PowersVR

PseudoGames

Released
Oct 10, 2020
Platforms
Windows
Last updated
Wishlist on SteamAdd it on the Steam store page. Opens in a new tab.
WatchSet price alert

Updates & announcements

20 posts
  1. Developer post

    HOTfix 1.0.1

    There's always an itch to immediately get back in there and keep improving once an update is launched. The release of Powers a week ago being no exception. But I decided, in the spirit of it's Early Access days to let feedback accumulate and accumulate it did. Almost immediately

  2. Developer post

    PowersVR leaves Early Access

    Launch The time has come for PowersVR to leave Early Access and join the exclusive club of games that were actually released. After years of development and a...small...hiatus the latest and greatest update is now live. To celebrate the occasion a one week discount awaits those w

  3. Developer post

    PowersVR will release on October 10th!

    Hi. Before I get into any type of details I'd like to announce that yes, PowersVR is finally defying the curse of the indie in Early Access and launching version 1.0 on October 10 2020. Ah yes 2020. This year has frankly been a lot. If there is one good thing it did for me, is cr

  4. Developer post

    Happy birthday to PowersVR

    Well, it's been an year since I released PowersVR in Early Access and after a lot of back and forth and community feedback I feel like we're getting somewhere! If you've been following these posts you'll know that after the initial few content patches I've moved on to only workin

  5. Developer post

    Happy birthday to PowersVR

    Well, it's been an year since I released PowersVR in Early Access and after a lot of back and forth and community feedback I feel like we're getting somewhere! If you've been following these posts you'll know that after the initial few content patches I've moved on to only workin

  6. Developer post

    Progress report - A month on the pipeline

    Been a while since the last update. Work is progressing on the story mode and I wanted to let you know how it's going. Right now I've decided to make a complete playable level, just so I can implement most major systems that will be used in the story. It's one of the first levels

  7. Developer post

    Progress report - A month on the pipeline

    Been a while since the last update. Work is progressing on the story mode and I wanted to let you know how it's going. Right now I've decided to make a complete playable level, just so I can implement most major systems that will be used in the story. It's one of the first levels

  8. Developer post

    v 0.4.0 - Origins

    You guys know I'm just playin', when I give you update estimates right? No? Well I am. I've missed another deadline, but in my defense I'm quite bad with estimating, and the list of things I wanted to get done just kept growing. But enough of this directionless rant, let's get do

  9. Developer post

    v 0.4.0 - Origins

    You guys know I'm just playin', when I give you update estimates right? No? Well I am. I've missed another deadline, but in my defense I'm quite bad with estimating, and the list of things I wanted to get done just kept growing. But enough of this directionless rant, let's get do

  10. Developer post

    Progress report - Building buildings

    I'm working on a 0.4.0 release which implements some important gameplay changes, as well as brings a bunch of assets into the game, but that's at least a week away so I wanted to catch everyone up on what I'm up to exactly. First of all, I've been doing work specific to the Story

  11. Developer post

    Progress report - Building buildings

    I'm working on a 0.4.0 release which implements some important gameplay changes, as well as brings a bunch of assets into the game, but that's at least a week away so I wanted to catch everyone up on what I'm up to exactly. First of all, I've been doing work specific to the Story

  12. Developer post

    v0.3.6 Patch notes - Where do you think you're going?

    Another day, another patch brought on by the object pooling system. I promise you, it's worth it, but as it stands, pooled objects that were supposed to be attached, would appear in seemingly random location when reactivated. The issue was brought to my attention after users noti

  13. Developer post

    v0.3.6 Patch notes - Where do you think you're going?

    Another day, another patch brought on by the object pooling system. I promise you, it's worth it, but as it stands, pooled objects that were supposed to be attached, would appear in seemingly random location when reactivated. The issue was brought to my attention after users noti

  14. Developer post

    v0.3.5 Patch notes - Object Sink

    Another quick update. The main reason I'm publishing this one is a major fix for an issue I noticed recently. If you've been reading these announcements, you'll know that I put in an object pooling system in the game. This lets the game reuse objects without creating/deleting the

  15. Developer post

    v0.3.5 Patch notes - Object Sink

    Another quick update. The main reason I'm publishing this one is a major fix for an issue I noticed recently. If you've been reading these announcements, you'll know that I put in an object pooling system in the game. This lets the game reuse objects without creating/deleting the

  16. Developer post

    v0.3.4 Patch notes - Polishing

    With my current focus being on the story mode, it's easy to forget that the game is out, even if it's in Early Access. That's why I took this weekend to fix some outstanding issues with the game as well as do some polishing such as improving performance, size and art quality. One

  17. Developer post

    v0.3.4 Patch notes - Polishing

    With my current focus being on the story mode, it's easy to forget that the game is out, even if it's in Early Access. That's why I took this weekend to fix some outstanding issues with the game as well as do some polishing such as improving performance, size and art quality. One

  18. Developer post

    v0.3.3 Patch notes - D'oh

    That's the effect of under-testing for ya. A couple of days ago I released a sligtly dated version of the game without realizing it. This rendered almost all combat heroes in the game unuseable. I've now remedied my mistake and even squeezed in the rework of Alloy and Ruby. Reali

  19. Developer post

    v0.3.3 Patch notes - D'oh

    That's the effect of under-testing for ya. A couple of days ago I released a sligtly dated version of the game without realizing it. This rendered almost all combat heroes in the game unuseable. I've now remedied my mistake and even squeezed in the rework of Alloy and Ruby. Reali

  20. Developer post

    v0.3.2 Patch notes - Age of Sandboxtron

    A bit later than promised, but I've finally wrapped up the changes for the latest patch. If you've already read the previous progress report, you'll know that this patch brings some important systems to the table. Since there aren't too many patch notes to speak of, I'll talk a b