Alive, Revving Back Up
Yes, we aren't dead. We deeply apologize for the lack of communication for some time- we should've just been honest about it and said that development had unfortunate had to break for a while. However, we have gotten back to business, slowly but surely. That's right, development
- - Performance improvements. We've improved on framerate stability while lowering the computational power necessary, allowing for a smoother game experience online and offline.
- - Saving race data in the cloud. This is primarily for future updates when character and story functions are released, but it DOES allow you to now save your best times and not have to worry about redoing it elsewhere.
- - Character stats have been remade. They have been redesigned to have more impact in races, allowing for a more diverse group of racing styles.
- - A number of backend changes have been made to facilitate easier implementation of future modes such as story mode, as well as further optimizations.
- - Online: Racer nameplates are now being occluded by geometry and are positioned on the racer correctly.
- - Racer nameplates now show in single player as well.
- - You can no longer back over the finish line to quickly complete a race. Yeah, that was weird.
- - Homing Missiles now target correctly. The algorithm has been adjusted so that they no longer swerve as wildly and reach the target faster.
- - Now, if you're being targeted by Homing Missiles, a targeting reticle will appear on your bike to indicate that you are indeed being targeted.
- - Mortar Bombs are now easier to throw correctly. They are now lobbed from the bike, and should be thrown at a fixed angle, allowing better aiming and increasing their usefulness.
- - Iban Jungle is undergoing revisions. Currently, there is a bug where once you start a race on the track, it will continue past lap 3. We apologize for this silly regression and will fix it ASAP.
