Boxplosion

DNV

Released
Jan 15, 2018
Platforms
Windows
Last updated
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Updates & announcements

16 posts
  1. Developer post

    0.79

    - Skybox color options - Lightning settings (hard and soft shadows) - A few new presets and tweaks to old ones

  2. Developer post

    0.79

    - Skybox color options - Lightning settings (hard and soft shadows) - A few new presets and tweaks to old ones

  3. Developer post

    0.77

    - Skybox color - Spherical force - Force attenuation - Non-jitter rotation mode for emitters - Updated presets

  4. Developer post

    0.77

    - Skybox color - Spherical force - Force attenuation - Non-jitter rotation mode for emitters - Updated presets

  5. Developer post

    0.70 - Boxplosion

    - Gradients and gradient cycling - New basic gui for easy edit - Emit targets, allow emitters to stay in scene - Floor

  6. Developer post

    0.70 - Boxplosion

    - Gradients and gradient cycling - New basic gui for easy edit - Emit targets, allow emitters to stay in scene - Floor

  7. Developer post

    0.67 - Boxplosion

    A few tweaks - performance gui - center indicator in editor GUI - global stats and achievements - two sliders for damping - new selection of presets

  8. Developer post

    0.67 - Boxplosion

    A few tweaks - performance gui - center indicator in editor GUI - global stats and achievements - two sliders for damping - new selection of presets

  9. Developer post

    0.64 - 80k particles, 6 new presets, stats, achievements and leaderboards

    0.64 - I've removed the upper cap on particles. It will try and spawn and interact with particles as long as it can keep up with 90FPS (Quality level 9) - Performance GUI that show: FPS Quality Setting Levels (0 to 9) where 9 is best Max Particle Count - Global stats GUI (max par

  10. Developer post

    0.64 - 80k particles, 6 new presets, stats, achievements and leaderboards

    0.64 - I've removed the upper cap on particles. It will try and spawn and interact with particles as long as it can keep up with 90FPS (Quality level 9) - Performance GUI that show: FPS Quality Setting Levels (0 to 9) where 9 is best Max Particle Count - Global stats GUI (max par

  11. Developer post

    0.63 - 60k particles, 20 new presets

    - 60000 particle limit with physics (try to reach it!) - 20 new presets - 2 new meshes - Next/Prev mesh selction in editor - Improved Addaptive Scaling (will try to keep 90 FPS at all times) Bug fixes - Removed props that caused crash

  12. Developer post

    0.63 - 60k particles, 20 new presets

    - 60000 particle limit with physics (try to reach it!) - 20 new presets - 2 new meshes - Next/Prev mesh selction in editor - Improved Addaptive Scaling (will try to keep 90 FPS at all times) Bug fixes - Removed props that caused crash

  13. Developer post

    version 0.62 Particles, presets and fun stuff

    - More particles reaching up to 50k with physics - New presets - Settings window with playlist options New parameters: - Room offset y - Lookat 1 and 2 - Clear particles on enter Bug fixes: - Fixed crash bug on heavy usage - Opening GUI first time doesn't jump to first preset

  14. Developer post

    version 0.62 Particles, presets and fun stuff

    - More particles reaching up to 50k with physics - New presets - Settings window with playlist options New parameters: - Room offset y - Lookat 1 and 2 - Clear particles on enter Bug fixes: - Fixed crash bug on heavy usage - Opening GUI first time doesn't jump to first preset

  15. Developer post

    More particles, new presets and more

    0.60 release: - More particles reaching up to 40k with physics - 12 new presets - Tutorial for controls visible at start - New parameters (spin, spintype, lookat rotation) - New hand models - Grips only for screenshot/gifs on Vive Bug fixes: - Fixed crash bug when hitting 30k - F

  16. Developer post

    More particles, new presets and more

    0.60 release: - More particles reaching up to 40k with physics - 12 new presets - Tutorial for controls visible at start - New parameters (spin, spintype, lookat rotation) - New hand models - Grips only for screenshot/gifs on Vive Bug fixes: - Fixed crash bug when hitting 30k - F