Released
Dec 19, 2019
Platforms
Windows
Last updated
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Updates & announcements

20 posts
  1. Developer post

    German, French, and Spanish!

    v1.2.1 is here First Localization Package! German, French, and Spanish languages are added to the game! Small issues were fixed! Hope you all enjoy it! Cheers Dev

  2. Developer post

    Version 1.2: Heavy Hauler, UI

    Hi all! Hope you are all taking care of yourself Here we are with the help of many putting this version 1.2 together, so you can enjoy it This version brings many small improvements and has included features requested by you Oh, by the way, you can go to our official website and

  3. Developer post

    StayHome 3

    Hi all New Patch: -Many bugs fixed -Few new features added -UI adjusted and improved -Buildings get built 3x faster now -Time Achievements fixed Please stay at home! Thanks to the community! You guys rock! Raw: +Time achievement only on game +5 Test +Options Menu +Resolution has

  4. Developer post

    StayHome 2

    StayHome #2 New Patch: As you guys ask: -Now roads can be removed -Import and Export orders can be placed in the same window! -Achievements can be reset Many other small fixes Please stay at home! Together we can win this! Raw dev notepad .txt file: 45 Roads: +Fix bug loading sav

  5. Developer post

    #StayHome

    #StayHome 30% of infections are from asymptomatic people. The virus can last on a surface up to 3 days. Share the word. Be a container, not a spreader. #StayHome. We can do this together. You can make a big difference. We can do this together. #BeSafe. #WorkFromHome Spanish Beta

  6. Developer post

    Sugarmill's 1.1 ver

    Hey folks Version 1.1 of Sugarmill is here this time bringing a few new goodies and fixing other bugs. -Night toggle - new The most asked feature across the v1.0 was that. Players want to have control over the night cycle and that's exactly what I did! It is all working. -Remembe

  7. Developer post

    Construction Visual Progress

    Hi Pals preparing for next update here are some fixes: -Buy region text - fixed -Type on feedback bug - fixed -Speed controls block if input locked - fixed -Remember camera speed - new -Construction Visual Progress - new Also now all buildings will show visual progress as they ge

  8. Developer post

    Bug Bounty Program

    Hi Pals! Thanks for all the help and feedback we will like to announce we will be launching a Bug Bounty Program and once again will need all your help and cooperation! The game has come so far and still will go even further! In the upcoming updates, we will roll this program! Pl

  9. Developer post

    Free DLC and Version 1.1 Coming Mar 12th 2020

    J! Guys. Thanks for all the awesome support and feedback! This is just the beginning. Lots to fix, after that more to come. Sugarmill will keep moving ahead Let's keep Sugarmilling! Cheers Dev

  10. Developer post

    German Official Launch - Deutscher Offizieller Start

    German Translation is here Hi guys Thanks to Karsten Eidner the German translation is done. He got all done. I want to mention that he runs a Youtube channel: And a german website on video game news Thanks very much, Karsten this only happen because of you! Also, we have in a new

  11. Developer post

    Sugarmill Version 1.0 Is Here

    Word of thanks! First of all, let me give a huge shoutout to the incredible support this community has provided to the game. We had a lot of feedback! It was awesome to interact with the players and sometimes achieving feedback or bug reports in less than an hour felt like we wer

  12. Developer post

    Ver 0.9 - Quest Tab, Tutorial improved

    Hi Pals! Here we are another install of the series! And almost there the main new things are this: -The date is now (Mmm/Y) -Removed, achievements button on the main menu, fishing build -Padding on tutorial window -Tutorial arrows 3x bigger -Change Tutorial window area -Active ta

  13. Developer post

    Final Release Date - Dec 19, 2019

    Hi folks! Is being a tough one this, but after some much testing and talking to testers, peers, colleagues and some coworkers I have decided to postpone the launch date. Now the date will align by 4 days with the 3rd year anniversary the game was launch in Early Access. So the he

  14. Developer post

    Ver 0.7 - Deutsche - Construction Queue - New Assets - Simple MOD

    Version 0.7 is here! - J! Hi all! A lot of work is being done to the game. The hood of the game was opened and changed to the core. Now the loading time from initial click to gameplay was cut in a half. Wow! I'm happy about it! I showed the game in my local city game dev meetup a

  15. Developer post

    Arrange Orders on Dock

    Hi Guys Working towards the final release. Which will be Sep 5th, 2019 So happy! In this new patch a few things under the hood All the colors and rendering pipe was changed and improved, therefore, the performance of the the game also gained some ground. Now you can arrange order

  16. Developer post

    Version 0.6

    Hi Pals! Excited sharing with you a new milestone in the game yet. Today after a while I decided to keep walking towards them final release day. I have been focusing on the User Experience a lot, making the game intuitive and understandable for everyone is my biggest goal right n

  17. Developer post

    Patch notes - UX!

    Hi Pals, here I will drop all the new stuff I have been adding to the game. Version 0.6 is coming Dec 27th! Also that day I will announce the final release date of the game! Really looking forward to it! Still munching at Unity and Visual Studio with Sugarmill but the finish line

  18. Developer post

    Sale: UX! - Français - French(Beta)

    Hi all This is the first sale of the year and the reason mainly is because I have worked really hard in this game for almost 4 years to be a really awesome and immersive experience. I had to step back and take a break and also, do to the exposition I have had to the game is hard

  19. Developer post

    UX Update 2

    Hi SugarMillers! Yet more UX. The UX fixes and improvements will keep coming and will be the focus of my efforts for times to come. By all means feel free to drop any feedback at any time! Most Important issues addressed in this release: - All clickable Buttons have the same hove

  20. Developer post

    UX Update

    Hi Sugarmillers As I promised last month: Here it is an update of the game with a bunch of subtle but important changes in the GUI and UX. Most important: - Hover bar was buggy and now is fixed - Hover will follow mouse position - 'Pika' mentioned the big hover bar in the middle