Upside-Down Dimensions

Hydra Interactive

Released
Aug 9, 2017
Platforms
WindowsmacOSLinux
Last updated
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Updates & announcements

20 posts
  1. Developer post

    #Update 17: Development in January 2020

    We are accelerating toward the conclusion of the game and reach the point where we will be leaving Early Access and launch the game in its final version. For this reason we have thought that rather that making announcements based on some features, to focus on showing what has cha

  2. Developer post

    UPDATE #16: Objects transparency

    Although we have not been making a lot of communications, we have been working heavily on the game by creating new characters and new sections as to bring the game to the original vision that we had at the beginning of the development, and also fixing bugs or improving performanc

  3. Developer post

    UPDATE #15: Slow progress

    We have been slower that we would want, as we have had to migrate from versions of the unity game engine. We have been using the Unity version 5, and we were being bugged by some problems that in order to be solved required us to upgrade the version of unity used, up to the 2018

  4. Developer post

    UPDATE #14: General update and apologizes

    First of all, We would like to apologize for the last of feedback over the LAST months, but we have had some spike of work, that we need to keep funding the game development, plus we have had to commit the game engine migration to the 2018 version of Unity in order to try to impr

  5. Developer post

    UPDATE #13: Combat, controls and camera improvements

    Again a long period of time between updates, as we were trying to fine tune a couple of elements of the game that we thought needed more improvement, mainly with the camera, the combat and the overall visibility of the characters while playing, controls and animations. Added: New

  6. Developer post

    UPDATE #13: Combat, controls and camera improvements

    Again a long period of time between updates, as we were trying to fine tune a couple of elements of the game that we thought needed more improvement, mainly with the camera, the combat and the overall visibility of the characters while playing, controls and animations. Added: New

  7. Developer post

    UPDATE #12b: fix loading bug

    We have just discovered that there was a file corruption in the uploading process for Update 12, that was causing the game to get stuck on the loading scene. We have uploaded a new build that should correct that problem. Sorry about the inconvenience and we will keep working towa

  8. Developer post

    UPDATE #12b: fix loading bug

    We have just discovered that there was a file corruption in the uploading process for Update 12, that was causing the game to get stuck on the loading scene. We have uploaded a new build that should correct that problem. Sorry about the inconvenience and we will keep working towa

  9. Developer post

    UPDATE #12: Cameras and Artificial Intelligence

    UPDATE #12 This update has taken longer than we were expecting mainly because we have been addressing two things that were not working correctly and were giving to the game some usability and playability problems. We are referring to the Camera management system and to the enemy

  10. Developer post

    UPDATE #12: Cameras and Artificial Intelligence

    UPDATE #12 This update has taken longer than we were expecting mainly because we have been addressing two things that were not working correctly and were giving to the game some usability and playability problems. We are referring to the Camera management system and to the enemy

  11. Developer post

    UPDATE #11b: Fixing Jump problem

    In the last update there was a problem with the jump that affected some higher end computers, we have fixed it and released a small update as it was breaking the game flow when playing from the Ryuu's side ( Ronin Samurai).

  12. Developer post

    UPDATE #11b: Fixing Jump problem

    In the last update there was a problem with the jump that affected some higher end computers, we have fixed it and released a small update as it was breaking the game flow when playing from the Ryuu's side ( Ronin Samurai).

  13. Developer post

    UPDATE #11: Game Flow Fixes

    UPDATE #11 It took us a little bit longer this time to update the game as based on a couple of comments from a reviewer, we were able to find some bugs with some of the puzzles originated by the recent changes that we had to implement on the pathfinding. We have been testing it,

  14. Developer post

    UPDATE #11: Game Flow Fixes

    UPDATE #11 It took us a little bit longer this time to update the game as based on a couple of comments from a reviewer, we were able to find some bugs with some of the puzzles originated by the recent changes that we had to implement on the pathfinding. We have been testing it,

  15. Developer post

    Update #10: A Travel to AI and Pathfinding

    UPDATE #10 This time, a little bit more than one week has gone since the last updated, but we have been double checking the AI system in the game, as some players were reporting bugs with the ability of the enemies to find their way through the level without getting stuck in the

  16. Developer post

    Update #10: A Travel to AI and Pathfinding

    UPDATE #10 This time, a little bit more than one week has gone since the last updated, but we have been double checking the AI system in the game, as some players were reporting bugs with the ability of the enemies to find their way through the level without getting stuck in the

  17. Developer post

    Update #9: fixing intro crash

    UPDATE #9 A rather strange update as we had not time to integrate any of the new fixes and changes that we were planning for the game, but that we had to accelerate as to solve an issue with the game loader in some systems that was causing the game to crash on transitioning from

  18. Developer post

    Update #9: fixing intro crash

    UPDATE #9 A rather strange update as we had not time to integrate any of the new fixes and changes that we were planning for the game, but that we had to accelerate as to solve an issue with the game loader in some systems that was causing the game to crash on transitioning from

  19. Developer post

    UPDATE #8

    UPDATE #8 Well, time for a new upgrade. The good thing is that bugs are harder to solve and harder to find, which is quite normal in the process of stabilizing the game. Each time that we have to work on solving the bugs that we have still open, we are in the need to spend more a

  20. Developer post

    UPDATE #8

    UPDATE #8 Well, time for a new upgrade. The good thing is that bugs are harder to solve and harder to find, which is quite normal in the process of stabilizing the game. Each time that we have to work on solving the bugs that we have still open, we are in the need to spend more a