The 2D sci-fi indie platformer Orphan has now added support for Mac OSX and Ubuntu. Orphan features a young boy who finds he is the sole remaining survivor of an alien apocalypse. The silhouette-styled graphics draw comparisons to Limbo, but Orphan is a metroidvania featuring ple
The 2D sci-fi indie platformer Orphan has now added support for Mac OSX and Ubuntu.
Orphan features a young boy who finds he is the sole remaining survivor of an alien apocalypse. The silhouette-styled graphics draw comparisons to Limbo, but Orphan is a metroidvania featuring plenty of weapon-play and giant boss battles.
Orphan was developed by the one-man studio Windy Hill in Tennessee and published by 2Dimensions, developers of animation software including Nima and Flare.
For more information, visit www.windyhillstudio.com
Mac users will need OSX 10.9 or higher.
Ubuntu users will need 18.04 or higher.
Huge update. Converted the game from GMS1 to GMS2. Lots of changes/fixes. Please let me know if I've missed any previously reported bug. I skimmed the forums and I feel this takes care of everything I'm aware of. As well, I believe the random crashes do not exist in this version.
Huge update. Converted the game from GMS1 to GMS2. Lots of changes/fixes. Please let me know if I've missed any previously reported bug. I skimmed the forums and I feel this takes care of everything I'm aware of. As well, I believe the random crashes do not exist in this version. If I missed something, report it here and I can now patch things very quickly that this GMS2 conversion is done.
Changes
Game engine updated to GM Studio 2. This gave a performance increase and solved some issues, but caused alot of underlying code to be reworked. Please report any bugs!
Removed settings for Vertex Buffer Method and Windows Alternate Vertical Sync Method
Simplified settings for Framerate (Auto/30/60) Anti-Aliasing (On/Off), Shadowcasting and Crepuscular Rays (Off/Low/High)
Added setting for Sleep Margin in Graphics Options. This should be left alone in most cases.
Bug Fixes
Fixed bug that could cause you to have unlimited throwable items
Can no longer attack when prone
Completely rewrote functions for the Tent and Canteen. Both should work more predictably now.
Fixed bug that could cause incorrect graphics to be drawn on hotkey screen.
Fixed bug that could cause health to increase over the maximum.
Fixed bug allowing multiple cutscene skips on final battle
Fixed bug allowing player to take damage when using the Defender to reflect a laser and turning around.
Many small graphical/audio or gameplay changes too numerous to include.
Game now remembers last equipped weapon when equipping from menu or hotkey Hotkeys now correctly checks item quantity before allowing it to be equipped Added 15 seconds to final escape timer Fixed a few random graphics/audio bugs Fixed bug that could prevent Fluid Dynamics workin
Game now remembers last equipped weapon when equipping from menu or hotkey
Hotkeys now correctly checks item quantity before allowing it to be equipped
Added 15 seconds to final escape timer
Fixed a few random graphics/audio bugs
Fixed bug that could prevent Fluid Dynamics working on some machines
Fixed bug that could cause crash when saving when you first see Destroyer
Fixed bug allowing you to jump on top of elevator when moving
Fixed bug causing you to equip wrong item after cutscenes
Cleaned up file structure, removed some unused graphics and audio and reduced game in file size and memory usage.
Balance Changes Increased damage of grenades/dynamite Reduced visibility, hearing range and response time of Seekers (first enemy in game) Slightly reduced speed of Crusher (Caverns boss), cog hitbox size and shields open sooner when roll begins. Doubled invulnerability period wh
Balance Changes
Increased damage of grenades/dynamite
Reduced visibility, hearing range and response time of Seekers (first enemy in game)
Slightly reduced speed of Crusher (Caverns boss), cog hitbox size and shields open sooner when roll begins.
Doubled invulnerability period when player suffers "crush" damage
Added one second to Scorcher (Fire boss) vulnerability time. Flamethrower damage delayed by 1/2 second.
