Chroma Lab

Sean Tann

Released
Aug 22, 2017
Platforms
Windows
Last updated
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Updates & announcements

10 posts
  1. Developer post

    Update V1.1.3 bug fix

    Some people were affected by a bug that caused Chroma Lab to use up all of their computers memory (RAM) causing it to crash or run really slowly. It was most likely caused by a recent SteamVR update breaking my adaptive resolution/quality implementation in Chroma Lab. I have upda

  2. Developer post

    Update v1.1.0

    It is long overdue but here is a small update to Chroma Lab Changes: Increased the maximum particle count from 1 million to 2 million (for those who want to really push their Nvidia Titan V) Added a new particle shader and color palette Updated MixCast to v2.0 A few other small c

  3. Developer post

    Release!!!

    Almost a year after first starting it, I am proud to finally release Chroma Lab! Thanks to all the beta testers who kept making me make it better! Here is the trailer in higher quality, 60fps. Thank you for reading this and if you buy it, extra thanks!

  4. Developer post

    Release!!!

    Almost a year after first starting it, I am proud to finally release Chroma Lab! Thanks to all the beta testers who kept making me make it better! Here is the trailer in higher quality, 60fps. Thank you for reading this and if you buy it, extra thanks!

  5. Developer post

    Pre-release update

    -Fixed a typo -Fixed some oscillations in preset 6 caused by the previous update -A few other minor tweaks Also Chroma Lab now has a release date: August 22nd!

  6. Developer post

    Pre-release update

    -Fixed a typo -Fixed some oscillations in preset 6 caused by the previous update -A few other minor tweaks Also Chroma Lab now has a release date: August 22nd!

  7. Developer post

    Pre-release update

    -Added two new particle shaders: point and line -Small performance improvements -Made the fluid significantly less compressible -Tweaks to automatic particle count -Modified preset 3 and replaced preset 8 -Increased pull and explosion tool strength slightly

  8. Developer post

    Pre-release update

    -Added two new particle shaders: point and line -Small performance improvements -Made the fluid significantly less compressible -Tweaks to automatic particle count -Modified preset 3 and replaced preset 8 -Increased pull and explosion tool strength slightly

  9. Developer post

    Update

    -Added wave audio reactivity setting -Made one or two other minor tweaks that aren't worth listing -Testing posting announcements

  10. Developer post

    Update

    -Added wave audio reactivity setting -Made one or two other minor tweaks that aren't worth listing -Testing posting announcements