Added two new levels to the game. Added moving platforms that you can stand on and grab. Added cylinder of death to be used in the editor as a static object.
Added two new levels to the game.
Added moving platforms that you can stand on and grab.
Added cylinder of death to be used in the editor as a static object.
Added two new levels to the game. Added moving platforms that you can stand on and grab. Added cylinder of death to be used in the editor as a static object.
Added two new levels to the game.
Added moving platforms that you can stand on and grab.
Added cylinder of death to be used in the editor as a static object.
Updated SteamVR plugin. Added sound for checkpoints. Added new level. Reworked jumping. You now have 2 jumps with a shorter cooldown in between. New VFX associated with wall slding.
Updated SteamVR plugin.
Added sound for checkpoints.
Added new level.
Reworked jumping. You now have 2 jumps with a shorter cooldown in between.
Updated SteamVR plugin. Added sound for checkpoints. Added new level. Reworked jumping. You now have 2 jumps with a shorter cooldown in between. New VFX associated with wall slding.
Updated SteamVR plugin.
Added sound for checkpoints.
Added new level.
Reworked jumping. You now have 2 jumps with a shorter cooldown in between.
You can now jump off of walls you are wall running by using the jump button. Grabbing/wall running counts as touching the floor for your jump cooldown. Added Giga-size option. For players that want an easier time grabbing/throwing themselves across levels or if they're physically
You can now jump off of walls you are wall running by using the jump button.
Grabbing/wall running counts as touching the floor for your jump cooldown.
Added Giga-size option. For players that want an easier time grabbing/throwing themselves across levels or if they're physically too short. Highscores are disabled while giga-size is on.
Reworked some earlier levels to have more hazards.
Added double jump tutorial.
You can now exit out of levels by holding 3 buttons for 4 seconds.
You can now jump off of walls you are wall running by using the jump button. Grabbing/wall running counts as touching the floor for your jump cooldown. Added Giga-size option. For players that want an easier time grabbing/throwing themselves across levels or if they're physically
You can now jump off of walls you are wall running by using the jump button.
Grabbing/wall running counts as touching the floor for your jump cooldown.
Added Giga-size option. For players that want an easier time grabbing/throwing themselves across levels or if they're physically too short. Highscores are disabled while giga-size is on.
Reworked some earlier levels to have more hazards.
Added double jump tutorial.
You can now exit out of levels by holding 3 buttons for 4 seconds.
Workshop added to the game. You can now upload folders containing levels. Giles in game Level editor added to the game. You can now create/edit levels and save them in to a json format. Remember to take off your headset when using the level editor. Fixed fast falling occurring if
Workshop added to the game. You can now upload folders containing levels.
Giles in game Level editor added to the game. You can now create/edit levels and save them in to a json format. Remember to take off your headset when using the level editor.
Fixed fast falling occurring if you grabbed something while fast falling.
Mostly fixed getting stuck in waist high ground.
Fixed twisting your hand causing you to fall.
Also added video tutorial on how to use RunVR's Giles Level Editor to youtube. https://www.youtube.com/watch?v=gq0Y0Ox_3I8
Workshop added to the game. You can now upload folders containing levels. Giles in game Level editor added to the game. You can now create/edit levels and save them in to a json format. Remember to take off your headset when using the level editor. Fixed fast falling occurring if
Workshop added to the game. You can now upload folders containing levels.
Giles in game Level editor added to the game. You can now create/edit levels and save them in to a json format. Remember to take off your headset when using the level editor.
Fixed fast falling occurring if you grabbed something while fast falling.
Mostly fixed getting stuck in waist high ground.
Fixed twisting your hand causing you to fall.
Also added video tutorial on how to use RunVR's Giles Level Editor to youtube. https://www.youtube.com/watch?v=gq0Y0Ox_3I8
Another update for you all this week! Notable changes: Modified movement values, most notable, gravity’s scale and thrusting force, causing faster falls and more exaggerated throws. Systematic improvements to player collision so that edge collisions will reconcile cleaner. Runnin
Another update for you all this week! Notable changes:
Modified movement values, most notable, gravity’s scale and thrusting force, causing faster falls and more exaggerated throws.
