Slasher's Keep

Damian Schloter

Released
Nov 19, 2020
Platforms
Windows
Last updated
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Updates & announcements

20 posts
  1. Developer post

    Another small fix now on [default] branch - [1.36]

    1.36 Fixed a bug that may have caused items upgraded using Sanctified Ointment to render the save file unloadable. This was related to item textures. Sanctified Ointment will now change those as well. Your save files that had been corrupted that way should also load again. To opt

  2. Developer post

    Small fix 1.34 on [default] branch

    I've identified a bug that has eluded me up until now. It's quite rare but potentially game-breaking. I also drew a couple of gems as penance, and because I thought that item type could use some more variety. 1.34 Fixed a bug that could cause an upper entrance to be blocked by a

  3. Developer post

    Small patch 1.33 now live on [default] branch

    1.33b Fixed an issue with the secret code spawning inside of paintings in dungeon type 3 in very rare cases. Also, the scroll with the secret code will now only appear on a plain wall if there was no other position available (such as in a wardrobe or on a pillar). Added the Spect

  4. Developer post

    Content update 1.32 now live on default branch

    1.3 Fixed an issue with The Exterminator dealing sharp type damage instead of blunt. Fixed a bug that caused cockroaches to not move. Fire damage dealt by Improved Lunge will now properly synergize with Pyromancer. Previously it would deal damage over time based on Fiery Weapon d

  5. Developer post

    Quick fix 1.22 now on [default] branch

    Just a quick fix for a potentially game breaking issue with one of the recent additions. Also replaced an axe head that wasn't up to par. 1.22 Fixed a bug that could cause a wall to be placed at the exit of one of the outside areas in dungeon type 3. Replaced image for a t4 axe h

  6. Developer post

    Update 1.21b is now live on the default branch

    1.21b Fixed an issue related to achievements not unlocking after having timed out before in the same session. Fixed another issue with achievements not working. Fixed a bug that could have led to spike traps blocking hidden passages in dungeon type 1. Fixed an issue with entrance

  7. Developer post

    Update [1.21b] now on beta branch

    1.21 Fixed an issue related to achievements not unlocking after having timed out before in the same session. Fixed another issue with achievements not working. Fixed a bug that could have led to spike traps blocking hidden passages in dungeon type 1. Fixed an issue with entrances

  8. Developer post

    Patch 1.1 now live on [default] branch

    1.1 Fixed a bug that could still lead to secret entrances opening into locked prison cells with no other way out in cases where the cell is two tiles wide and the secret entrance opens into the tile without the door on it. Fixed a bug that could cause walls to be placed inside ca

  9. Developer post

    Update [1.0925] now live on default branch

    This build will upgrade your savegames upon loading, making them incompatible with older versions. You will get a new dungeon floor of the appropriate number but your character and inventory will remain unchanged. Fixed an issue with items with special skills (star shaped icon) n

  10. Developer post

    Update 1.09 now live on the default branch

    1.09 This build will once again upgrade your savegames upon loading, making them incompatible with older versions. You will get a new dungeon floor of the appropriate number but your character and inventory will remain unchanged. Braziers with the corpse of a slime on top should

  11. Developer post

    Patch 1.08 now live

    This build will also upgrade your savegames upon loading, making them incompatible with older versions. You will get a new dungeon floor of the appropriate number but your character and inventory will remain unchanged. 1.08 Fixed a bug that could have led to wall boxes showing up

  12. Developer post

    Update 1.04 now live

    This build will once again upgrade your savegames upon loading, making them incompatible with older versions. You will get a new dungeon floor of the appropriate number but your character and inventory will remain unchanged. 1.04 Chasms type rooms in dungeon type 2 will no longer

  13. Developer post

    Patch 1.02 now live

    Moving this from the beta branch to the default branch 1.02 This update will upgrade your savegames upon loading. That means you'll get a new dungeon floor of the appropriate dungeon level but your character and inventory will remain untouched. Fixed a problem with some connected

  14. Developer post

    Game's out of Early Access

    Hackers, Slashers, Shooters and Looters, Today I offer my sincerest thanks to all of you who have given Slasher's Keep a shot in Early Access. Without you I could never have built this thing. Any game requires player feedback to find its way through development but this one is pa

  15. Developer post

    Update 0.999.99.9c now on [default] branch

    0.999.99.9c Fixed an issue that could cause connector tiles between rooms to be unreachable. Fixed an issue with turret fuse boxes being placed inside of platforms sometimes. Fixed a bug that could cause braziers to be placed inside of turrets. Fixed a bug that could cause the st

  16. Developer post

    Update 0.99 now on [default] branch

    0.99 Fixed an issue with the hidden switch being obstructed by the quest giver in rare cases. Fixed an issue with secret passage entrances possibly getting obstructed by objects. Fixed an issue with secret passages to prison cells possibly getting blocked by rounded walls. Fixed

  17. Developer post

    Small update 0.98 on [default] branch

    0.98 Added sounds for slashing cobwebs and keys dropping. Replaced item image for 1 gem and 5 misc components Fixed an issue with chairs spawning on beds in dungeon type 3. And another one with pots spawning in wardrobes. And another with mages spawning in beds. Mages will no lon

  18. Developer post

    Patch 0.97 on [default] branch

    0.97 Fixed an issue with particles emitted by enemy projectiles disappearing upon impact. Clicking the tiny skill book on the inventory screen will now drop any dragged item back into the bag. Adjusted the size of the smithy symbol on the minimap for dungeon type 3. Fixed an issu

  19. Developer post

    Small update 0.96 on [default] branch

    0.96 Increased rotation sensitivity for the crafting interface when using the mouse. Fixed an issue with dragging of crafting components with the mouse getting interrupted if the mouse was moved too quickly. Fixed a similar issue with click-dragging of UI elements (inventory, cha

  20. Developer post

    Update 0.95 on [default] branch

    0.95 Fixed a bug that caused the player to take damage twice from spike board traps. Humanoid enemies will now stick to the spike trap they've been spiked on. Fixed an issue with spiderlings falling weird when pouncing into chasms. Fixed an issue with spiderlings not landing corr