ROGUE SHIFT

Far-Flung Games

Released
Feb 9, 2023
Platforms
Windows
Last updated
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Updates & announcements

20 posts
  1. Developer post

    Release Notes - v1.0.11 [QoL + fixes]

    Improvements When playing Final Stand or Escape solo, the enemy wave countdown will now pause while you are shopping. Updated the description of Story Mode to reflect recent changes. Fixes The tutorial message explaining level-up, now correctly shows the level-up bar and shortcut

  2. Developer post

    Release Notes - v1.0.10 [Story mode changes + QoL + fixes]

    Story mode update (see *TLDR) Story mode now has a lot more spare lives per run, but you get a score penalty each time you lose a life. You can therefore maximize your score by not dying. Improvements There is now a Graphics setting, "Minimize when focus lost", that can be disabl

  3. Developer post

    Release Notes - v1.0.9 [Healing overhaul + inventory changes + balance + fixes]

    Healing overhaul Healing now works the same way across all game modes. You can buy or find Nano-Meds and keep them in your inventory in all modes. You can see how many you have in the HUD, and use the indicated Heal button to use one to heal yourself. The auto-heal feature still

  4. Developer post

    Release Notes - v1.0.8 [Perks + balance + fixes]

    New Perks Sensible Saver - At the start of each wave, earn 5% interest on your Credits if your balance is below 3000 (Final Stand and Escape modes). Gun For Hire - Earn 50 Credits at the end of each enemy wave. Shop Hacker - Get a 5% discount at shops and a 5% chance to pay nothi

  5. Developer post

    Release Notes - v1.0.7 [small hotfix]

    Fixed an issue where if you "stored" several Level-ups before finalizing (choosing Perks), the Perk selection would not properly randomize between each pick.

  6. Developer post

    Release Notes - v1.0.6 [small hotfix]

    Fixed an issue where some barrels would go underground (Final Stand mode, Research Facility map). This caused aiming to go crazy, with the character trying to aim straight down into the ground at certain locations.

  7. Developer post

    Release Notes - v1.0.5 [QoL + fixes]

    Improvements Shift ability (a.k.a. blink) - you can no longer Shift into insta-kill destinations such as into lava, through a laser gate or off a cliff. It might still be possible to fall off a cliff if you Shift extremely close to the edge onto a steep slope. XP progress toward

  8. Developer post

    RELEASE NOTES - v1.0.4

    Improvements Select from 4 random Perks when you level up, instead of 3. Fixes Fixed Perk randomization. It got stuck on the same set, so that after selecting your perk, the unchosen ones would appear again at the next level-up.

  9. Developer post

    RELEASE NOTES - v1.0.3

    Balance For each run, Story mode now gives +2 spare lives for Hard, and +4 spare lives for Casual. Other modes are as before. The Psionic Cell cost of Overdrive has been increased from 1,2,3 to 2,4,6 (Lv1, Lv2 and Lv3). Improvements Perk - "Daze Mod - Targeting". Now targets larg

  10. Developer post

    RELEASE NOTES - v1.0.2

    Improvements Click once to unlock Psionics without having to first click the checkbox, then click the Unlock button. Info description on the Psionics unlock screen to explain that Psionics are reset with each run. Click once to purchase something in the shop, instead of selecting

  11. Developer post

    ROGUE SHIFT Full Release v1.0

    Since the initial Early Access release on Sep 7, 2021, we have released over 35 incremental updates, along the way responding to valuable player feedback and fixing many bugs. Our first full release build, v1.0.1, is out now. Although it's taken a little longer than planned to le

  12. Developer post

    ROGUE SHIFT is leaving Early Access

    Since the initial Early Access release on Sep 7, 2021, we have released over 35 incremental updates, along the way responding to valuable player feedback and fixing many bugs. Although it's taken a little longer than initially planned, we've managed to add many small, but importa

  13. Developer post

    RELEASE NOTES - v0.2023.002

    Fixes Fixed the portal rendering during cutscenes being dimmed out and not propertly showing the remote world. Improvements Now showing the character class helmet on the character select screen for better visualisation when selecting your character. Now showing a once-off pop-up

  14. Developer post

    RELEASE NOTES - v0.2023.001

    Content A new map for Final Stand mode: Research Facility. Mode changes Survival mode (previously Doomed mode, which has the large 8-zone map called Edge of Doom) has now been reworked to fall under Final Stand mode. This means that Final Stand now includes 2 single-zone maps, as

  15. Developer post

    RELEASE NOTES v0.2022.018

    Balance With the Infected Guards now having bright laser beams giving away their approach, their attack range and movement speed have been increased slightly to compensate (they were far too easy to avoid). Improvements When attempting to Shift, but the target is blocked, a red e

  16. Developer post

    RELEASE NOTES - v0.2022.017

    Improvements Infected Guard enemies now have red laser aim beams so that you can see them coming. Infected Guard enemies will no longer instantly aim onto the player character's position. There is now a smoothed aiming update toward the targeted player character. Environmental he

  17. Developer post

    RELEASE NOTES - v0.2022.016

    Improvements Character select screen - now shows an image representing each difficulty level you select. Character select screen - a clearer warning is displayed to explain the restrictions of Casual difficulty level. Character select screen - tweaked the background and panels so

  18. Developer post

    RELEASE NOTES v0.2022.015

    New Content New mode - Final Stand - survive as long as you can against escalating waves of enemies in a single zone. New enemy - Drone (robotic flying enemy) Improvements and Tweaks Indicator is shown as "CRIT" when an enemy takes a Critical Hit. Power Core count is now shown in

  19. Developer post

    Mini hotfix

    Ground decals were disabled by accident, making the entire game look boring. Now fixed!

  20. Developer post

    RELEASE NOTES - v0.2022.014

    New Perks Defensive - Maximum Shield +10. Spartan - Shield recharges slowly when you stand still during combat (aiming and shooting allowed). Energy Redirect - +10% energy weapon damage, but -10 maximum Shield. Incendiary Rounds - Ballistic weapon hits have a 10% chance to set en