End State 0.9.3
In this update there are few larger changes and many smaller fixes and improvements. We have focused mainly on improving player progression and key aspects of tactical combat. Economy We have decided to make money more central in the game and build the player progression around i

In this update there are few larger changes and many smaller fixes and improvements. We have focused mainly on improving player progression and key aspects of tactical combat.
Economy
We have decided to make money more central in the game and build the player progression around it.
Operator level ups are now bought with cash instead of having experience as a separate "currency". Our aim with this is to force trade-offs between upgrading skills and equipment.
Hiring costs are now a single payment instead of a recurring cost.
Mission rewards have been redesigned with a balance between item and cash rewards.

Item progression
Weapons, attachments and armor have had their stats re-balanced. Weapons in particular have been tuned to make each weapon type more unique in their role and to have specific strengths and weaknesses.
Physics & ballistics
We have reworked all the cover objects in the game to get the ballistic colliders better match what you see on the screen. This is the first part of our overall physics upgrade plan, the next part is adding more dynamic physical interactions. Ballistic calculations have also seen minor improvements and we have re-introduced "kill shots" which trigger a camera sequence when a bullet will kill the target.


Graphics & sounds
There are a number of visual improvements some more and some less subtle. We have also started to work on the audio side of the game starting with the music. In the next updates we plan to add more sounds to the menus and UI of the game.
Better overall texture quality
Screen-space reflections
Global illumination
Lighting improvements


Bug fixes
There have been a large number of reported bugs and we've done our best to address all of them. The skill system introduced in the last update in particular has been worked on further.
Thanks for reading and playing the game! As always feel free to leave feedback.













The new starting operator templates.
The new satellite map layout.
New tactical missions.
Skills can be selected from the inventory.
Incapacitated team members can be revived.
Unalerted enemies can be knocked out.
Single mission selection screen.