Empyrean Frontier

Galdor Studios

Released
Aug 31, 2018
Platforms
Windows
Last updated
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Updates & announcements

20 posts
  1. Developer post

    Patch 2/2/2025

    -Added hotkeys to speed up / slow down game speed (by default these are + and - and can be changed to other keys in the options menu) -added new animated "build" cursor which appears when placing weapon modules on ships in-game -reduced default music volume multiplier

  2. Developer post

    Game Update XNA -> FNA

    This update migrates the game's codebase from using Microsoft XNA to the FNA Framework. The only noticeable changes should be a smoother launch and likely improved performance and stability. In the event of any unforeseen bugs that could cause issues for some players, I've also i

  3. Developer post

    Patch 3/12/2024

    -Fixed potential crash when loading gladiator arena nodes -Fixed bugs relating to attempts to construct imperial station modules outside the map boundary

  4. Developer post

    Update 11/28/21

    This update adds a number of unit control improvements, optimizations, visual effects, UI refreshes, bug fixes, and campaign balance changes. It's a series of small changes I've worked on when I had the time over the past year, and there are some important improvements here. -add

  5. Developer post

    Patch 9/12/20

    -fixed bug that caused an overflow error in player resources when repairing lunar modules or capturable scrap turrets -Command Center modules properly maintain their rotations when loading saved games -lunar modules now load with the correct health and shields when loading skirmi

  6. Developer post

    Patch 5/15/20

    Patch Notes: This patch decreases the difficulty of the campaign and makes several boss encounters more forgiving if the player doesn't know the boss mechanics. increased starting supply and starting resources and decreased enemy supply for abandoned base missions enemies in glad

  7. Developer post

    Update 1.1

    Engine and Graphical Improvements: Added new effects engine and improved various destruction effects (For example, the new wave cannon effect and Command Center destruction effect above) Improved engine optimization for better performance and faster framerates especially during l

  8. Developer post

    Update 1.05 7/3/19

    Update 1.05 Added 2 new options in the graphics settings menu for hiding the map's grid lines and for hiding unit group icons. (when map grid lines are hidden, the map grid will be visible only for showing territory during solar system skirmish games) (when unit icons are hidden,

  9. Developer post

    Update 1.04 6/25/19

    Summer Update: 1.04 -Balance changes: a hardening of the counter system to give units more well defined roles: Most anti-fighter projectiles and green laser weapons have their damage reduced against frigates, cruisers, and structures Red Plasma projectiles (anti-frigate/cruiser w

  10. Developer post

    Patch 1/20/19

    A small patch to fix an issue where players could get stuck in the battle menu for campaign missions involving limited unit counts if the player currently had no units apart from their flagship and flagship modules.

  11. Developer post

    Update 1.01 9/16/18

    Additional Save/Load Games This patch adds the ability to save/load skirmish games and to manually save/load multiple campaign save files. This update also adds shift click functionality for building 5x of the given unit type. Right clicking on a unit production button now also r

  12. Developer post

    Empyrean Frontier Full Release

    Empyrean Frontier has officially left early access! I want to first say thank you to everyone who played and supported the early access release. It's been a long hard road to this point, but we're finally here. I hope you will all be able to enjoy playing Empyrean Frontier. Versi

  13. Developer post

    Update 22: 8/26/18

    Voice Effects: This update adds a variety of voice effects for unit selection, move orders, and attack orders, as well as notifications for important events (base under attack, construction complete, mission accomplished, etc.) Additional notes: -added new sound effects and volum

  14. Developer post

    Update 21: 8/22/18

    New Price and Launch Date Announced Empyrean Frontier is now scheduled to leave early access on August 31st. The price has also been reduced from $19.99 USD to $11.99 and will remain at that price after the full release. -----------------------------------------------------------

  15. Developer post

    Update 20: 7/10/18

    -added 6 special unit upgrades which can be unlocked through collecting random crates or completing certain campaign missions -added new mouse-over panels to all persistent fleet lists in the campaign, showing the unit's portrait, a short description ex: "strong vs fighters" and

  16. Developer post

    Update 19: 6/18/18

    -added new enemy faction and boss fight to the campaign -added 6 additional campaign missions with multiple map and faction combinations -added new skirmish map -both corporate faction boss fights are now in the boss rush mode -new map type: planetary map. These are cloud covered

  17. Developer post

    Update 18: 5/9/18

    -added 24 tech upgrades and added new GUI elements for researching and displaying techs, abilities, buffs, and debuffs -added 2 new frigate unit abilities (EMP Missile and Smash) -added a new panel in the units selection bar which shows all current upgrades and buffs/debuffs for

  18. Developer post

    Update 17: 3/21/18

    -added first of the corporate factions and bosses (the Robotic Mining Corp) which is encountered at the end of the 4th zone of the campaign -added 2 new campaign node types and modified or changed opening dialogue in several others -Re-balanced campaign difficulty: each difficult

  19. Developer post

    Update 17: 3/21/18

    -added first of the corporate factions and bosses (the Robotic Mining Corp) which is encountered at the end of the 4th zone of the campaign -added 2 new campaign node types and modified or changed opening dialogue in several others -Re-balanced campaign difficulty: each difficult

  20. Developer post

    Update 16: 2/3/18

    -added Steam Achievements with 14 unlockable achievements -added borderless window mode, which can be set in the Options menu -fixed potential crash involving fullscreen mode while multiple monitors are connected -added new research menu -added a new button in the bottom right co