This update implements a new updated engine supporting 60 fps and various bug fixes Updated to 60 fps. Core engine overhauled to be smoother Removed camera clamping behavior that caused shaky camera for some users Fixed bug in Task 1 causing the camera to zoom before player is al
This update implements a new updated engine supporting 60 fps and various bug fixes
Updated to 60 fps. Core engine overhauled to be smoother
Removed camera clamping behavior that caused shaky camera for some users
Fixed bug in Task 1 causing the camera to zoom before player is allowed, breaking the mission scripts
FATAL ERROR has been ported to Linux as version 0.3.0! This version is identical in features to 0.9.0.6. We've worked hard to fix any bugs that might occur from operating system differences but please let us know in the Discussion section if you notice anything. FatalEdit (Level
FATAL ERROR has been ported to Linux as version 0.3.0!
This version is identical in features to 0.9.0.6. We've worked hard to fix any bugs that might occur from operating system differences but please let us know in the Discussion section if you notice anything.
FatalEdit (Level Editor) is currently only available on Windows. We have plans to port this to Linux eventually!
Thank you for the support!
This update tweaks Task 5 difficulty per user recommendations Spark Bot damage decreased Retainer damage and HP decreased Daemon damage decreased Task 5 AI spawns units at a slower rate
This update tweaks Task 5 difficulty per user recommendations
This update implements zoom in/out, rendering in 1080p, and the ability to delete your own units Added ability to zoom in and zoom out HUD graphics updated to higher resolution Player can now delete their own units with the “Delete” key Windowed mode now renders in 1080p Decrease
This update implements zoom in/out, rendering in 1080p, and the ability to delete your own units
Added ability to zoom in and zoom out
HUD graphics updated to higher resolution
Player can now delete their own units with the “Delete” key
This update implements minor, but important, bug fixes and tweaks Fixed bug in Task 3 that caused Malware to be trapped outside the map Added additional Tutorial text to make controls more clear
This update implements minor, but important, bug fixes and tweaks
Fixed bug in Task 3 that caused Malware to be trapped outside the map
Added additional Tutorial text to make controls more clear
This update implements fixes and tweaks to the unit pushing algorithm implemented in 0.9.0.2 Fixed Point Defender attack animation when units push into them Prism Bots and Point Defenders can no longer be pushed when they are deployed Resource units can no longer be pushed when t
This update implements fixes and tweaks to the unit pushing algorithm implemented in 0.9.0.2
Fixed Point Defender attack animation when units push into them
Prism Bots and Point Defenders can no longer be pushed when they are deployed
Resource units can no longer be pushed when they are gathering
This update implements the ability for units to push each other aside in order to improve unit pathfinding (the bane of this indie developer's existence). Additional quality of life changes were also implemented per player feedback Pathfinding now allows units to push each other
This update implements the ability for units to push each other aside in order to improve unit pathfinding (the bane of this indie developer's existence). Additional quality of life changes were also implemented per player feedback
Pathfinding now allows units to push each other aside. This also improves the attack move command since units in the front no longer block units in the back from attacking
Units attempt to keep formation more strictly when pathfinding
Group selection now sorts based on unit priority
Added some more clarity text to Task 1 text (“Left-click unit to select” / “Right-click unit to issue move/collect command”)
This update implements early feedback on Task 2 difficulty and fixes some minor bugs. Easy difficulty was added to Skirmish to provide a better introductory point for newcomers to the RTS genre Added "Easy" difficulty to Skirmish "Tab" key now allows rotation through unit types w
This update implements early feedback on Task 2 difficulty and fixes some minor bugs. Easy difficulty was added to Skirmish to provide a better introductory point for newcomers to the RTS genre
Added "Easy" difficulty to Skirmish
"Tab" key now allows rotation through unit types when more than one unit type is selected
Decreased Task 2 Virus AI difficulty
Decreased Task 4 difficulty by tweaking Prism Bot balance
Improved unit pathfinding near the edge of the map
Fixed bug in Task 2 that occasionally cause an error message when Virus Gateway was destroyed
Fixed bug on Save/Load game that caused an occasional freeze when saving multiple times in a row
Locked cursor to game window in fullscreen mode when running multiple monitors