Update v1.5 released!
void LINK v1.5 brings number of quality updates that were long overdue (careful with the Kamikazes now!). Enjoy! Find our detailed roadmap here:

void LINK v1.5 brings number of quality updates that were long overdue (careful with the Kamikazes now!). Enjoy! Find our detailed roadmap here:
void LINK v1.5 brings number of quality updates that were long overdue (careful with the Kamikazes now!). Enjoy! Find our detailed roadmap here:
void LINK v1.4 brings a revisited AI so Practice play should present more of a challenge for you. It also varies play-style randomly, so you will have to do the same to ace it. Enjoy! Find details on this and other added features here:
void LINK v1.4 brings a revisited AI so Practice play should present more of a challenge for you. It also varies play-style randomly, so you will have to do the same to ace it. Enjoy! Find details on this and other added features here:
Committed to solo play, void LINK v1.3 brings 3 new single-player missions, hand-crafted to introduce select gameplay aspects, such as sensor ranges, tactical positioning and efficient harvesting. Find details on this and other added features here:
Committed to solo play, void LINK v1.3 brings 3 new single-player missions, hand-crafted to introduce select gameplay aspects, such as sensor ranges, tactical positioning and efficient harvesting. Find details on this and other added features here:
void LINK now let's you play 1-Player missions while Matchmaking, switching to 2-Player Encounters as they come in. Find details on this and other added features here:
void LINK now let's you play 1-Player missions while Matchmaking, switching to 2-Player Encounters as they come in. Find details on this and other added features here:
The official void LINK Development Roadmap (to be updated incrementally) Next up: v1.6 - Proc Gen May 30 Mission 'Scramble' evolved into 'Endless' play mode. Missions 'Pathfinder' and 'Ambush' merged into 'Guerilla' play mode: procedurally generated strategical conundra. Released
The official void LINK Development Roadmap (to be updated incrementally) Next up: v1.6 - Proc Gen April 21 Mission 'Scramble' evolved into 'Endless' play mode. Missions 'Pathfinder' and 'Ambush' merged into 'Guerilla' play mode: procedurally generated strategical conundra. Releas
To find peers to play void LINK 1v1 online, first of all ... make sure that you have the latest version of the client! As of Feb 5 2018 that's v1.3. Your clients version is stated behind the void LINK logo in the game title menu. But if you still have a hard time finding anyone i
To find peers to play void LINK 1v1 online, first of all ... make sure that you have the latest version of the client! As of Feb 5 2018 that's v1.3. Your clients version is stated behind the void LINK logo in the game title menu. But if you still have a hard time finding anyone i
A small step for mankind, but ... as promised, void LINK 's public initiation happens tonight. Now. We hope you all have charged your controllers, remember that space has always had 3 dimensions and come on over for some tricky spatial gambits. Rocks'n'Stars, Lasers, Shields, not
A small step for mankind, but ... as promised, void LINK 's public initiation happens tonight. Now. We hope you all have charged your controllers, remember that space has always had 3 dimensions and come on over for some tricky spatial gambits. Rocks'n'Stars, Lasers, Shields, not
Zentrifuge has created an official Discord server today, first and foremost to further aid void LINK players in finding peers for online Encounters. Here's the invite:
Zentrifuge has created an official Discord server today, first and foremost to further aid void LINK players in finding peers for online Encounters. Here's the invite:
With the Early Access 3 days out it's about time to send a warm Welcome to all who follow this game and all who might join us later on! You are here to weigh in on design decisions and balancing? To point out bugs or other issues? Or just to peek behind the scenes a bit? Please c
With the Early Access 3 days out it's about time to send a warm Welcome to all who follow this game and all who might join us later on! You are here to weigh in on design decisions and balancing? To point out bugs or other issues? Or just to peek behind the scenes a bit? Please c