achievement will send a screenshot containing the achievement and your steam name/ID to our developer account.(https://steamcommunity.com/profiles/76561198350339965/)
Our race starts on July 6th, use this week to hone your skills to take down your challengers! Good luck!
Find out more on our website!
Mages, take the battle to the next level with new passive abilities. Patch 0.3.1 introduces our new mage passive abilities, each mage now has a special variation of one our combat spells. Use these new abilities to outsmart and take down your opponents! As we move closer to our f
Mages, take the battle to the next level with new passive abilities. Patch 0.3.1 introduces our new mage passive abilities, each mage now has a special variation of one our combat spells. Use these new abilities to outsmart and take down your opponents!
As we move closer to our full release patch, we want to give our new and returning players a more exciting way to play the game. Mage passives allow players to strategically use their abilities to turn the tide of a battle. Each mage is currently assigned one passive ability. Mage passives are automatically activated when the player casts one of the combat spells! Each of the mage's passives correlate with their elements, so make sure you remember what your passive is!
Mage Specific Passives are listed as the following, make sure to take advantage of them in combat!
Fire Mage: Create massive fireballs when the divide spell is used, use this when your opponent is out of position!
Air Mage: Blow your opponent away with a faster charge on your bolt spell!
Earth Mage: Overwhelm your opponent with spells as every other auto attack grants you one additional mana!
Ice Mage: Control the speed of the battle with an enhanced slow spell! Use this to counter fast flying projectiles!
Mage passives will be available to all players when patch [0.3.1] releases very soon! As we move closer to our full release, be sure to watch out for more game changing updates. See you on the battlefield!
Read our complete devblog and watch the previews on our website!
Patch 0.3.0: A New way to play Multiplayer Patch 0.3.0 has arrived and brings our new multiplayer matchmaking system! Patch notes can be seen below 0.3.0 - Added new multiplayer matchmaking system - Players will be able to host multiplayer sessions while playing single player gam
Experience multiplayer in a new way as Patch 0.3.0 brings us a new way to play multiplayer! Before our full release update 'Patch 1.0' we would like to make some changes to the current multiplayer matchmaking system to give players a higher chance to find an opponent. After liste
Before our full release update 'Patch 1.0' we would like to make some changes to the current multiplayer matchmaking system to give players a higher chance to find an opponent. After listening to your feedback, we have implemented a new system. This system allows players to host multiplayer lobbies while playing in all single player modes! Once the servers have found you an opponent, your opponent will be able to spectate while you finish your single player match. Once the match has finished, you and your opponent will be transferred to the multiplayer ready menu.
Our new system will make hosting multiplayer more enjoyable for players! Players will no longer be restricted to free practice while hosting. This small update will allow players to hone their skills while awaiting their challengers! We hope players will enjoy our new multiplayer coming in our small update very very soon!
Read the full dev-blog here! Challenge your opponents while looking at the serene view of a beach, crystal blue waters, and majestic rock formations! Sounds too good to be true doesn't it? Enjoy the scenery of 'The Cove' while annihilating your friends in our upcoming update Patch 1.0! Welcome to 'The Cove!'
Welcome to 'The Cove!' another map that will be available to all players in our upcoming full release update! Once again located in the same region as the legendary 'Squizzard', the Cove arena is constructed in honor of the legendary wizard that took down the creature. A large gate door on the right of the arena serves as an entrance for mages all over the world to teleport to this location. This map was inspired by tropical environments while referencing many fantasy realms. We hope players will enjoy our map selection in our full release update!
Although the environment is soothing, mages do not be deceived! The short distance between each player will make it harder to dodge spells. Magical barriers cast on the sides of the arena means all projectiles will ricochet vertically and horizontally! Use the rock formations in the water to bounce spells to outsmart your opponent! Lastly, don't fall into the water!
We hope player s will enjoy this map's layout and its surrounding environment! 'The Cove' will be another map available to all players in our full release update 'Patch 1.0' coming soon!
Read the full dev-blog on our website here!
Step into the heart of the dragon's realm as you and your fellow wizards challenge each other in this floating arena! "The Dragon's Eye" is another new map in our upcoming update 'Update 1.0!' Upcoming update 'Patch 1.0' is going to be our full release out of early access! 'The D
Upcoming update 'Patch 1.0' is going to be our full release out of early access! 'The Dragon's Eye' is another new environment that all players will be able to play on. 'The Dragon's Eye' is located in the same region as the legendary dragon 'Amphiptere!' Legend tells that this creature roams this realm looking for a worthy challenger, very few mages have ever return to tell the tale. Inspired by the many ruins in Greece and the countless floating realms, we hope that players will them selves immersed in the beautiful architecture!
Read the full dev-blog here! Once the home to a mysterious underwater beast has now become a haven where mages compete to become the best of the best. The 'Arena' is one of several new environments available in Patch 1.0! Upcoming update 'Patch 1.0' brings with it a new map for single player and multiplayer.
Once the home to a mysterious underwater beast has now become a haven where mages compete to become the best of the best. The 'Arena' is one of several new environments available in Patch 1.0!
Upcoming update 'Patch 1.0' brings with it a new map for single player and multiplayer. Set in the same region where our brave mages defeated the Squizzard, our new 'Arena' allows mages to duel against each other and hone their skills! This map is inspired by Medieval European Architecture combined with a splash of fantasy referencing Georgian designs dated back to the 17th century
Read the full dev-blog here on our website! Mages it sure has been awhile! Come checkout our new website! Find it here at We will be posting news on there shortly about our upcoming update "Patch 1.0!" Fellow mages, prepare for combat!
Mages it sure has been awhile! Come checkout our new website!
Find it here at https://www.invokervr.com
We will be posting news on there shortly about our upcoming update "Patch 1.0!"
Fellow mages, prepare for combat!
0.2.4 Bug Fixes: When bolt was cast, the projectiles would disappear for the client player. Rarely, the client player would not recieve the "3, 2, 1, FIGHT!" message at the beginning of the match, causing them to be unable to throw projectiles or cast spells. Known Issues: Very r
0.2.4 Bug Fixes: When bolt was cast, the projectiles would disappear for the client player. Rarely, the client player would not recieve the "3, 2, 1, FIGHT!" message at the beginning of the match, causing them to be unable to throw projectiles or cast spells. Known Issues: Very r
0.2.3 Bug Fixes: For certain Oculus users, the camera would appear in the floor and buttons would not respond.
0.2.3 Bug Fixes: For certain Oculus users, the camera would appear in the floor and buttons would not respond.
0.2.2 Bug Fixes: Amphiptere coiled around the wrong platform and stayed there instead of uncoiling.
0.2.2 Bug Fixes: Amphiptere coiled around the wrong platform and stayed there instead of uncoiling.
0.2.1 Bug Fixes: Audio was not playing correctly in 0.2.0. The configuration menu was incorrectly appearing at the start of every launch of the game.
0.2.1 Bug Fixes: Audio was not playing correctly in 0.2.0. The configuration menu was incorrectly appearing at the start of every launch of the game.