Systematic improvements to player collision so that edge collisions will reconcile cleaner.
Running into objects will not trigger the ‘invisible force’ as easily.
Throwing yourself on top of areas should be easier.
Added a blob shadow for the headset. Shows where you will land.
Another update for you all this week! Notable changes: Modified movement values, most notable, gravity’s scale and thrusting force, causing faster falls and more exaggerated throws. Systematic improvements to player collision so that edge collisions will reconcile cleaner. Runnin
Another update for you all this week! Notable changes:
Modified movement values, most notable, gravity’s scale and thrusting force, causing faster falls and more exaggerated throws.
Systematic improvements to player collision so that edge collisions will reconcile cleaner.
Running into objects will not trigger the ‘invisible force’ as easily.
Throwing yourself on top of areas should be easier.
Added a blob shadow for the headset. Shows where you will land.
Small update this week and next week. Updating the quality of life of the levels rather than adding more content. Coins added as a collectible. It'll show up in the high scores.
Small update this week and next week. Updating the quality of life of the levels rather than adding more content. Coins added as a collectible. It'll show up in the high scores.
Small update this week and next week. Updating the quality of life of the levels rather than adding more content. Coins added as a collectible. It'll show up in the high scores.
Small update this week and next week. Updating the quality of life of the levels rather than adding more content. Coins added as a collectible. It'll show up in the high scores.
Added checkpoints throughout levels. If you die you'll re-spawn at your last checkpoint. Replaced the default skybox from levels. Added level 11 as the final level for this world. Includes more hazards than a normal level would.
Added checkpoints throughout levels. If you die you'll re-spawn at your last checkpoint.
Replaced the default skybox from levels.
Added level 11 as the final level for this world. Includes more hazards than a normal level would.
Added checkpoints throughout levels. If you die you'll re-spawn at your last checkpoint. Replaced the default skybox from levels. Added level 11 as the final level for this world. Includes more hazards than a normal level would.
Added checkpoints throughout levels. If you die you'll re-spawn at your last checkpoint.
Replaced the default skybox from levels.
Added level 11 as the final level for this world. Includes more hazards than a normal level would.
Removed alternative jump controls. You can now jump exclusively with the menu button. Added two new bouncy levels. Reworked level1 and earlier tutorial levels to be easier. Reworked the advanced levels significantly. Added credits to the opening level. Unlocked levels now have gr
Removed alternative jump controls. You can now jump exclusively with the menu button.
Added two new bouncy levels.
Reworked level1 and earlier tutorial levels to be easier.
Removed alternative jump controls. You can now jump exclusively with the menu button. Added two new bouncy levels. Reworked level1 and earlier tutorial levels to be easier. Reworked the advanced levels significantly. Added credits to the opening level. Unlocked levels now have gr
Removed alternative jump controls. You can now jump exclusively with the menu button.
Added two new bouncy levels.
Reworked level1 and earlier tutorial levels to be easier.
Added new feature of loading in to the correct position. Starting RunVR again will load you into the HUB world if you already entered the HUB world. Entering the HUB world again will position you in front of the level you just exited. Added VFX for climbing/wall running.
Added new feature of loading in to the correct position. Starting RunVR again will load you into the HUB world if you already entered the HUB world.
Entering the HUB world again will position you in front of the level you just exited.
Added new feature of loading in to the correct position. Starting RunVR again will load you into the HUB world if you already entered the HUB world. Entering the HUB world again will position you in front of the level you just exited. Added VFX for climbing/wall running.
Added new feature of loading in to the correct position. Starting RunVR again will load you into the HUB world if you already entered the HUB world.
Entering the HUB world again will position you in front of the level you just exited.