>//:System.Hack

Nullray Gaming

Released
May 11, 2017
Platforms
Windows
Last updated
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Updates & announcements

20 posts
  1. Developer post

    New Build Patch #8 - (Test Branch)

    Hello again hackers. Here's very overdue update. Today we have one sizeable feature, an update to how food is procured, and a spattering of bug fixes. Originally, this update had a new contact, new perks, and new subroutines, unfortunately, they need a bit more time in the oven.

  2. Developer post

    New Build Patch #7 - (Test Branch)

    The patch has a bunch of fixes, tweaks, balancing and upgrades, primarily in regards to performance. The change log below also includes a few items that have been pushed out in a flurry of hot-fixes over the last few days, The biggest change of note is that the game will no longe

  3. Developer post

    New Build Update #4 (Test Branch)

    Hello hackers! I'm back again with a slightly overdue update. I was hoping this update would be more content heavy, but after a massive list of changes, tweaks, and bug fixes took up most of my time, I decided to pull the trigger an release it as-is. I apologize for the delay, bu

  4. Developer post

    New Build Patch #6 - (Test Branch)

    Thanks everyone for their bug reports and feedback. This patch should address everything that was mentioned. I have been working on the next content update, but wanted to get this patch out instead of waiting for the update to address the bugs of QoL changes. The next update will

  5. Developer post

    New Build Patch #5 (Test Branch)

    New Build Patch #5 - (Test Branch) Changes Significantly reduced the offset of window-tiling, to allow more active windows before they start being pushed offscreen. Now players should be able to have far more active windows than they should need. Fixed an exploit that allowed inf

  6. Developer post

    New Build Update #3 (Test Branch)

    New Build Update #3 - (Test Branch) Hello again everyone. This update adds a new take on the old 'selling programs' feature, some foundational changes for future updates, a bunch of quality of life changes, balancing, and some bug fixes. Full change log below. As for the next upd

  7. Developer post

    New Build Update #2 - (Test Branch)

    New Build Update #2 - (Test Branch) Added intro cinematic. Added Haven level. The invite will arrive when your Street Cred will rise to 2+ Added Overwatch feature. The option to start this will appear after your Street Cred rises to 3+. This may get tweaked in the future, but I w

  8. Developer post

    New Build Patch #4 (Test Branch)

    New Build Patch #4 Readjusted the interaction range again, as it was making it difficult to interact with certain objects in cyberspace. Contract files are now removed from your storage when move to the send-in window, preventing a 'negative/infinite storage' exploit. Fixed a bug

  9. Developer post

    New Build Patch #3 (Test Branch)

    New Build Patch #3 Change Log Time now ticks slower with six second equaling one minute in-game (10:1). Improved the IC Analyze window to show Matrix Cohesion, and better display the IC name and rank. Rebuilt the way contracts and systems are generated. Previously every contract

  10. Developer post

    New Build Patch #2

    New Build Patch #2 Killer IC (such as the Samurai) will now turn aggressive and chase the player the moment they are hit with a program. Increased Samurai 'hit' distance. Player now slows significantly while executing a program. Added a material effect to IC when they take disrup

  11. Developer post

    New Build Patch #1

    New Build Patch #1 As the first wave of bug reports and feedback rolls in, I've got the first patch to ready to roll out to address it. Change Log Fixed bug where first person camera was too high. Fixed a bug that was causing a massive drop in FPS when looking at the cyberdeck Ad

  12. Developer post

    New Build Update - Test Branch

    New Build Update – Test Branch Hello again Hackers. After what feels like forever with my nose to the grindstone, I'm back with another MAJOR update. However, this update is going to be living in the testbranch for a little while. After what I'm sure will be a flurry of bugfixes,

  13. Developer post

    Dev Log

    Hey everyone, I'm back again with another update with what's happening behind the scenes here. I should have broken this up over a few Dev Logs, but instead I'm going to dump a bunch in your lap at once. I have six points to touch on. And note that this is all stuff that is curre

  14. Developer post

    Dev Log: The New Programming Mechanics

    Hey everyone, I'm just checking in with a progress update. First and foremost, the update is still a little bit away. I'm planning on dropping the update as soon as I get the core gameplay loop finished. The core mechanics are 'mostly' done, but need to be reassembled and smoothe

  15. Developer post

    State of The System Address

    State Of the System Address “Once upon a time there was a would-be designer who created the wildly popular mod for Shadowrun Returns called “Shadowrun Unlimited”. After hundreds of hours, the would-be designer grew frustrated with the limitations of the editing tools and decided

  16. Developer post

    Making Chips and Cleaning Bunkers

    This update adds two new features, more content, and improves some existing mechanics. The two big features: Stealing and printing your own chips, and upgrading your bunker. At first glance the 'stealing and printing chips' thing seemed like an easy task. Turns out it involved re

  17. Developer post

    Evolving Hardware Patch #2

    Mostly some bug fixes, and tweaked features. Change Log Fixed a bug causing the first Email from Echo, and the email from Virtuous Trust when you quit Ravencore to show up blank. Fixed a bug with the contract completion email from Mr Johnson showing up blank with no sender. Fixed

  18. Developer post

    Evolving Hardware Patch #1

    The ability to hack into 'corp R&D facilities to steal upcoming chip blueprints has been delayed, as I'm trying to make sure it works with the future Net upgrade. Which of course means I had to lay some groundwork for that update. In the mean time this patch contains some bug

  19. Developer post

    Evolving Hardware

    The next step in open-ended character growth, and an more immersive world is here! With the last major update, we introduced sixty chips which when combined in a motherboard, determine your RIG's attributes. With this update, the megacorps will be churning out new tech on a daily

  20. Developer post

    New Intro and Tutorial Patch #4

    Optimizing level load times, increasing performance and killing bugs. Change Log Drastically cut down the load time of the intro scene. Cut down the bunker level load times. Fixed a bug with the level streaming that could cause the bunker level to not load, creating an endless "h