AI War 2

Arcen Games

Released
Oct 22, 2019
Platforms
WindowsmacOSLinux
Last updated
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20 posts
  1. Developer post

    5.832 Mod Visibility

    Full release notes here . More UI polish, and a much more prominent button for how to find mods. All of this is thanks to Badger. Enjoy! 5.832 Changelog General Add "Load and Go" fleet order. This sets the Fleet into Load mode, auto-departs once loaded, auto-unloads if arriving i

  2. Developer post

    5.829 Abyss Correctness And UI Polish

    Full release notes here . Various pieces of polish to the UI, and fixes to the neinzul abyss. All of this is thanks to Badger. Enjoy! 5.829 Changelog Neinzul Abyss Fix some Neinzul Sapper bugs Some minor Neinzul Sapper buffs at higher intensities Visual Polish Minor polish pass o

  3. Developer post

    5.828 UI And Command Polish

    Full release notes here . Various pieces of polish to the UI and the feedback for issuing commands. All of this is thanks to Badger. Enjoy! 5.828 Changelog General Opening the encyclopedia with only one unit type selected automatically opens up that unit type's encyclopedia entry

  4. Developer post

    5.827 Additional Tutorials

    Full release notes here . Lots of additions, including new tutorials and other improvements to the new-player experience. All of this is thanks to Badger. Enjoy! 5.827 Changelog General Fix some bugs with the AISyncWaves and AISyncCPA features Fix a bug where Nomad Planets could

  5. Developer post

    5.825 Intel Overhaul: Complete

    Full release notes here . The intel menu's overhaul is now complete, and things are much more attractive and informative on that front. Also some forge of empires updates. This was all Badger, and the improvements are really exciting to see. Enjoy! 5.825 Changelog Intel Menu This

  6. Developer post

    5.824 Teardown Hygiene

    Full release notes here . I got some logs from players right after releasing the prior build, and based on their logs, there were two more classes of bugfix that I was able to resolve. Those are now out. Enjoy! 5.824 Changelog Bugfixes Fixed two bugs in LiteNetLib handling that c

  7. Developer post

    5.823 Multiplayer Lanes

    Full release notes here . Okay, the multiplayer changes in this one were... intense to find. The good news is that I had some confirmation from at least one group that things were working great for them prior build. But there were still some systemic problems for other folks. The

  8. Developer post

    5.822 Beautified Intel

    Full release notes here . The intel menu is a lot prettier and easier to read, plus MP fixes. The intel menu improvements are not to be overlooked -- Badger has really gone all-out with them. They're useful in general if you're a new player... but if you're new to a specific play

  9. Developer post

    5.821 Engineering 501

    Full release notes here . Multiplayer improvements, and other fixes. 5.821 Changelog Bugfixes Fixed a missing nullref guard from the galaxy map display mode for net metal, which could cause exceptions to happen in certain circumstances. Added a lower-bounds fix for Lists that pre

  10. Developer post

    5.820 Multiplayer Intel

    Full release notes here . Multiplayer improvements, and improvements to the Necromancer intel menu. 5.820 Changelog General Suppress some harmless ThreadAbort errors Multiplayer Further improved multiplayer full-resync handling. When a client finishes receiving a full world sync,

  11. Developer post

    5.819 Adaptive Frame Pacing

    Full release notes here . Multiplayer fixes and additions, and a Dark Zenith update. 5.819 Changelog General Hosts no longer outright stop in multiplayer if a client is too far behind. Instead, the client tries to run faster (as it already was, but it does an even better job of i

  12. Developer post

    5.818 Distant Signals

    Full release notes here . Another two multiplayer fixes. 5.818 Changelog Fixed an issue where if a mod or other code changed a player type's information during gameplay, then it would cause the network gameplay to come to a halt. In general, if there is an issue with faction info

  13. Developer post

    5.817 Docking Logic

    Full release notes here . Another player-requested tweak and another multiplayer fix. 5.817 Changelog A more robust fix to the resync-desync network timing issue that I attempted to fix in the prior build. There's also some extra instrumentation that goes into the logs of the hos

  14. Developer post

    5.816 Sync And Time

    Full release notes here . A few player-requested tweaks, including one to multiplayer. 5.816 Changelog Fixed an issue where force-sync was partially broken; when a full-sync was happening in multiplayer, the host was not properly pausing and waiting for the client to catch up. Th

  15. Developer post

    5.815 Forge Of Empires Hotfix 2

    Four more bugfixes. Fixed two more missing files in the Forge Of Empires mod. Fixed a bug in the Reclaimers mod where it was failing based on a misspelled entry. Fixed a second latent nullref bug that could also happen in the Reclaimers mod. Fixed a nullref exception that could h

  16. Developer post
  17. Developer post

    5.813 Forge Of Empires Updates

    Full release notes here . Updates from Badger to the Forge of Empires mod. 5.813 Changelog Forge of Empires Armada. Make the skrin ships cheaper. Rename the Skrin Buzzer to Skrin Wrecker (I got tired of Buzzer). Some nerfs to kzinti ai type Dyson Empire Enforce metal costs for th

  18. Developer post

    5.812 AI Shield Generators

    Full release notes here . One last small change for the moment. All of the other mods were working well, as is the main game, at the moment. 5.812 Changelog Code Improvements The AI Shield Generators mod by cml was the one mod that was meant to be functional but which was broken

  19. Developer post

    5.811 Unfurling A Neutron Star

    Full release notes here . Lots of updates in this one! Many of these are improvements along the lines of the Memory Inferno from a week or two ago. However, in this case, the focus was on background threads that generate memory pressure, rather than being on teh main thread itsel

  20. Developer post

    5.810 Harmony Moon

    Full release notes here . Updates from both Badger and myself. I've been working on the Arcen Xml Editor for a while now, and have been using it in my daily work in Heart of the Machine for a month or so. That tool has now been made fully compatible with AI War 2 and its mods, an