Released
May 3, 2017
Platforms
Windows
Last updated
Wishlist on SteamAdd it on the Steam store page. Opens in a new tab.
WatchSet price alert

Updates & announcements

20 posts
  1. Developer post

    game status

    Hi all, I haven't been working on this game at all lately, instead trying to focus back on regular job, family and other things. I do check steam for messages to the board and apologize where I haven't been able to create fixes for VR or otherwise. This mainly relates to my limit

  2. Developer post

    version 1.83 more level types, art prints, tutorial video

    For this version, in 'climb' game mode, the jumping blocks will use the same random textures and lighting as found in 'glide' mode for more visual variety. If you want the old plain 'dirt' blocks, choose the 'fixed daytime' option in the menu and restart the level. For 'glide' mo

  3. Developer post

    version 1.83 more level types, art prints, tutorial video

    For this version, in 'climb' game mode, the jumping blocks will use the same random textures and lighting as found in 'glide' mode for more visual variety. If you want the old plain 'dirt' blocks, choose the 'fixed daytime' option in the menu and restart the level. For 'glide' mo

  4. Developer post

    version 1.81 new music track, music level adjust

    Added another music track and ability to set per game session the music level up or down using the keyboard numpad -/+ keys. Will add permanent audio level settings in later version.

  5. Developer post

    version 1.81 new music track, music level adjust

    Added another music track and ability to set per game session the music level up or down using the keyboard numpad -/+ keys. Will add permanent audio level settings in later version.

  6. Developer post

    version 1.80 boost, music

    for Glide mode - boost pickups make flying upward easier for 2 seconds to regain altitude Music tracks available in glide - added 2 new synth-based songs for first 2 levels, more tracks to come

  7. Developer post

    version 1.80 boost, music

    for Glide mode - boost pickups make flying upward easier for 2 seconds to regain altitude Music tracks available in glide - added 2 new synth-based songs for first 2 levels, more tracks to come

  8. Developer post

    version 1.79 more visual variety, pickups

    For 'glide' mode Added more top/side texture maps as well as geometry types for level building(more visual variety to the levels). Lighting/fog color is random between levels also, to get normal daylight, choose 'fixed daylight' from the pause menu. Added a 7 minute leaderboard f

  9. Developer post

    version 1.79 more visual variety, pickups

    For 'glide' mode Added more top/side texture maps as well as geometry types for level building(more visual variety to the levels). Lighting/fog color is random between levels also, to get normal daylight, choose 'fixed daylight' from the pause menu. Added a 7 minute leaderboard f

  10. Developer post

    version 1.78 endless glide mode/score

    In 'glide' game mode, added the ability to fly through a 'portal'(looks like a large slow-spinning red ball) to the next random level. After flying through a portal, the player score will be sent to the 'GlideHigh_201712' leaderboard with scoring ending when the player crashes. S

  11. Developer post

    version 1.78 endless glide mode/score

    In 'glide' game mode, added the ability to fly through a 'portal'(looks like a large slow-spinning red ball) to the next random level. After flying through a portal, the player score will be sent to the 'GlideHigh_201712' leaderboard with scoring ending when the player crashes. S

  12. Developer post

    version 1.76 glide game reworked, new content

    The game mode 'glide' (choose from the pause menu/F1/gamepad 'start' key) has been reworked with new flight mechanics and procedurally placed rocks(different for each level) for the player to glide as near as possible without crashing to score points on the way down. Close to the

  13. Developer post

    version 1.76 glide game reworked, new content

    The game mode 'glide' (choose from the pause menu/F1/gamepad 'start' key) has been reworked with new flight mechanics and procedurally placed rocks(different for each level) for the player to glide as near as possible without crashing to score points on the way down. Close to the

  14. Developer post

    climbtime going back to freely available

    After testing the sales response over the steam summer sale, I've decided to return to making Climbtime freely available after this coming September 18(Valve requests a week notice before any price changes). I've considered adding additional level story and music content and a fe

  15. Developer post

    climbtime going back to freely available

    After testing the sales response over the steam summer sale, I've decided to return to making Climbtime freely available after this coming September 18(Valve requests a week notice before any price changes). I've considered adding additional level story and music content and a fe

  16. Developer post

    version 1.75 remove enemy/fire option

    For players looking for a more peaceful experience or don't like the additional difficulty of being shot at by enemies, the toggle option 'show enemy/fire' has been added to the pause menu bottom left hand side. Setting unchecked(off) removes turrets and incoming missiles from th

  17. Developer post

    version 1.75 remove enemy/fire option

    For players looking for a more peaceful experience or don't like the additional difficulty of being shot at by enemies, the toggle option 'show enemy/fire' has been added to the pause menu bottom left hand side. Setting unchecked(off) removes turrets and incoming missiles from th

  18. Developer post

    version 1.74 moving walls, fixed turrets, planets, night skybox

    -added moving walls, they will start to move after the player crosses the start line -added fixed turret enemy, looks the same as moving turret(sounds different) but placed/fixed near rocks and aggressively shoots at player if triggered(trigger sound and aim spotlight turns on) -

  19. Developer post

    version 1.74 moving walls, fixed turrets, planets, night skybox

    -added moving walls, they will start to move after the player crosses the start line -added fixed turret enemy, looks the same as moving turret(sounds different) but placed/fixed near rocks and aggressively shoots at player if triggered(trigger sound and aim spotlight turns on) -

  20. Developer post

    version 1.73, corrections, timer start line

    - corrected control instructions(weapon fire, teleport) - added 'glide' speed up to keyboard controls(press X) - added 'dismiss text' by pressing 'jump' key to quickly dismiss in-game text windows - add night lighting spotlights to base ships - removed practice course signs after