Bugs
Finally 100% found/fixed/confirmed bug that was corrupting save files.
Tent tutorial no longer triggers if you didn't pick up the tent and instead reminds you to go back for it.
Fixed wrong bridge collapsing in caverns when jumping over it
Fixed player becoming stuck in cliff after boss on Stone Mountain
Fixed faulty climbing animations/getting stuck or resetting back to bottom
Player should no longer be able to move while playing video game
Fixed missing Turkish characters in font
Other
Updated text. Typos fixed. Some translation data added, and some new untranslated data added. Will try to complete this soon.
Fixed typo in manual
Optimized Crusher (Caverns boss) battle for better framerate.
Added cutscene skipping for final boss battle! Fixed bug that reset health to the last saved value after some cutscenes. New passageway added to Mine to make backtracking easier. Improved tent detection and added more room near edges of rooms. Still tweaking this for indoor areas
Added cutscene skipping for final boss battle!
Fixed bug that reset health to the last saved value after some cutscenes.
New passageway added to Mine to make backtracking easier.
Improved tent detection and added more room near edges of rooms. Still tweaking this for indoor areas
Can now assign items/weapons to hotkeys. Hold select to open hotkey menu. Hold a gamepad button to assign the currently equipped item to it. Tap a button to instantly equip the item. Laser sights are now slightly brighter and the color is adjustable in Gameplay Options Fixed pod
Can now assign items/weapons to hotkeys. Hold select to open hotkey menu. Hold a gamepad button to assign the currently equipped item to it. Tap a button to instantly equip the item.
Laser sights are now slightly brighter and the color is adjustable in Gameplay Options
Fixed pod not opening correctly at start. Sorry this one has persisted so long.
Fixed player getting stuck at southeast entrance to caverns and under west end of bridge
Fixed cutscene skip menu not disappearing at end of cutscene if no option selected
Fixed player becoming stuck in river
Fixed error in Inventory menu reading "Equip" when it should be "Unequip"
Fixed bug that could corrupt save data and cause objects to dissappear from game and other problems. If your data has already been corrupted, email me your save file located at users/yourname/appdata/local/orphan to [email protected] and describe the problem and I
Fixed bug that could corrupt save data and cause objects to dissappear from game and other problems. If your data has already been corrupted, email me your save file located at users/yourname/appdata/local/orphan to [email protected] and describe the problem and I can correct it.
Faster animations for crouching, going prone and climbing.
The text "mishap" in 1.0.0.3 was repaired. Guys, I deeply apologize for this one. Really sucks that after getting all your great feedback and bug reports and getting all that stuff fixed up that I would botch it up like I did. But it's fixed and I'm also hard-coding a fix that wi
The text "mishap" in 1.0.0.3 was repaired. Guys, I deeply apologize for this one. Really sucks that after getting all your great feedback and bug reports and getting all that stuff fixed up that I would botch it up like I did. But it's fixed and I'm also hard-coding a fix that will prevent me from doing this in the future when importing all the localization text. So, valuable lesson on my end.
Thanks for your patience!
Fixed crash when turning off mouse support Changed keyboard key character refrences to lowercase to make so I's don't look like |'s Fixed error in French translation and completed Turkish text. Huge thanks to Yngwie J. Malmsteen Explore achievement no longer awards prematurely. E
Fixed crash when turning off mouse support
Changed keyboard key character refrences to lowercase to make so I's don't look like |'s
Fixed error in French translation and completed Turkish text. Huge thanks to Yngwie J. Malmsteen
Explore achievement no longer awards prematurely.
Enemies well outside of view no longer take damage
Added "backpack full" notification when catching more fish than you carry. However, the catch still counts towards the statistics and achievement.
Fixed Ancient Ship Computer generating multiple instances of a weapon.
GPS now equips correctly from Inventory Menu
Cover mechanic should now be more predicatable and liberal
Adjusted mechanics of Destroyer boss battle. A little easier and electric charges more predictable and easier to jump over. Also made slight performance improvements.
