Added Sea++ Link
Added a little ad on the menu to lead players to the sequel. Made it easily to obliterate, because I don't like ads.

Abigail Corfman · Open Sorcery Games
Added a little ad on the menu to lead players to the sequel. Made it easily to obliterate, because I don't like ads.
Added a link to Sea++.
Updates and fixes for Jingle BEL/S! - Added a button called "Refresh Steam Achievements" in OS and Jingle BEL/S. - Fixed an error in Decker's Dream and let you speed mode through it. - You no longer get stuck on giving Pyreworm the marigold when you haven't danced. - You now auto
It turns out I'm not allowed to release games on Steam on the weekend. So I'll have to release it on Monday instead. Sorry for the change up!
I'm releasing Jingle BEL/S on the 15th, this Saturday. I just put out a minor update to Open Sorcery in anticipation of releasing Jingle BEL/S. More save slots. Also, updated the backend, so maybe that will help with the Windows 7 problems? Finger crossed.
HOLY MOSES but my life has been a bit of nonsense lately. Okay. I'm married. I moved to another state. I have steady freelance work to support myself. And I finished Jingle BEL/S. I'm so close to having a stable life again, I can taste it. I'm not sure when Jingle BEL/S is releas
Finished the first day of Jingle BEL/S. It's really lovely to come back to old friends and continue their stories. The game is shaping up to be simpler than OS on a macro level, which is the intent, but also kind of annoys me, since I really LIKED the branching narrative/puzzle s
Just finished putting the final polish on Sea++ before putting it to sleep for a little while. Now working on some original Open Sorcery DLC. It's gonna be called: Jingle BEL/S BEL/S has been aware for a year, and is about to experience her first holiday season. It's a game about
Hey everyone! I was looking over this page and realized I hadn't made a formal announcement about it here. I'm currently working on developing the sequel to Open Sorcery. It's called Open Sorcery: Sea++. It takes place in another place in this universe, and while the story doesn'
Hey everyone! I was looking over this page and realized I hadn't made a formal announcement about it here. I'm currently working on developing the sequel to Open Sorcery. It's called Open Sorcery: Sea++. It takes place in another place in this universe, and while the story doesn'
Hey everyone. So there's a bug affecting Open Sorcery, and a number of games that run on NW.js. There's an argument called "--in-process-gpu" that I have to set for the Steam overlay to work. Unfortunately, "--in-process-gpu" causes NW.js applications (like Open Sorcery) to crash
Hey everyone. So there's a bug affecting Open Sorcery, and a number of games that run on NW.js. There's an argument called "--in-process-gpu" that I have to set for the Steam overlay to work. Unfortunately, "--in-process-gpu" causes NW.js applications (like Open Sorcery) to crash
New update is out. The big changes are: Added Steam Achievements. Made Linux version a lot better. I also addressed these minor bugs: Fixed bloating save file issue more elegantly. Fixed black-screen bug in final sequence. Can no longer use Chaos on old ladies multiple times.
New update is out. The big changes are: Added Steam Achievements. Made Linux version a lot better. I also addressed these minor bugs: Fixed bloating save file issue more elegantly. Fixed black-screen bug in final sequence. Can no longer use Chaos on old ladies multiple times.
* Fixed minor typos. * Can now seduce someone by offering them Fear and Terror. * Adjusted final boss' responses to be more realistic. * Unified Janet's pink. * Using Fear on the Malware now works. * Asper is no longer constrained, and therefore much happier. * Can't respond to P
* Fixed minor typos. * Can now seduce someone by offering them Fear and Terror. * Adjusted final boss' responses to be more realistic. * Unified Janet's pink. * Using Fear on the Malware now works. * Asper is no longer constrained, and therefore much happier. * Can't respond to P
Game released for Linux. Game released for x86 Windows systems. Made it so that I only have one code base to keep track of (previously I was keeping different versions for every platform, and that was becoming a nightmare) Fixed links in Linux. Toby is no longer abruptly killed i
Game released for Linux. Game released for x86 Windows systems. Made it so that I only have one code base to keep track of (previously I was keeping different versions for every platform, and that was becoming a nightmare) Fixed links in Linux. Toby is no longer abruptly killed i
Removed lag introduced by last update. Also removed the Dream Log. It is a sad loss, but it's a big part of the saving problem. I think I found and solved the save bug. If I haven't, I'm sure Spockus will tell me. If you had the save error, please delete one of your saves and see
Removed lag introduced by last update. Also removed the Dream Log. It is a sad loss, but it's a big part of the saving problem. I think I found and solved the save bug. If I haven't, I'm sure Spockus will tell me. If you had the save error, please delete one of your saves and see