Orphan

Windy Hill · 2Dimensions

Released
Oct 30, 2018
Platforms
WindowsmacOSLinux
Last updated
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Updates & announcements

20 posts
  1. Developer post

    Mac OSX and Ubuntu now supported!

    The 2D sci-fi indie platformer Orphan has now added support for Mac OSX and Ubuntu. Orphan features a young boy who finds he is the sole remaining survivor of an alien apocalypse. The silhouette-styled graphics draw comparisons to Limbo, but Orphan is a metroidvania featuring ple

  2. Developer post

    Patch Notes 1.0.2.0

    Huge update. Converted the game from GMS1 to GMS2. Lots of changes/fixes. Please let me know if I've missed any previously reported bug. I skimmed the forums and I feel this takes care of everything I'm aware of. As well, I believe the random crashes do not exist in this version.

  3. Developer post

    Patch Notes 1.0.1.1

    Game now remembers last equipped weapon when equipping from menu or hotkey Hotkeys now correctly checks item quantity before allowing it to be equipped Added 15 seconds to final escape timer Fixed a few random graphics/audio bugs Fixed bug that could prevent Fluid Dynamics workin

  4. Developer post

    Patch Notes 1.0.1.0

    Balance Changes Increased damage of grenades/dynamite Reduced visibility, hearing range and response time of Seekers (first enemy in game) Slightly reduced speed of Crusher (Caverns boss), cog hitbox size and shields open sooner when roll begins. Doubled invulnerability period wh

  5. Developer post

    Patch Notes 1.0.0.9

    Added cutscene skipping for final boss battle! Fixed bug that reset health to the last saved value after some cutscenes. New passageway added to Mine to make backtracking easier. Improved tent detection and added more room near edges of rooms. Still tweaking this for indoor areas

  6. Developer post
  7. Developer post

    Patch Notes 1.0.0.6

    Can now assign items/weapons to hotkeys. Hold select to open hotkey menu. Hold a gamepad button to assign the currently equipped item to it. Tap a button to instantly equip the item. Laser sights are now slightly brighter and the color is adjustable in Gameplay Options Fixed pod

  8. Developer post

    Patch Notes 1.0.0.5

    Fixed bug that could corrupt save data and cause objects to dissappear from game and other problems. If your data has already been corrupted, email me your save file located at users/yourname/appdata/local/orphan to [email protected] and describe the problem and I

  9. Developer post

    Patch 1.0.0.3 Repaired!

    The text "mishap" in 1.0.0.3 was repaired. Guys, I deeply apologize for this one. Really sucks that after getting all your great feedback and bug reports and getting all that stuff fixed up that I would botch it up like I did. But it's fixed and I'm also hard-coding a fix that wi

  10. Developer post

    Patch Notes 1.0.0.3

    Fixed crash when turning off mouse support Changed keyboard key character refrences to lowercase to make so I's don't look like |'s Fixed error in French translation and completed Turkish text. Huge thanks to Yngwie J. Malmsteen Explore achievement no longer awards prematurely. E

  11. Developer post

    Patch Notes 1.0.0.2 (Important)

    Fixed bug that could some confusion in the Caverns as the secret doorway that was revealed earlier will hide itself later in the game. This has been hot-fixed and the underlying cause is being addressed in a following patch. Apologies if anyone wasted time trying to figure this o

  12. Developer post

    Patch Notes 1.0.0.1

    Russian language will now display correctly when detected as default Character will correctly spawn now when skipping the cutscene at the entrance of the Caverns. Gamepad Support setting now correctly saves and loads Pressing Enter in Graphics Settings no longer reset settings. C

  13. Developer post

    Patch Notes 1.0.0.0

    Save files from beta versions may cause corruption, so please start fresh! If you do anyway and have bugs or notice things missing, let me know! Gamestate now correctly resets when returning to title screen and beginning a new game Geocaches placed, markers added to GPS Several c

  14. Developer post

    Patch Notes 0.9.2.4

    *Slight performance drop in this patch. Version 1.0 will be running silky smooth! :) Various changes in rooms, additions, etc. Dialogue text now appears faster in non-english languages to prevent being cut short in some cutscenes. Title screen now properly returns when credits ar

  15. Developer post

    Patch Notes 0.9.2.3

    GPS functionality restored. Geocaches not implemented yet. Energy drink should now refill health correctly No longer can change equipment while in canoe Dialogue will now correctly stop being displayed when skipping a cutscene Fixed missing colliders underneath train Updated loca

  16. Developer post
  17. Developer post

    Patch Notes 0.9.2.0

    Completed more of Mothership / Pine Mountain areas Updated localization text

  18. Developer post

    Patch Notes 0.9.1.2

    Fixed glitch with supply crates giving infinite drops Fixed missing wall in the mine sinkhole Several graphical and audio fixes Improved campsite setup detection/positioning Updated localization text.

  19. Developer post

    Patch Notes 0.9.1.1

    Temporarily removed MRE Several graphical and audio fixes Updated localization text and added missing strings for additional localization. Known Issues Some flickering in Caverns backgrounds. Will be fixed in next patch.

  20. Developer post

    Patch Notes 0.9.1.0

    Fixed crash when trying to re-enter caverns. Again. This time for real. Completed more of Mothership area. Not 100% but close. Updated localization text. Great work guys! Cleaned up lots of irrelevant code for things that didn't make the game. Doesn't really affect game much but