Fixed bug that could some confusion in the Caverns as the secret doorway that was revealed earlier will hide itself later in the game. This has been hot-fixed and the underlying cause is being addressed in a following patch. Apologies if anyone wasted time trying to figure this o
Fixed bug that could some confusion in the Caverns as the secret doorway that was revealed earlier will hide itself later in the game. This has been hot-fixed and the underlying cause is being addressed in a following patch. Apologies if anyone wasted time trying to figure this out. You aren't crazy, it was there before!
Russian language will now display correctly when detected as default Character will correctly spawn now when skipping the cutscene at the entrance of the Caverns. Gamepad Support setting now correctly saves and loads Pressing Enter in Graphics Settings no longer reset settings. C
Russian language will now display correctly when detected as default
Character will correctly spawn now when skipping the cutscene at the entrance of the Caverns.
Gamepad Support setting now correctly saves and loads
Pressing Enter in Graphics Settings no longer reset settings.
Campsite should no longer spawn on water, on conveyors or near hazardous obstacles
No longer able to grab ledges when riding elevator
Save files from beta versions may cause corruption, so please start fresh! If you do anyway and have bugs or notice things missing, let me know! Gamestate now correctly resets when returning to title screen and beginning a new game Geocaches placed, markers added to GPS Several c
Save files from beta versions may cause corruption, so please start fresh! If you do anyway and have bugs or notice things missing, let me know!
Gamestate now correctly resets when returning to title screen and beginning a new game
Geocaches placed, markers added to GPS
Several changes/fixes to finale
Updated localization text. Huge thanks to everyone! We have 9 languages that are 98% complete or better.
*Slight performance drop in this patch. Version 1.0 will be running silky smooth! :) Various changes in rooms, additions, etc. Dialogue text now appears faster in non-english languages to prevent being cut short in some cutscenes. Title screen now properly returns when credits ar
*Slight performance drop in this patch. Version 1.0 will be running silky smooth! :)
Various changes in rooms, additions, etc.
Dialogue text now appears faster in non-english languages to prevent being cut short in some cutscenes.
Title screen now properly returns when credits are finished
Several bug-fixes to endgame
Removed Help from menu. Redundant.
Added hints for a few mechanics
Updated localization text. Thanks everyone for all the help.
GPS functionality restored. Geocaches not implemented yet. Energy drink should now refill health correctly No longer can change equipment while in canoe Dialogue will now correctly stop being displayed when skipping a cutscene Fixed missing colliders underneath train Updated loca
GPS functionality restored. Geocaches not implemented yet.
Energy drink should now refill health correctly
No longer can change equipment while in canoe
Dialogue will now correctly stop being displayed when skipping a cutscene
Temporarily removed MRE Several graphical and audio fixes Updated localization text and added missing strings for additional localization. Known Issues Some flickering in Caverns backgrounds. Will be fixed in next patch.
Temporarily removed MRE
Several graphical and audio fixes
Updated localization text and added missing strings for additional localization.
Known Issues
Some flickering in Caverns backgrounds. Will be fixed in next patch.
Fixed crash when trying to re-enter caverns. Again. This time for real. Completed more of Mothership area. Not 100% but close. Updated localization text. Great work guys! Cleaned up lots of irrelevant code for things that didn't make the game. Doesn't really affect game much but
Fixed crash when trying to re-enter caverns. Again. This time for real.
Completed more of Mothership area. Not 100% but close.
Updated localization text. Great work guys!
Cleaned up lots of irrelevant code for things that didn't make the game. Doesn't really affect game much but I feel better.
Known issues:
Tent setup position can get wonky in Caverns. Will address.
GPS and geocaching are incomplete and not working properly.
Very rare and random freezes can occur. Please report with as much detail as possible as to where you were, what you were doing, what was equipped, etc.