
Phantom
- Released
- May 27, 2017
- Platforms
- Windows
- Last updated
Updates & announcements
- Developer post
- Developer post
sneak peek of upcoming update
- voxel edit - new map - new ui - manipulator, conveyor, automatic solar panels, etc - turret - new AI - factory - new mining and craft system more video will come soon.
https://www.youtube.com/watch?v=Y2EV0ggjaHQ&t=2s - voxel edit - new map - new ui - manipulator, conveyor, automatic solar panels, etc - turret - new AI - factory - new mining and craft system more video will come soon.Original post - Developer post
sneak peek of upcoming update
- voxel edit - new map - new ui - manipulator, conveyor, automatic solar panels, etc - turret - new AI - factory - new mining and craft system more video will come soon.
https://www.youtube.com/watch?v=Y2EV0ggjaHQ&t=2s - voxel edit - new map - new ui - manipulator, conveyor, automatic solar panels, etc - turret - new AI - factory - new mining and craft system more video will come soon.Original post - Developer post
show you the new PHANTOM
here you go.
https://www.youtube.com/watch?v=Kqcy8SVqCbo&t=13s here you go.Original post - Developer post
show you the new PHANTOM
here you go.
https://www.youtube.com/watch?v=Kqcy8SVqCbo&t=13s here you go.Original post - Developer post
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New PHANTOM is on the way
I don't call it an update, it's a recreate of PHANTOM new features: 1 Phantom became a multiplayer game 2 new build system based on voxel, you can build and dig holes. 3 new map 4 new game play (train, rail, mechanical arm, ai...) 5 new UI new Music and etc. this new version will
I don't call it an update, it's a recreate of PHANTOM https://www.youtube.com/watch?v=neK-hwgBfp0&t=22s https://www.youtube.com/watch?v=rXB-JUOaIUU&t=34s new features: 1 Phantom became a multiplayer game 2 new build system based on voxel, you can build and dig holes. 3 new map 4 new game play (train, rail, mechanical arm, ai...) 5 new UI new Music and etc. this new version will come soon, and if you still want play old phantom, you can.Original post - Developer post
New PHANTOM is on the way
I don't call it an update, it's a recreate of PHANTOM new features: 1 Phantom became a multiplayer game 2 new build system based on voxel, you can build and dig holes. 3 new map 4 new game play (train, rail, mechanical arm, ai...) 5 new UI new Music and etc. this new version will
I don't call it an update, it's a recreate of PHANTOM https://www.youtube.com/watch?v=neK-hwgBfp0&t=22s https://www.youtube.com/watch?v=rXB-JUOaIUU&t=34s new features: 1 Phantom became a multiplayer game 2 new build system based on voxel, you can build and dig holes. 3 new map 4 new game play (train, rail, mechanical arm, ai...) 5 new UI new Music and etc. this new version will come soon, and if you still want play old phantom, you can.Original post - Developer post
0.003a update
-Huge performance boost, with FPS raised by 5-20 on average. -New lighting and shade effect. -New terrain material. -3D clouds added, as well as new dynamic weather. -Brand new character animation with movement like ducking and continuous shooting. -New randomly-generated maps. -
-Huge performance boost, with FPS raised by 5-20 on average. -New lighting and shade effect. -New terrain material. -3D clouds added, as well as new dynamic weather. -Brand new character animation with movement like ducking and continuous shooting. -New randomly-generated maps. -Emojis after AIs are killed. -New game mechanism: Manual saving is abolished and game will automatically save every day. -The space capsule no longer has the function of standing-by. -AIs will not attack players sponstaneously during the day, but will attack and spawn at night. -There will be an island in the sky, which players can land on by constructing aerial vehicles. After this update we will immediately begin working on multiplayer support and thorough renovation of the game. We will soon make beta tests of the game available to every player. The multiplayer support is estimated to complete in 2-3 months. The beta tests may include various bugs and lack of functions, as it is used to test new function and gaming experience. More sophisticated version will be available after 2-3 months.Original post - Developer post
0.003a update
-Huge performance boost, with FPS raised by 5-20 on average. -New lighting and shade effect. -New terrain material. -3D clouds added, as well as new dynamic weather. -Brand new character animation with movement like ducking and continuous shooting. -New randomly-generated maps. -
-Huge performance boost, with FPS raised by 5-20 on average. -New lighting and shade effect. -New terrain material. -3D clouds added, as well as new dynamic weather. -Brand new character animation with movement like ducking and continuous shooting. -New randomly-generated maps. -Emojis after AIs are killed. -New game mechanism: Manual saving is abolished and game will automatically save every day. -The space capsule no longer has the function of standing-by. -AIs will not attack players sponstaneously during the day, but will attack and spawn at night. -There will be an island in the sky, which players can land on by constructing aerial vehicles. After this update we will immediately begin working on multiplayer support and thorough renovation of the game. We will soon make beta tests of the game available to every player. The multiplayer support is estimated to complete in 2-3 months. The beta tests may include various bugs and lack of functions, as it is used to test new function and gaming experience. More sophisticated version will be available after 2-3 months.Original post - Developer post
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weekend update
- Blocks from Steam Workshop now can be unlocked in the story mode. - Remove the powerful effect of sideswiping bullets (AIs can no longer blow vehicles away ) - The explosion of artillery bombs now will generate strong impact, making it easier to eliminate AIs. - Ornaments, such
