Free To Play
Clatter will be going Free to Play from the 15th July! Please see our blog post for more information:

Clatter will be going Free to Play from the 15th July! Please see our blog post for more information:
Patch 4 is now out! New units, maps, career mode updates and much more! For full details and screenshots, check:
Clatter's biggest ever update, including new units, maps and more, is now live! View the complete patch notes, with screenshots, here: New Unit: Icer Create columns of ice to block movement or line of sight. Raise units up and over cliffs - granting attack vision or opening up sh
Here's our second patch, bringing some QoL fixes, Career Mode tweaks, and more. Go to post. Changelog Grabber Animation improvements Crash and bug fixes Added Friendly Fire warnings to UI Added Unit auto-deselect option Added Scrap Units to Career Mode's marketplace Added end-of-
Here it is: the first official Clatter patch since we launched. Thanks to everyone that’s taken to the servers to build squads and challenge the leaderboards. We can't wait to build on what we already have. In fact, we've already begun. We’ve added a roadmap for what we're lookin
Into The Breach was fine and all, but it didn’t have nearly enough robots. Not proper ones. Fortunately, Facepunch – the Rust and Garry’s Mod devs – have made a game about fighty non-oxidised robo-pals. Clatter pits robo-teams against each other in primarily multiplayer matches,
Into The Breach was fine and all, but it didn’t have nearly enough robots. Not proper ones. Fortunately, Facepunch – the Rust and Garry’s Mod devs – have made a game about fighty non-oxidised robo-pals. Clatter pits robo-teams against each other in primarily multiplayer matches, playing a turn-based future-sport put on for crowds of smiley-faced cubes. I’ve had one game so far, and it seems promising.
Surprise! There's a new title by Facepunch in the pipeline - and this one looks very different to Rust and Garry's Mod. Breaking from sandbox and survival games, Facepunch is now venturing into the world of strategy games with Clatter: a cartoony "arena tactics game" featuring bo
Surprise! There's a new title by Facepunch in the pipeline - and this one looks very different to Rust and Garry's Mod.
Breaking from sandbox and survival games, Facepunch is now venturing into the world of strategy games with Clatter: a cartoony "arena tactics game" featuring bouncing robots and cubes with moustaches. Players can command "customisable squads of fighting robots" in either multiplayer or solo matches, although the game has apparently been designed with the latter in mind. The robots each have their own strengths and weaknesses, and with names like "Grabbers", "Flippers" and "Mortars", it's pretty easy to guess what they do.
According to the press release, there are two main match modes - deathmatch and control - which can be played on an "ever-changing roster of maps". There's also a career mode which requires players to build their team across a season's worth of matches. Like if you combined Football Manager with Wall-E.
Facepunch Studios may be best known for Garry’s Mod and Rust but for years they’ve experimented with other games, and another is about ready to launch. The turn-based tactical robotfights of Clatter will arrive in December, Facepunch have announced, sending bots to bash each othe
Facepunch Studios may be best known for Garry’s Mod and Rust but for years they’ve experimented with other games, and another is about ready to launch. The turn-based tactical robotfights of Clatter will arrive in December, Facepunch have announced, sending bots to bash each other to bits in arena battles. Facepunch say the focus is multiplayer but it will have a singleplayer career mode too, and it all looks a little something like this…