BatMUD game client v1.107 released
We're delighted to release v1.107 of our game client for the 34-year old BatMUD - an Internet legend in multiplayer hack'n slash style free world roaming text-based gaming. It's right now available for Windows and Linux (in 64-bit and 32-bit versions for both). A codesigned MacOS
Changelog (v1.107)
- Fixed the extemely evasive game client start-up issue(s) with new loadImage routine changes
- Saved CommandHistory.xml no longer grows massive and hangs at start-up (limited to 11000 commands)
- Removed the extra newline from each line when copypasting text to e.g. outside the game client
- Added sentry ability for tracing errors/error context aware monitoring for catching issues faster
- Console! You can now open /console to see game client internal debug msgs and other similar output
- Updated certain game client internal libraries with newer versions of the said libraries
- Game client now signed with an Extended Validation SSL Code Signing certificate (for compliancy)
- Multiple smaller console output related fixes (e.g. retina display detection, ..)
- Added a couple of new background images just for the fun of it (e.g. Las Islas de Tormentas)
- Honours to Sierra On-Line's Leisure Suit Larry in the Land of the Lounge Lizards for /bosskey

The lands around Shadowkeep are thriving, our villages growing into towns and towns into cities.
Timber is in high demand, and although woodcutting trade is an arduous way to make a living, the profits are lucrative enough to attract plenty of work force.
This was to be yet another woodcutting enterprise to bring in much-needed fuel for the growth of the land, and so our caravan of woodcutters made the journey to the untouched woods and set a camp in an old aspen forest.
Little did we know that sharp eyes were watching our every move from above.
The woodcutting operation progressed, and we ventured ever deeper into the forest.
Alas, we went too far.
When the attack came, it was swift and brutal.
Many lost their lives. Us survivors are setting up defences in a destitute attempt to hold back the inevitable.
But while we may soon be dead, we'll take as many of the fiends with us as we can! For Shadowkeep!
--
They thought we were mere creatures of fables. Campfire stories to scare the children with. But sometimes the stories turn out to be real.
Secluded in the high mountains we slowly grew in number. Hunting in the vast forests we grew in strength. Soaring high in the open skies we see anyone unfortunate enough to wander into our territory and we make sure the intruder never lives to tell the tale of us.
But this time they were too many. The invasion called for a bloody retaliation, and we showed no mercy on the human dregs.
Our attack managed to push the enemy back, but the cost to our flight was dear. The humans are not surrendering, and reinforcements have surely been sent for.
Us harpies have kept our nesting grounds safe this far, but destruction has come to our lands. And now our demise looks unavoidable.
But so long as blood runs in our veins and the wind guides our flight, we shall give them hell!
--
Introducing a new playable race - The Harpy - and a new area in southwestern Rothikgen.
The area features two factions locked in combat - the Langdale woodcutters and the Windshriek flight of harpies. Even in the bitterest of conflicts there is rarely a singular faction at fault, and thus players can provide aid to either side, earning the praise of one and the animosity of the other.