Released
Feb 24, 2021
Platforms
Windows
Last updated
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Updates & announcements

20 posts
  1. Developer post

    HellSign Out of Early Access

    Greetings hunters, It’s been a wild ride, 1 year kickstarter (that failed but didn't stop HellSign), 2 years to prepare for early access, then 2.5 years of early access. And now the game is ready to get out of the early access stage! We’d like to give a massive shoutout to all th

  2. Developer post

    HellSign v1.0.3.3 Update

    Greetings hunters, This update brings official translation to Russian, Spanish & Brazilian Portuguese. We’d like to give a massive shoutout to the fan translators Fernando M. S. Borges, Serj "kERHUS" Cat & Pedro J. "EspAion" for helping with the languages! Note the fan tr

  3. Developer post

    HellSign v1.0.3.2b Hotfix

    Hey Hunters, Just a quick hotfix! Fixes • Junkyard localization support • New boss achievements should all be working Happy Hunting! -Ballistic

  4. Developer post

    HellSign v1.0.3.2 Update

    Greetings hunters, We are pleased to introduce a brand new level, the junkyard! Junkyard The junkyard has been in the works on/off for a long time, but could never be implemented due to the old gadget system. Its maze like structure and choke points should lead to some interestin

  5. Developer post

    HellSign v1.0.3.1 Update

    Greetings hunters, As we are improving the game towards release, we are pleased to introduce 4 new early-game bosses for your hunting pleasure! It has taken 2 months of hard work and proved a mammoth task, but we managed to get them all into the game as well as a bunch of other f

  6. Developer post

    Launch Announcement

    As many of you have been asking for years, we’re pleased to finally announce the release of HellSign! Thank you! It’s been 5 years since the conception of HellSign, a labor of love, with countless sleepless nights and the help of an amazing community, it has transformed into the

  7. Developer post

    HellSign v1.0.3.0 Update

    Greetings hunters, This small update addresses imbalances introduced with the gun update from last week, it should line things closer to the pre-gun patch. (mostly changes early game, late game is mostly unchanged) Improvements • Better exit button from locations (bar, safehouse,

  8. Developer post

    HellSign v1.0.2.9 Update

    Greetings hunters, This small update fixes critical issues with the previous store update, and even adds a couple of gadgets! Geiger Counter A midrange gadget that works similar to the EMF, but has an additional mode to scan corpses for radioactive corruption, which indicates nea

  9. Developer post

    HellSign v1.0.2.8 Update

    Greetings hunters, This update adds a whole heap of new guns, as well as hardcore mode for those feeling extra masochistic! New Guns New guns added, such as sniper rifles, machine guns, and even exotic entries such as crossbows & spearguns. Older guns also tweaked, and in rar

  10. Developer post

    HellSign v1.0.2.7 Update

    Greetings hunters, We are proud to introduce new headgear for this update, also special bullets now do double damage against cryptids, tools can now be swapped in the van (!), and more! New & improved headgear Night-vision goggles now illuminate specific cryptids, infrared wa

  11. Developer post

    HellSign v1.0.2.6 Update

    Greetings hunters, We are pleased to announce 3 new tools, a new enemy, and some extra goodies! Carving Knife The new carving knife tool is used to extract certain cryptids parts, perfect for sweeping jobs. Also all crafting recipes have been revised to use cryptid parts & ev

  12. Developer post

    HellSign v1.0.2.5 Update

    Greetings hunters, With the reworked gadget system & forest out, we could finally resume working on the gadgets as planned. This update offers numerous gadget improvements, optimization, and more! Gadget Improvements The various improvements encourage more varied gadgets use.

  13. Developer post

    HellSign v1.0.2.4 Update

    Greetings hunters, We are proud to introduce scouting 2 and hunting support for the forest map! Since forests don’t have electrical boxes and gas canisters lying around, the trap jury rigging UI had to be redesigned using the reserved icon in the player's inventory. Improvements

  14. Developer post

    HellSign v1.0.2.3 Update

    Greetings hunters, Thanks to the reworked gadget system, as planned we are proud to release the first iteration of the new forest level! This includes scouting 1 & sweeping support, which will randomly appear in the job selection map. Also in this update are various gadget im

  15. Developer post

    HellSign v1.0.2.2 Update

    Greetings hunters, After two long months of hard work, we’re proud to unleash a major update! This includes reworked & improved gadgets, spirit orbs, interdimensional tendrils, and numerous improvements & fixes across the board! Improved Gadgets All gadgets have been rewo

  16. Developer post

    Roadmap News #6

    After relentless prototyping, and under-the-counter medicine, we’ve made some great progress! Previous roadmap recap In the previous roadmap we set out to prototype integration of the gadgets to work in exterior levels. This is an extension of the plan mentioned earlier this year

  17. Developer post

    HellSign v1.0.2.1b Hotfix

    Hey Hunters, Thanks for the swift reports about the issues (reload prompt issue, fire bug, etc), this hotfix should address those ;) Fixes • Slight optimization ~5% • Fixed reload prompt issue • Fixed burnt enemies effecting the player • Fixed lemat shotgun attachment icon in inv

  18. Developer post

    HellSign v1.0.2.1 Update

    Greetings hunters, As mentioned we’ve been busy prototyping! As you’ve seen in the last roadmap news, the exterior forest level is progressing nicely, but integrating the game to work with it is a mammoth task. After extensive testing, lots of things work, but also lots don’t (e.

  19. Developer post

    Roadmap News #5

    After countless sleepless nights, and dodgy rituals, it’s a pleasure to say we've made some great progress on the prototype! Previous roadmap recap In the previous roadmap we finished planning various ways to improve the content pipeline. As we are now halfway through on the test

  20. Developer post

    Roadmap News #4

    After much planning, a quick recharge of the batteries, and lots of coffee and booze, we’re done with the planning stage! Previous roadmap recap In the previous roadmap we set out to figure ways to clean out various elements in the game that were bogging down development and slow