Under a Rock
Under a Rock, a new game in production from Nordic Trolls has finally found its nesting place. Regular updates will be posted as we work towards launch. Would you like to know more?

Under a Rock, a new game in production from Nordic Trolls has finally found its nesting place. Regular updates will be posted as we work towards launch. Would you like to know more?
Lately we have secretly been working on a new game title. This time it’s a pure PC game as we need a little bit of a breather before developing another VR title. It’s a cute and colorful co-op survival craft game with procedural maps, using Unreal 5s powerful nanite and lumen tec
Hi everyone! It finally happened, after a long time in Early Access we are now doing a full release of Karnage Chronicles. It has been quite a ride creating a VR Action RPG of the depth and size it turned out to be, much larger than originally planned, but so much more fun. Some
What to expect: Level 3 revamped into a brand-new handcrafted area with hours of gameplay, new monsters, and challenges. In this update you will leave the caves and spend more time under the open sky. It replaces the old level 3 which may return in a different form in the future.
This will also be the last content update before full release. We have been set back like so many others due to the challenging times we live in, but we managed to pull through in the end and deliver an experience we feel proud of. This has sadly affected our ability to add additional classes before full release, and though we would really have loved to introduce them, we simply do not know at the time of writing if or when this will happen. What we do know with certainty is that development of Karnage Chronicles continues after release.
Go forth Murkwraiths, and slay your way through new ranks of monsters eagerly awaiting your arrival.What to expect: Level 3 revamped into a brand-new area with hours of gameplay, new monsters, and challenges. In this update you will leave the caves and spend more time under the open sky. It replaces the old level 3 which may return in a different form in the future. It's very c
What to expect: Added option to set friendly fire on/off before hosting a multiplayer game. Default is on. Added possibility to adjust teleport beam angle, it can be found under advanced options. Added possibility to adjust smooth turning speed, it can be found under advanced opt
What to expect: Fixed all broken achievements. Other stuff: Fixed a bug that re-armed the portcullis trap in Wyvernscale each time the level was reloaded. From now on it should stay as solved until the level is manually reset with an effigy.
What to expect: Dagger flipping is back. We will move it to options in a future patch. Fixed an issue with Seven's dialog that could easily result in the Rabbit Foot not spawning and the dialog being broken, thus blocking further progress in the dungeon. Other stuff: Added an exp
What to expect: Fixed issues with Seven's dialog that was preventing most players from completing the Golden Label quest. This means you can finally get rid of that bottle which have been stuck in your inventory… Archer daggers can no longer be flipped. We have turned off this fe
What to expect: Troll and Vulture Bear will no longer suddenly reset during the fight when someone dies in multiplayer. They will only reset on team wipe. Keys will now respawn after a while, thus removing the issue where someone picks up a needed key in multiplayer and then leav
What to expect: Private Stash - the chest in your room is operational, giving you plenty of additional storage space that is shared among all of your characters. Trash Bin (Mouth) - use to delete no drop items you have been dying to get rid off, accessible through your Private St
Hello All First of all, thank you for your patience, we know this has been a long time coming! It has been a long headache for us to implement Vive Snap Turning, and full support for Index Controllers and Windows MR. A lot of this has been due to Unreal 4 not properly supporting
With this update we are trying to address some of the matchmaking and disconnect issues which have been troubling to some. Internal testing show that things are more stable but as always the three of us cannot possibly recreate the experiences of all of you. So please keep the bu
With this update we are trying to address some of the matchmaking and disconnect issues which have been troubling to some. Internal testing show that things are more stable but as always the three of us cannot possibly recreate the experiences of all of you. So please keep the bug reports coming and a big thank you to everyone for helping us make co-op better!
Welcome to the Caverns of Decay This update introduces new gear, new monsters, and a brand new dungeon with hours of gameplay. It replaces the old Crystal Mines which will return in the future in a different form. We hope you will enjoy our latest dungeon crawl. At the same time
Fixed an issue that was causing weird flickers for Oculus users in multiplayer if they joined as guest and used smooth turning. Fixed an issue that was causing weapons to show at an off-angle for Oculus users in multiplayer if they joined as guest.
2-4 player co-op is here! Play through the campaign together with friends or with random people. Karnage multiplayer comes with full drop-in/drop-out support and can be started at anytime after creating a hero and going through the tutorial. Monster strength and number of spawns
2-4 player co-op is here! Play through the campaign together with friends or with random people. Karnage multiplayer comes with full drop-in/drop-out support and can be started at anytime after creating a hero and going through the tutorial. Monster strength and number of spawns scale automatically based on how many players are in the party, so feel free to go about your adventures while at the same time hosting a multiplayer game, monsters won't become tougher or more numerous until someone joins your game and it will scale down again when someone leaves.
Exciting times! Up to four players can now play together in the same game, and monster difficulty and number of spawns are balanced around number of players. Bosses will be receiving an upgrade later, right now they are a walk in the park. But before that we are really hoping to
Development progress and giving feedback:
https://steamcommunity.com/app/611160/discussions/4/

We are excited to announce that anyone can now access our test branch and try 2-player dungeon crawling before it becomes available in the live game. There aren’t many issues left for us to fix and the experience should be a very enjoyable one. We intend to keep the test branch o
Development progress and giving feedback:
https://steamcommunity.com/app/611160/discussions/4/

After two weeks of closed testing, Karnage Chronicles is getting ready for Multiplayer Open Beta. Thanks to great contributions by members of the community we have been able to quickly find and fix issues we were not aware of and at the same time focus on known issues according t

Art should be shared and what better way is there than to share it through Steam Trading Cards? Today, we introduce our first series of trading cards, and they contain quite a few sneak peaks of what’s to come in future updates. Don’t know what Steam Trading Cards are? Read more
Art should be shared and what better way is there than to share it through Steam Trading Cards? Today, we introduce our first series of trading cards, and they contain quite a few sneak peaks of what’s to come in future updates.
Don’t know what Steam Trading Cards are? Read more about them here; https://steamcommunity.com/tradingcards