Released
Aug 27, 2022
Platforms
Windows
Last updated
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Updates & announcements

20 posts
  1. Developer post

    Task Force 0.7.2.2159

    This update includes support for ultrawide resolutions. The opening sequences have all been adjusted to accommodate 32:9 aspect ratios: The main menu now supports ultrawide monitors as well. Here is a comparison between the 16:9 and 32:9 variations: The in-game HUD has also been

  2. Developer post
  3. Developer post

    Task Force 0.7.0.2124

    This is probably one of the most important updates we've ever made. Not to be too overdramatic or emotional, but having an automated ladder system was the entire dream of this game from the get-go. You see, this game started off as a mod on Insurgency called Resurgence. It was a

  4. Developer post

    Task Force 0.6.7.2078

    This update includes a temporary workaround for a critical issue with accelerated paint that would cause some players with both dedicated and integrated graphics (usually laptops) to experience a "black screen" when booting the game. You would still hear the main menu music in th

  5. Developer post

    Task Force 0.6.6.2069

    This update makes some very significant optimizations across various systems. The character rotation system, which sends quite a lot of data, has now been optimized so it no longer floods the network (as it was the first thing to start dropping in low bandwidth scenarios). The au

  6. Developer post

    Task Force 0.6.5.2041

    This update includes a ton of new Unreal Engine 5 assets that we're testing. Here's an example of a new map we're planning for a military outpost: There's also dynamic weather that we've setup so the map is sometimes day time or night time, which will automatically enable/disable

  7. Developer post

    Task Force 0.6.4.2037

    This update fixes a critical bug with water volumes interacting with bullets and the new lean mechanic. If a player was leaning in water it would cause them to "go sliding" due to the lean pushaway system hitting all the water. It was also not possible to shoot through water usin

  8. Developer post

    Task Force 0.6.3.2034

    This update fixes a critical issue with water replication. There were some inconsistencies with the networking between servers and clients with these new movement mechanics, so now these issues have been addressed. We've also utilized the integrated water system that comes with t

  9. Developer post

    Task Force 0.6.2.2028

    This update overhauls all the animations for the new leaning system. The character will now keep their feet more planted and actually moves the weapon to the left when leaning to the left. So now your "other right" (left) can finally shoot around corners too! Please note this is

  10. Developer post

    Task Force 0.6.1.2015

    This update includes a ton of new Unreal Engine 5 assets that we're testing. Here's an example of a new map we're planning for a petrochemical plant: There's also dynamic weather that we've setup so the map is sometimes party cloudy, raining, or even an all out thunderstorm. We p

  11. Developer post

    Task Force 0.6.0.2001

    This update changes the default renderer from DirectX 12 to DirectX 11. We're making this change because after extensive testing we've determined that the game runs smoother this way without really losing too many new UE5 features that we don't necessarily need right now. That's

  12. Developer post

    Task Force 0.5.16.1986

    This update makes some significant performance enhancements to the user interface system. We are now using something called "accelerated paint" in order to provide a much more responsive and snappier UI. However this system is currently only in place for DirectX 11 and is not fin

  13. Developer post

    Task Force 0.5.15.1980

    This update adjusts a lot of settings for Lumen Global Illumination and Reflections. We've carefully tuned some default engine settings which should fix a lot of issues with existing maps and things being a bit too dark. There is now a significant amount of indoor lighting to pre

  14. Developer post

    Task Force 0.5.14.1979

    This update enables Lumen Global Illumination and Reflections by default. It includes some optimized settings to ensure these new lighting modes run as efficiently as possible. These new features are what make everything "pop" in Unreal Engine 5, but (as we always do) we wanted t

  15. Developer post

    Task Force 0.5.13.1974

    This update fixes an important issue with server disconnect messages. There are lots of custom systems running for our workshop integration which provide automatic downloading of maps on the loading screen, map version checking, automatic map updates, ect. But if a server is out

  16. Developer post

    Task Force 0.5.12.1970

    This update fixes an issue where weapons would not reset when selecting a new weapon if picking up an enemy weapon. The new carry-over feature between rounds would prevent weapon selection until death and selecting a new weapon would not overwrite this feature. So this has been a

  17. Developer post

    Task Force 0.5.11.1968

    This update fixes a critical performance issue with the new UE5 ragdolls. There should no longer be any stutter when players die whereby ragdolls fall to the ground. We've also significantly optimized when players spawn into the game, which should reduce any network spikes or stu

  18. Developer post

    Task Force 0.5.10.1950

    This update makes some very important changes to the new stats and rankings system. Previously if a player left the game before it was over there was no "game over" calculations on that account when the server sends final stats after the final round. This means you could leave in

  19. Developer post

    Task Force 0.5.9.1949

    This update adds new "slay" and "spec" commands for server admins. They can now force players to commit suicide when they're AFK without kicking them or even move them to the spectators instead. Be sure to use the "players" command to obtain a list of players in the server along

  20. Developer post

    Task Force 0.5.8.1945

    This update implements an initial user-interface to check player rankings. The interface is very basic for now since it will only be used for testing in order to verify ranks are being calculated correctly. Please note that stats will be RESET multiple times over the coming weeks