[New content and adjustment] - Blocks from Steam Workshop now can be unlocked in the story mode. - Remove the powerful effect of sideswiping bullets (AIs can no longer blow vehicles away ) - The explosion of artillery bombs now will generate strong impact, making it easier to eliminate AIs. - Ornaments, such as candles and lamps, are added in the Pit. - Improve the UI of refinery. - Some new art resource is added. [Bugs fixed] - Fix the bug: The cutscene is repeated after the player gets out of the pit. - Fix the bug: The UI of construction is still visible when the player is equipping or photographing amid construction.Original post - Developer post
weekend update
- Blocks from Steam Workshop now can be unlocked in the story mode. - Remove the powerful effect of sideswiping bullets (AIs can no longer blow vehicles away ) - The explosion of artillery bombs now will generate strong impact, making it easier to eliminate AIs. - Ornaments, such
[New content and adjustment] - Blocks from Steam Workshop now can be unlocked in the story mode. - Remove the powerful effect of sideswiping bullets (AIs can no longer blow vehicles away ) - The explosion of artillery bombs now will generate strong impact, making it easier to eliminate AIs. - Ornaments, such as candles and lamps, are added in the Pit. - Improve the UI of refinery. - Some new art resource is added. [Bugs fixed] - Fix the bug: The cutscene is repeated after the player gets out of the pit. - Fix the bug: The UI of construction is still visible when the player is equipping or photographing amid construction.Original post - Developer post
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new update is here, 0.0002c
New content and adjustment Elite enemies are added. Mining may infuriate AIs Make some change to parts of the map, the amount of ore deposit, and the mechanism by which enemies spawn. Add three new NPCs to the "Island" level, which respectively explain "fight", "construction", an
Original postNew content and adjustment
- Elite enemies are added.
- Mining may infuriate AIs
- Make some change to parts of the map, the amount of ore deposit, and the mechanism by which enemies spawn.
- Add three new NPCs to the "Island" level, which respectively explain "fight", "construction", and "mining" (under construction yet).
- Now, there are stone ore deposit and refinery in the pit, which will lead to more choices for players to get out of the pit, while exposes players to mining in a earlier time .
- Adjustment to the durability of some building blocks. The steel block will be more durable to attack, which make it possible for players to construct defensive building.
Bug fixed
- Fix the bug: The extenable(telescopic) platform is hard to control in story mode.
- Fix the bug: The right button of mouse does not work in the cockpit
- Fix the bug: After the data connected object is removed, the UI still indicates data connection.
- Fix the bug: After loading a save, the removed object appears abnormally due to previous data connection.
- Fix the bug with refining amount single time and the rate of refining.
- Fix the bug: The setting of language does not work after saving the setting.
- Fix the bug: The material of spotlight reports anomaly.
- Developer post
new update is here, 0.0002c
New content and adjustment Elite enemies are added. Mining may infuriate AIs Make some change to parts of the map, the amount of ore deposit, and the mechanism by which enemies spawn. Add three new NPCs to the "Island" level, which respectively explain "fight", "construction", an
Original postNew content and adjustment
- Elite enemies are added.
- Mining may infuriate AIs
- Make some change to parts of the map, the amount of ore deposit, and the mechanism by which enemies spawn.
- Add three new NPCs to the "Island" level, which respectively explain "fight", "construction", and "mining" (under construction yet).
- Now, there are stone ore deposit and refinery in the pit, which will lead to more choices for players to get out of the pit, while exposes players to mining in a earlier time .
- Adjustment to the durability of some building blocks. The steel block will be more durable to attack, which make it possible for players to construct defensive building.
Bug fixed
- Fix the bug: The extenable(telescopic) platform is hard to control in story mode.
- Fix the bug: The right button of mouse does not work in the cockpit
- Fix the bug: After the data connected object is removed, the UI still indicates data connection.
- Fix the bug: After loading a save, the removed object appears abnormally due to previous data connection.
- Fix the bug with refining amount single time and the rate of refining.
- Fix the bug: The setting of language does not work after saving the setting.
- Fix the bug: The material of spotlight reports anomaly.
- Developer post
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New update is here
Most are bug fix Fix the bug where the "Island" main menu background is in the wrong position. Increase the maximal refining amount every time. Fix the bug where ores deposit becomes too little after loading a save. Fix the bug where UI of Rocket mission is displayed abnormally.
Most are bug fix Fix the bug where the "Island" main menu background is in the wrong position. Increase the maximal refining amount every time. Fix the bug where ores deposit becomes too little after loading a save. Fix the bug where UI of Rocket mission is displayed abnormally. Improve the procedures of final Rocket mission. Fix the bug: Garbage and blueprints that have already been picked up appeared again. Fix and add more cutscenes.Original post - Developer post
New update is here
Most are bug fix Fix the bug where the "Island" main menu background is in the wrong position. Increase the maximal refining amount every time. Fix the bug where ores deposit becomes too little after loading a save. Fix the bug where UI of Rocket mission is displayed abnormally.
Most are bug fix Fix the bug where the "Island" main menu background is in the wrong position. Increase the maximal refining amount every time. Fix the bug where ores deposit becomes too little after loading a save. Fix the bug where UI of Rocket mission is displayed abnormally. Improve the procedures of final Rocket mission. Fix the bug: Garbage and blueprints that have already been picked up appeared again. Fix and add more cutscenes.Original post