Mesh Maker VR

CreateThis.com

Released
Jan 4, 2017
Platforms
Windows
Last updated
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Updates & announcements

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  1. Developer post

    Bug Fix Release: Improved keyboard mode switching reliability (and more)

    Bug Fix Release: Improved keyboard mode switching reliability There were some bugs in the keyboard mode switching buttons. There may still be a few quirks, but the reliability is much improved. 1PM EST UPDATE: Added Deselect button, Save As confirmation popup, and fixed bug "When

  2. Developer post

    Bug Fix Release: Improved keyboard mode switching reliability (and more)

    Bug Fix Release: Improved keyboard mode switching reliability There were some bugs in the keyboard mode switching buttons. There may still be a few quirks, but the reliability is much improved. 1PM EST UPDATE: Added Deselect button, Save As confirmation popup, and fixed bug "When

  3. Developer post

    Bug Fix Release: Opening a new OBJ broke the grip

    Bug Fix Release: Opening a new OBJ broke the grip Fixed an annoying bug where opening a new OBJ would cause the grip to become inoperable on the same controller until the mode was changed. Also, we have a new icon image for MMVR, but steam doesn't appear to install it when MMVR u

  4. Developer post

    Bug Fix Release: Opening a new OBJ broke the grip

    Bug Fix Release: Opening a new OBJ broke the grip Fixed an annoying bug where opening a new OBJ would cause the grip to become inoperable on the same controller until the mode was changed. Also, we have a new icon image for MMVR, but steam doesn't appear to install it when MMVR u

  5. Developer post

    Feature Release: Save As

    Feature Release: Save As Save your work anywhere you want with Save As! You'll find this in the Tool menu next to Object->Open. In order to implement this, we needed a VR keyboard, so we made one. Boy was that a lot of work. It's a little raw at the moment, but it will improve

  6. Developer post

    Feature Release: Save As

    Feature Release: Save As Save your work anywhere you want with Save As! You'll find this in the Tool menu next to Object->Open. In order to implement this, we needed a VR keyboard, so we made one. Boy was that a lot of work. It's a little raw at the moment, but it will improve

  7. Developer post

    Feature Release: 3D Physical Buttons

    Feature Release: 3D Physical Buttons Just push them! This is exactly how buttons work in real life. No trigger necessary. The trigger is no longer used in any UI element, so you'll never place a vertex by accident. Here's a quick animated gif demo: If pushing it doesn't work, try

  8. Developer post

    Feature Release: 3D Physical Buttons

    Feature Release: 3D Physical Buttons Just push them! This is exactly how buttons work in real life. No trigger necessary. The trigger is no longer used in any UI element, so you'll never place a vertex by accident. Here's a quick animated gif demo: If pushing it doesn't work, try

  9. Developer post

    Feature Release: Save - Drive Letters, Documents, Downloads, and location

    Feature Release: Save - Drive Letters, Documents, Downloads, and location Touchpad/Joystick changes: Touchpad/Joystick -> Save now saves the last opened file , rather than blindly saving load.obj every time. This is a precursor to Save As, coming very soon. The Object -> Op

  10. Developer post

    Feature Release: Save - Drive Letters, Documents, Downloads, and location

    Feature Release: Save - Drive Letters, Documents, Downloads, and location Touchpad/Joystick changes: Touchpad/Joystick -> Save now saves the last opened file , rather than blindly saving load.obj every time. This is a precursor to Save As, coming very soon. The Object -> Op

  11. Developer post

    Feature Release: Save Notification and Unsaved Changes Dialog

    Feature Release: Save Notification and Unsaved Changes Dialog Nothing fancy today. Just a Save confirmation popup and an Unsaved Changes dialog to help prevent lost work. The menu spawn point system has been slightly overhauled as well. The menu no longer spawns on your controlle

  12. Developer post

    Feature Release: Save Notification and Unsaved Changes Dialog

    Feature Release: Save Notification and Unsaved Changes Dialog Nothing fancy today. Just a Save confirmation popup and an Unsaved Changes dialog to help prevent lost work. The menu spawn point system has been slightly overhauled as well. The menu no longer spawns on your controlle

  13. Developer post

    Feature Release: Modeless Object Move and Scale

    Feature Release: Modeless Object Move and Scale Changes: Now you no longer have to switch to Object Mode to Move or Scale your object, interrupting your workflow. Instead, just grab empty space at any time to move or scale your object. This release also includes a nice new folder

  14. Developer post

    Feature Release: Modeless Object Move and Scale

    Feature Release: Modeless Object Move and Scale Changes: Now you no longer have to switch to Object Mode to Move or Scale your object, interrupting your workflow. Instead, just grab empty space at any time to move or scale your object. This release also includes a nice new folder

  15. Developer post

    Feature Release: Cancel primitives

    Feature Release: Cancel primitives Now you can cancel a primitive in-progress by simply pressing the grip button. Thanks to BlaXun for requesting this feature on April 28th 2017.

  16. Developer post

    Feature Release: Cancel primitives

    Feature Release: Cancel primitives Now you can cancel a primitive in-progress by simply pressing the grip button. Thanks to BlaXun for requesting this feature on April 28th 2017.

  17. Developer post

    Bug Fix Release: Handle materials with slightly different colors but same HTML name

    Bug Fix Release: Handle materials with slightly different colors but same HTML name There was a bug in MMVR's automatic material naming code. Internally (and in the generated MTL file) we name materials based on the HTML color value. For example, if you edit a MTL file with a tex

  18. Developer post

    Bug Fix Release: Handle materials with slightly different colors but same HTML name

    Bug Fix Release: Handle materials with slightly different colors but same HTML name There was a bug in MMVR's automatic material naming code. Internally (and in the generated MTL file) we name materials based on the HTML color value. For example, if you edit a MTL file with a tex

  19. Developer post

    Feature Release: Object -> Open interface for OBJ files

    Feature Release: Object -> Open interface for OBJ files Tired of using load.obj in the application directory? Now you can use Tools -> Object -> Open to load a file from a folder of your choice. Careful! It doesn't ask you to save your work yet. The interface is pretty b

  20. Developer post

    Feature Release: Object -> Open interface for OBJ files

    Feature Release: Object -> Open interface for OBJ files Tired of using load.obj in the application directory? Now you can use Tools -> Object -> Open to load a file from a folder of your choice. Careful! It doesn't ask you to save your work yet. The interface is pretty b