Released
Jul 12, 2019
Platforms
Windows
Last updated
Wishlist on SteamAdd it on the Steam store page. Opens in a new tab.
WatchSet price alert

Updates & announcements

20 posts
  1. Developer post

    1.1 - Difficulty tweaks

    A small update to address some recent difficulty feedback. I definitely plan to keep tuning as more players find the game and offer their input. Please swing by the discussion board if you have any feedback or suggestions. Thank you, and have a pleasant day! -Phillip -----1.1----

  2. Developer post

    1.0 !!!

    Well, here goes! It's not quite everything I wanted to do before my self-imposed deadline (the 12th of course!), but this release is truer to my original vision for B-12 than anything else would have been. Twelve robots. Twelve levels. A somewhat minimalist, often frantic action

  3. Developer post

    0.5.2 - UX & Combat Improvements

    Here's a minor update as I try to polish the game up for leaving Early Access. Also, B-12 is on sale! This will be the least you can get the game for until late 2020. Shortly before leaving Early Access (6-8 weeks hopefully) the price will increase to reflect the quality and amou

  4. Developer post

    0.5.1

    Change-log for quick update 0.5.1 -Rearranged the switches and instruction pictograph at the hub a little bit -Added B-2 gun and an initial upgrade to the hub to teach these mechanics a bit faster -Some changes to level 1-1, trying to bring up the action and difficulty at the sta

  5. Developer post

    0.4.2 - Finally some background lore!

    This update is mostly about getting some of the background lore behind B-12 out of my brain and into the game itself. I've had all of this planned for a while, but I wanted to focus on gameplay above all else. -- Does the game feel like a 3D version of Mega Man X? Yes? Good! That

  6. Developer post

    0.3.1

    CHANGE LOG --------------------------------------------------- ---0.3.1------------------- -Weapons touch-up: Various improvements and tweaks. -In third-person view, B-12 will now keep facing forward while player is actively engaged in combat. Added backward dash/jetpack and run

  7. Developer post

    0.2.0

    ---0.2.0---------Change-log---------- -Replaced default Unity Arial font for stats and helpscreen -Increased shadow resolution -Added appropriately colored accent lights to teleporters, maintenance pads, switches, etc. -Improved desctructive crytals (They used to just sit there,

  8. Developer post

    Presenting 0.1.0 -- The first beta!

    Here I am on the two year anniversary of putting B-12 in early access, reflecting on more than six years (off and on) working on a single project: A simple 3D action game to help me learn Unity. Obviously it's become more than that, and there have been a lot of ups and downs. A f

  9. Developer post

    Back After Some Downtime - 0.0.52

    After some downtime due to the untimely death of my primary development machine, I am finally continuing the push toward finishing this game. Today's patch (0.0.52) is a small update to get things rolling again, but the next one (0.0.6) will add the final three levels and enemies

  10. Developer post

    Back After Some Downtime - 0.0.52

    After some downtime due to the untimely death of my primary development machine, I am finally continuing the push toward finishing this game. Today's patch (0.0.52) is a small update to get things rolling again, but the next one (0.0.6) will add the final three levels and enemies

  11. Developer post

    0.0.51 - New level and boss (World 3 fully playable)

    This one took MUCH longer to finish than expected. I suppose it comes with the territory of being a solo developer with a full-time day-job, etc. Thankfully I'm finally getting my pace back to where it was, and I should still be on track to have all the main content in the game b

  12. Developer post

    0.0.51 - New level and boss (World 3 fully playable)

    This one took MUCH longer to finish than expected. I suppose it comes with the territory of being a solo developer with a full-time day-job, etc. Thankfully I'm finally getting my pace back to where it was, and I should still be on track to have all the main content in the game b

  13. Developer post

    0.0.5

    -Added a new level (3-2) -Added a new enemy robot (B-8) with corresponding weapon and achievement -Added some more info to the help menu -Various other small fixes and tweaks -Started working on Mac and SteamOS/Linux support, but ran into too many unforeseen issues to get it read

  14. Developer post

    0.0.5

    -Added a new level (3-2) -Added a new enemy robot (B-8) with corresponding weapon and achievement -Added some more info to the help menu -Various other small fixes and tweaks -Started working on Mac and SteamOS/Linux support, but ran into too many unforeseen issues to get it read

  15. Developer post

    0.0.44

    -----0.0.44------------------------------ -Finished 3-1 level-gen setup with the initial set of modules and removed 'preview version' text. -Made some tweaks and fixes to a few of the exising level-gen modules. -Made destructibles more melee-friendly and easier to destroy in gene

  16. Developer post

    0.0.44

    -----0.0.44------------------------------ -Finished 3-1 level-gen setup with the initial set of modules and removed 'preview version' text. -Made some tweaks and fixes to a few of the exising level-gen modules. -Made destructibles more melee-friendly and easier to destroy in gene

  17. Developer post

    0.0.43 - Help Menu

    B-12 is designed quite willfully around the idea of ignoring certain modern action game conventions (such as: text all over the screen, complicated controls/stats/etc, missions & mission markers, requiring a plot/motive other than challenge & fun, trying to be a frickin m

  18. Developer post

    0.0.43 - Help Menu

    B-12 is designed quite willfully around the idea of ignoring certain modern action game conventions (such as: text all over the screen, complicated controls/stats/etc, missions & mission markers, requiring a plot/motive other than challenge & fun, trying to be a frickin m

  19. Developer post

    Update 0.0.42

    Hello everyone! Today's changes come in response to a bit of very constructive feedback I received from @FPS_DB. (Thank you!) Most of these were things I'd been pondering and wanting feedback on, so it was fun to go ahead and get them implemented. The controls feel tighter, and I

  20. Developer post

    Update 0.0.42

    Hello everyone! Today's changes come in response to a bit of very constructive feedback I received from @FPS_DB. (Thank you!) Most of these were things I'd been pondering and wanting feedback on, so it was fun to go ahead and get them implemented. The controls feel tighter, and I